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Ashleee: A brief explanation of our curation process can be found here.
Well, that's definitely an improvement in comparison with "too niche" response that was not so long ago. :)

Though I think it would be even better if you posted good/bad game criteria outright. Because it's a bit weird to describe some portion of your catalogue as "best games possible".
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dgnfly: I notice that most people on GOG downvote simply because they are butthurt that some Users don't agree with GOG curation policy, yet can't be bothered to join in on the debate. Dear god, the world is full of Corporate Shills.
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David9855: From my observations your posts have been very negative and lack constructive criticism. I rarely down-vote people in general and havn't been spam down voting you, but your posts could use some positivity in them in general.

I really like Gog, they are far from perfect but who/ what company is and I have ideas that I think the company should steer themselves into that would be better for them however my ideas are just that.
Why should I be positive when a company keeps making stupid decisions? Criticism itself seems to be something the GOG forum people can't cope with whether it is constructive or not. Actually, I'm not worried about being downvoted myself I was more trying to make a point of GamerRager being downvoted hence why I said to him I could understand me being Downvoted but not him. And I see a lot of corporate shills here if you take into some people outright defend GOG for stupidity or make excuse for them.

I don't get married to a Company I just look at what they have to offer so I neither like or dislike GOG, CAlling out stupidity isn't what I call negativity it might feel that way because you feel more emotionally tied to the company but I don't. If i, for instance, keep buying games here they'll ignore the problem cause they'll still get the money with even bothering to listen for real so you hit them with the wallet to make sure they learn. It's the same with, Get Woke, Go Broke. And their so Dedicated gamers that Curate their games seem more like Casuals than actual gamers. Seriously, releasing stupid stuff like PC simulator but refusing this game? let alone this one Unbound worlds apart, Mercenary Kings, a load of Bullet shooters, ANd for all you know many other games have been rejected for being ''Too Niche'' Considering they aren't up front on why they are refused so how could you really trust them with constantly giving generic responses.
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GameRager: How do they do so? By offering content through the online connection only? That's not drm, imo.
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dtgreene: I consider Steam to be DRM (even for the supposed DRM-free titles, there's no continued guarantee, and buying them supports DRM), so for purposes of giving me game recommendations, Steam counts as DRM.

In any case, I would like to know if there are any dungeon crawlers with turn-based Wizardry-style combat that I haven't heard of, like on sites like itch.io, for example.

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dgnfly: I notice that most people on GOG downvote simply because they are butthurt that some Users don't agree with GOG curation policy, yet can't be bothered to join in on the debate. Dear god, the world is full of Corporate Shills.
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dtgreene: In many cases, I downvote users based off their attitude and/or certain terms.

There's one three-letter abbreviation that, in particular, will make me downrate a post, even if it's otherwise decent. (No, it's not "DRM", and it's not "RPG".)
I wasn't making a reference to myself but rather to the fact somebody like GamerRager gets downvoted and he doesn't even act as I do. Be damned with the Rep system cause people to eventually do everything with their emotions hence why people can't cope with harsh criticism.


Small Edit
Here another example, In the simulator forum topic i went into a conversation with another one of my countrymen nothing related to the topic just a general personal conversation. The user:gamesfreak64 gets downvoted for simply interacting with me how is that for maturity by the childlike members in the forum? simply cause they are butthurt by the words i use.
Post edited May 25, 2019 by dgnfly
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Enebias: I liked you once, but I don't recognize you anymore
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Fairfox: take your faux, mock concern elsewhere, m'dear; it dont cut much breeze over here
Whatever makes you sleep at night. I'm done wasting time, I won't reply to your next "I must have the last word" mockery post that will undoubtedly come spiced with some "dahlin' dear petal incel whatevs".
I did care, regardless of what you think, but it's evident you are not worth the effort. Keep on bashing your head on walls and crying when you get hurt, keep on you suppositions and your holier than thou attitude masked as victimism.
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dtgreene: Random Wizardry fact:

In the classic Wizardry games (1-3 and 5, as well as spin-offs that include the relevant mechanics), it is actually possible for a teenager to die of old age; this can be demonstrated with save states, saving before leveling up, reloading if you don't lose Vitality, and once Vitality drops below 3, the character will die of old age.

