Grid Cartographer v4.0.4 is now available Download:
http://gridcartographer.com Quite a big one, highlights are:
--- Fog-of-War ---
[*] Draw opaque hidden / fog tiles in several built-in styles.
[*] Export images with/without fog for players and Dungeon Master respectively.
[*] Works on both square and hex grid types.
--- Game Link ---
[*] New auto-tracking profiles for Wizardry IV and Wizardry VII.
[*] Notification that a game is detected for clearer operation.
[*] Option to quickly switch to split screen view and setup a new map.
--- Scripting (Preview) ---
[*] First giant step towards scripting support, powered by a customised version of Squirrel.
[*] Scripted data export. Built-in example provide exports tile maps to .CSV.
[*] Console window with a simple command line interface inspired by CP/M and DOS.
[*] 100+ pages of scripting documentation in PDF format.
[*] More scripting features will be added in future updates!
[*] Check out the new scripting forum for more scripts and help writing your own.
--- Enhanced Mesh Export ---
[*] Native support for Unity and Unreal Engine 4 via the .obj mesh format.
[*] Auto-scale to Unreal units.
[*] Material/sub-mesh splitting controls for more control.
[*] Meshes now include explicit Vertex Normals.
--- Streamlined theme selection ---
[*] Theme selection now has its own Setup menu page.
[*] Option to apply map theme (and fog) changes to all regions with one click.
[*] Automatically use the last selected theme and fog-style for new maps.
--- Grid Cartographer 4 now requires a 64-bit operating system ---
[*] 32-bit operating systems are no longer supported.
[*] This applies to both the Gamer and Pro editions.
--- Many bug fixes ---
[*] Greatly reduced CPU usage on Linux and macOS systems.
[*] Linux version now has partial support for HiDPI displays.
[*] Restored the clipboard preservation behaviour of older versions.
[*] Allow some keyboard shortcuts to work in the file menu (such as load and
save).