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It's rather unfair to separate the music from the rest of the programming anyway.

Most composers and musicians of the late 80s were also programmers and had a big impact on the game design. Chris Hülsbeck (on Amiga) and Jochen Hippel (on Atari ST) may be the two most famous, Hippel creating an Amiga emulation on a ST which then was used by Hülsbeck to create the 7 tone music in Turrican 2. Hippel later used that again to create his own soundformat.

If these musicians don't count, then graphic designers should not count as well. Music and sound design are just as important to how a game feels as the graphics, maybe more.

Pyramid Plunge now renamed to Falling Out was done by a single dev studio called PolyCrunch games

The Shivah by Dave Gilbert / Wajet Eye games
Post edited April 18, 2023 by neumi5694
DARQ has been developed by a single person ; really impressive game !
Same thing for Titan Station, created only with Blueprint in Unreal Engine.
Post edited April 18, 2023 by Babiboule
ssling: DUSK and Iron Lung by David Szymanski
The music for Dusk was by Andrew Huschult (not sure of spelling) and the multiplayer was by a third party as I recall.
UnReal World was made by two guys, it was first released in 1992 and is still being updated to this day. It even got Guinness World Records for first open-world survival game and for longest update support.

Fun fact, the devs live in the woods just like the characters in the game.

Astrox Imperium - by Jace Masula, a single dev
Genesis Alpha One - by Radiation Blue, a team of only three people
Infested Planet - by Rocket Bear Games, a single dev, Alex Vostrov
MarZ: Tactical Base Defense - by Giant Grey, previously known as doorfortyfour, a two person (husband & wife) team
Stellar Tactics - by Maverick Games / Don Wilkins. Just a single dev, I believe
Tunguska: The Visitation - by Rotorist Workshop, a single dev

Not on GOG, yet

Road To Vostok - a solo dev with just a demo at the moment, but it's already quite popular, and it will probably become a big hit
Witch Hunt and Skinwalker Hunt - both by Andrii Vintsevych
ZERO Sievert - by CABO Studio, a single dev, only recently started collaborating with another dev
WORLD OF HORROR is developed by a single person, Pawel Kozminski, AKA panstasz
Honorable but questionable mention:

Universal Soldier The game uses the unchanged Turrican 2 code and level design. One guy replaced the graphics (the Turrican armor with Van Damme, the bosses with Dolph Lundgren).
The Momodora series (Edit: plus Minoria) began at the sole hands of Guilherme Melo Martins, AKA rdein. The most recent entries might have been the result of a team, but I'm not even sure of that. It could all be his work.
Post edited April 20, 2023 by joppo
Ocean's Heart is the work of a single person, Max Mraz.

Treasure Adventure Game was developed by Stephen Orlando.
Post edited April 20, 2023 by seppelfred
Not on GOG:

Borington: Rum & Gun (ARPG) and BlackChain (RTS). On Steam.
Chris Sawyer: Transport Tycoon (Closest would be the open source version OpenTTD, though that one is not made by one person).


Eric Barone: StarDew Valley
Eric Chahi: Another World

EDIT: aamok already mentioned Lucas Pope....
Post edited April 27, 2023 by sanscript
What about Grimoire? Wasn't it some guy's pet project?
joppo: What about Grimoire? Wasn't it some guy's pet project?
the problem is that it was about GREAT games....
amok: the problem is that it was about GREAT games....
I enjoeyed Grimoire a lot more than a lot of game made by multiple persons.
Mindustry - by Anuke

Shapez - by Tobias Springer
Post edited April 21, 2023 by amok
Nightmare Of Decay by Checkmaty
Dead Beacon by SelianiDEV

Both are really amazing games made by a single person. If you're a fan of classic survival horror games, you should definitely check them out.