I could explain the actual mechanics if anyone is interested.
That's interesting...it reminds me of this one RPG where one ages a year of their life every so many dozens of hours.
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dgnfly: I notice that most people on GOG downvote simply because they are butthurt that some Users don't agree with GOG curation policy, yet can't be bothered to join in on the debate. Dear god, the world is full of Corporate Shills.
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David9855: From my observations your posts have been very negative and lack constructive criticism. I rarely down-vote people in general and havn't been spam down voting you, but your posts could use some positivity in them in general.

I really like Gog, they are far from perfect but who/ what company is and I have ideas that I think the company should steer themselves into that would be better for them however my ideas are just that.
The guy/gal posts a bit crudely and is overly upset but I can kinda see why he/she would be.....it's sort of like how the guy in Falling Down went overboard with the anger/frustration after all that happened to him at the film's start.

(This is not to say I encourage/advocate that kind of behavior for everything/all problems, obviously....just that I can see where such people are coming from.)

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GameRager: How do they do so? By offering content through the online connection only? That's not drm, imo.
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dtgreene: I consider Steam to be DRM (even for the supposed DRM-free titles, there's no continued guarantee, and buying them supports DRM), so for purposes of giving me game recommendations, Steam counts as DRM.

In any case, I would like to know if there are any dungeon crawlers with turn-based Wizardry-style combat that I haven't heard of, like on sites like itch.io, for example.
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dgnfly: I notice that most people on GOG downvote simply because they are butthurt that some Users don't agree with GOG curation policy, yet can't be bothered to join in on the debate. Dear god, the world is full of Corporate Shills.
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dtgreene: In many cases, I downvote users based off their attitude and/or certain terms.

There's one three-letter abbreviation that, in particular, will make me downrate a post, even if it's otherwise decent. (No, it's not "DRM", and it's not "RPG".)
Oh, my mistake....I thought you were talking about games on handhelds like DS.

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Would it happen to start with s and end with W, by any chance? Or would it start with r and end with p?

I'm sorry, but imo if someone has a valid criticism against some members of ANY community/group or a board feature that doesn't/shouldn't warrant a downrate. Posts shouldn't be downrated either when one dislikes the poster personally as well...but that's just my two cents.
Post edited May 25, 2019 by GameRager
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ThorChild: Oh......but:

https://www.gog.com/game/wizardry_6_7

and:

https://www.gog.com/game/wizardry_8

These are the only 'real' Wizardry games iirc (it would be great to get the first games of this classic series also, i thought we had them a while back?).
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dgnfly: That was before they implemented their Orwellian Curation. They seem to have a thing against certain Japanese games and devs.
? Still not 'getting' this thread. Wizardry was an old series of crpg's developed on the Apple II in 1981 (originally i think, and ported to other platforms):

https://en.wikipedia.org/wiki/Wizardry

It was made by Andrew Greenberg and Robert Woodhead and published by Sir-Tech:

https://en.wikipedia.org/wiki/Sir-Tech

That series, that GOG has the best of (in 6,7&8) are not in any way japanese (originally). Sure the japanese liked them and made their own, but those are not the classic original games imho. So i just don't get it really. If you want pervy kicks in your video games the internet has you covered probably?
Post edited May 25, 2019 by ThorChild
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ThorChild: That series, that GOG has the best of (in 6,7&8) are not in any way japanese (originally). Sure the japanese liked them and made their own, but those are not the classic original games imho. So i just don't get it really. If you want pervy kicks in your video games the internet has you covered probably?
So games with attractive characters mean we only want them for pervy kicks? o.0

;P
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ThorChild: That series, that GOG has the best of (in 6,7&8) are not in any way japanese (originally). Sure the japanese liked them and made their own, but those are not the classic original games imho. So i just don't get it really. If you want pervy kicks in your video games the internet has you covered probably?
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GameRager: So games with attractive characters mean we only want them for pervy kicks? o.0

;P
Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
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GameRager: So games with attractive characters mean we only want them for pervy kicks? o.0

;P
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richlind33: Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
Well it is understandable that it would be popular to some degree, given the human nature to procreate/be attracted to others.
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dtgreene: Random Wizardry fact:

In the classic Wizardry games (1-3 and 5, as well as spin-offs that include the relevant mechanics), it is actually possible for a teenager to die of old age; this can be demonstrated with save states, saving before leveling up, reloading if you don't lose Vitality, and once Vitality drops below 3, the character will die of old age.

