MarkoH01: Not an assumption. Facts that you can read when doing a bit of research or looking at missing updates on GOG. But just like you said the important thing is not WHO but WHAT they said.
They're voicing their concerns about
1. The lenient nature of this new refund policy that most content creators deem riskier than before
2. The way this policy change was handled, without warning/informing devs about it
And the two devs that people took issue with in that article, Rose and Ismail, doesn't mention the others voicing the same concerns (like Ragnar Tornquist) where such allegations can not be used.
Nevermind all the devs fearful of a PR reaction, afraid to voice their concerns.
MarkoH01: In theory that's true but what ARE they saying? They said in the article that refunds went up ... question remains how many additional sales they got for each potential refund. That's the whole idea of this policy. Make things more risk free for the customer and hope that the additional sales will outweight some possible additional refunds.
Of course that's the jist of it. Make this new policy worthwhile, possibly even not result in a loss of revenue. I think sanely, it is unlikely it actually increases sales. So the benefit is some perceived 'freedom' advantage to gamers/consumers that they get with 30 days and unlimited playtime, compared to 14 days with some conditions.
But as many have pointed out - there really was no concentrated effort to demand a better refund policy, certainly not this lenient. If for some reason people were unaware of missing patches before purchasing the game, then surely in 14 days it would have become apparent. Why 30 days?
I think it's pretty clear. The marketing department at GOG just said 'Double it!' for bragging rights, and 'let's not tell the devs until it's too late mwahahah'.
rojimboo: It's funny, because there is really no measurable way to tell what impact this policy has on sales.
MarkoH01: I think there is. There is it's a method in statistics in which you can show up which variables are connected and which are not.
https://blog.flexmr.net/correlation-analysis-definition-exploration Mmm. It's called a difference-in-difference analysis, often seen in cases where there is a good control group, or if the Universe deems it acceptable to provide scientists with the golden perfect Natural Experiment. Or like I said, an alternate universe device. Even the difference-in-difference approach has many limitations and is of dubious accuracy unless the control group is really robust.
Needless to say, nobody's gonna write a peer reviewed paper analysing the effect of GOG's new refund policy ;)
It's more 'Let's just force it and throw it out there, see what happens! Things can't get any worse, you know?'
MarkoH01: Well, if refunds would not increase much it does in fact mean that the policy did not have much of a negative impact.
Yeah I mean this would tell us whether or not the refund policy resulted in more refunds. That's it. It wouldn't tell us how it affected the bottom line of a company. If the possible increased sales due to more 'freedom to play and experience' from the on-the-fence guys, outweighed the possible increased refunds, then it would have been worthwhile, even if the net impact to the company would be a whopping zero. We would have still benefited from more 'freedom', with negligible impact to devs/publishers.
But. If there is also an effect of some publishers not wanting to publish on GOG / publish less / pull out, then well, we've lost.
rojimboo: At the end of the day - ask yourselves this. Do the benefits outweight the cons of this new policy, in your opinion? Is it worth it?
MarkoH01: I had time to think about it and I would answer your question now as follows:
"It might be worth to try it at least"
If it does not work out ... it would not be the first policy GOG dropped (flat prices / one price for all / fair price package)
Um. That didn't answer the question.
Flyingfluffypiglet: I think it's best we leave it at that, because you obviously so dead set against this policy that you didn't read what I said, which was that on what I specified, I don't have the pretense to say it outweighs negatives. There are answers to some if not all your questions if you care to read other posts pertaining to this.
I went and back and read your post and my reply. It's still reasonable, and my questions are reasonable and relevant and would have taken the discussion forward. If you want to bow out of this little interweb discussion, feel free to do so, but please let's not assume I can't read. ;)
Regarding my position on this - if you think I'm arguing in bad faith and cannot be convinced either way (or in this case the other way), then that's your prerogative. I could say the same about you, but I won't because I've interacted with you with only a few sentences/paragraphs on the interwebz, and cannot wholly make that assertion.
I prefer to give people the benefit of the doubt, and not assume they are arguing in bad faith, because they happen to disagree with me.
All I'm doing is asking questions and criticising the dubious policy change. I think I'm in my right to do that, as a customer here, on a gaming forum.
I've already been told to not care about such things and just shut up and play games, now I'm being told I'm arguing in bad faith. Great. What next?
It does seem incredible to me that people seemingly defend this policy without considering the pros vs the cons, and whether this policy change is on the whole likely to be beneficial or detrimental.