dtgreene: Random Wizardry fact:
In the classic Wizardry games (1-3 and 5, as well as spin-offs that include the relevant mechanics), it is actually possible for a teenager to die of old age; this can be demonstrated with save states, saving before leveling up, reloading if you don't lose Vitality, and once Vitality drops below 3, the character will die of old age.
I could explain the actual mechanics if anyone is interested.
GameRager: That's interesting...it reminds me of this one RPG where one ages a year of their life every so many dozens of hours.
Maybe I'll post the actual mechanics, as used in at least the Apple II versions of Wizardry 1-3 (other versions are similar (Wizardy Archives bug aside), as are the spin-offs made by ASCII corporation). When you level up, for each stat, the following happens:
* Each stat has a 75% chance of changing.
* If the stat changes, there is a chance, equal to the character's age divided by 130, that the stat will go down; otherwise, it will go up.
* A stat that's capped will, of course, not increase; if it's supposed to decrease, on the other hand, there is only a 1 in 6 chance that the decrease will actually happen.
* If a stat other than Vitality is at 3 or lower, in the ASCII corporation console versions (haven't tested the MSX or FM-Towns versions), the stat will not decrease; in computer versions, said stats can decrease, and can underflow (to 31) if they drop below zero.
* If Vitality is at 3 and is set to decrease, the character will "die of old age", and the character's condition will change to LOST. I believe that Vitality does not change in computer versions, but will decrease to 2 in ASCII console ports. (Note that, in the Wizardry Gaiden series, there is no LOST status, and the character will just disappear.)
* In the ASCII console ports, if a character with 2 Vitality levels up, Vitality won't decrease, so the character won't die of old age; however, be aware that it can increase back to 3, putting the character at risk again. (Of course, this only matters if you find a way to cure the LOST status, which is possible in Wizardry 2 and 5, and easier in 5 than 2. Also, be aware that removing a LOST character from the party, or even returning to town with one in your party, will delete the character.)
Yes, there are lots of quirks in the mechanics of classic Wizardry games. Wizardry 2 even has an exponential XP gain trick that involves both death and level drain, two mechanics that will generally cause players using save stats to reload when they happen through normal gameplay.
richlind33: Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
Did you play Phantasy Star 3? If not, where did you come up with that word (the one with 'r' as the second letter and 'o' as the third)?
(Phantasy Star 3 has a glitch that can corrupt memory if you have empty inventories at a certain point; one of the things that can happen is that the first letter of Aron's name could be changed to 'P', giving that glitch the nickname 'Pron Glitch'.)