I could explain the actual mechanics if anyone is interested.
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GameRager: That's interesting...it reminds me of this one RPG where one ages a year of their life every so many dozens of hours.
Maybe I'll post the actual mechanics, as used in at least the Apple II versions of Wizardry 1-3 (other versions are similar (Wizardy Archives bug aside), as are the spin-offs made by ASCII corporation). When you level up, for each stat, the following happens:
* Each stat has a 75% chance of changing.
* If the stat changes, there is a chance, equal to the character's age divided by 130, that the stat will go down; otherwise, it will go up.
* A stat that's capped will, of course, not increase; if it's supposed to decrease, on the other hand, there is only a 1 in 6 chance that the decrease will actually happen.
* If a stat other than Vitality is at 3 or lower, in the ASCII corporation console versions (haven't tested the MSX or FM-Towns versions), the stat will not decrease; in computer versions, said stats can decrease, and can underflow (to 31) if they drop below zero.
* If Vitality is at 3 and is set to decrease, the character will "die of old age", and the character's condition will change to LOST. I believe that Vitality does not change in computer versions, but will decrease to 2 in ASCII console ports. (Note that, in the Wizardry Gaiden series, there is no LOST status, and the character will just disappear.)
* In the ASCII console ports, if a character with 2 Vitality levels up, Vitality won't decrease, so the character won't die of old age; however, be aware that it can increase back to 3, putting the character at risk again. (Of course, this only matters if you find a way to cure the LOST status, which is possible in Wizardry 2 and 5, and easier in 5 than 2. Also, be aware that removing a LOST character from the party, or even returning to town with one in your party, will delete the character.)

Yes, there are lots of quirks in the mechanics of classic Wizardry games. Wizardry 2 even has an exponential XP gain trick that involves both death and level drain, two mechanics that will generally cause players using save stats to reload when they happen through normal gameplay.

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richlind33: Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
Did you play Phantasy Star 3? If not, where did you come up with that word (the one with 'r' as the second letter and 'o' as the third)?

(Phantasy Star 3 has a glitch that can corrupt memory if you have empty inventories at a certain point; one of the things that can happen is that the first letter of Aron's name could be changed to 'P', giving that glitch the nickname 'Pron Glitch'.)
Post edited May 25, 2019 by dtgreene
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GameRager: That's interesting...it reminds me of this one RPG where one ages a year of their life every so many dozens of hours.
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dtgreene: Maybe I'll post the actual mechanics, as used in at least the Apple II versions of Wizardry 1-3 (other versions are similar (Wizardy Archives bug aside), as are the spin-offs made by ASCII corporation).
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richlind33: Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
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dtgreene: Did you play Phantasy Star 3? If not, where did you come up with that word (the one with 'r' as the second letter and 'o' as the third)?

(Phantasy Star 3 has a glitch that can corrupt memory if you have empty inventories at a certain point; one of the things that can happen is that the first letter of Aron's name could be changed to 'P', giving that glitch the nickname 'Pron Glitch'.)
Question: Are there ways in those games to ressurect/bring back from the dead those who died due to "old age"? I know the game I mentioned had ways to make characters younger through spells/potions/etc.
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Pr0n is slang for p*rn and is internet lingo used to look cool and also to self censor on certain forums.
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GameRager: Question: Are there ways in those games to ressurect/bring back from the dead those who died due to "old age"? I know the game I mentioned had ways to make characters younger through spells/potions/etc.
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Pr0n is slang for p*rn and is internet lingo used to look cool and also to self censor on certain forums.
Some gameplay related spoilers for the games, specifically Wizardry 1, 2, and 5, since those are the ones I am familiar with (plus 4, but that game doesn't have this issue):

Wizardry 1: As far as I know, there is no way (short of using a save editor; yes, such programs existed back in the day) to restore a character who died due to old age. The only way to make a character younger is to overflow the character's age, which requires that you age the character past 32,767 weeks, which is over 600 years old (but is theoretically possible in the Apple 2 version).

Wizardry 2: There is a fountain deep within the dungeon that has various effects, many of them bad. One of the effects lowers your Intelligence, Piety, and Age by one point each, with no minimum age. There's also an item that can be invoked to lower age by one, but not below (IIRC) 19. As for restoring a lost character, it turns out that if you invoke a Coin of Power a second time, it will change the character's class to a basic class and set the character's condition to DEAD, even if it is worse. (In other words, your LOST character is now DEAD and can be revived normally.) Also, in the ASCII console ports of this game, certain items that used to set the cahracter's condition to LOST now set it to DEAD instead, allowing such characters to be restored to life.

Wizardry 5: A couple of the pools can revive fallen party members, even if they are LOST; also, invoking an Ankh of Life or Wonder will allow the restoring of a LOST party member. Aging can be most easily be reversed by casting Ihalon on the character (but not below (IIRC) 19 years of age); you'll forget the spell, but it can be relearned by leveling up (as long as you are in the appropriate class or still know at least one level 7 cleric spell). There are items that can lower age when invoked (at least one also lowers piety, so beware), but only by 1 and not below 19.
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dtgreene: Some gameplay related spoilers for the games, specifically Wizardry 1, 2, and 5, since those are the ones I am familiar with (plus 4, but that game doesn't have this issue):

Wizardry 1: As far as I know, there is no way (short of using a save editor; yes, such programs existed back in the day) to restore a character who died due to old age. The only way to make a character younger is to overflow the character's age, which requires that you age the character past 32,767 weeks, which is over 600 years old (but is theoretically possible in the Apple 2 version).

Wizardry 2: There is a fountain deep within the dungeon that has various effects, many of them bad. One of the effects lowers your Intelligence, Piety, and Age by one point each, with no minimum age. There's also an item that can be invoked to lower age by one, but not below (IIRC) 19. As for restoring a lost character, it turns out that if you invoke a Coin of Power a second time, it will change the character's class to a basic class and set the character's condition to DEAD, even if it is worse. (In other words, your LOST character is now DEAD and can be revived normally.) Also, in the ASCII console ports of this game, certain items that used to set the cahracter's condition to LOST now set it to DEAD instead, allowing such characters to be restored to life.

Wizardry 5: A couple of the pools can revive fallen party members, even if they are LOST; also, invoking an Ankh of Life or Wonder will allow the restoring of a LOST party member. Aging can be most easily be reversed by casting Ihalon on the character (but not below (IIRC) 19 years of age); you'll forget the spell, but it can be relearned by leveling up (as long as you are in the appropriate class or still know at least one level 7 cleric spell). There are items that can lower age when invoked (at least one also lowers piety, so beware), but only by 1 and not below 19.
Thanks for all the info. :)
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dtgreene: [great quality information about Wizardry RPG mechanics]
Thank you for this. Did you end up choosing on which dungeon crawler was next to play (see earlier in the topic)? I have Mary Skelter but unfortunately have been unable to begin playing so I can't offer feedback.
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richlind33: Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
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GameRager: Well it is understandable that it would be popular to some degree, given the human nature to procreate/be attracted to others.
Sure, but it's negative impact on human relationships correlates closely with it's prevalence. It isn't harmless.

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richlind33: Pron is like 80% of all internet traffic, which is pretty effing sad -- but not very surprising given the world we live in.
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dtgreene: Did you play Phantasy Star 3? If not, where did you come up with that word (the one with 'r' as the second letter and 'o' as the third)?

(Phantasy Star 3 has a glitch that can corrupt memory if you have empty inventories at a certain point; one of the things that can happen is that the first letter of Aron's name could be changed to 'P', giving that glitch the nickname 'Pron Glitch'.)
No, it's net lingo, akin to pwned or teh.

Is Phantasy Star 3 any good?
Post edited May 26, 2019 by richlind33