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SmollestLight: We reached out, and the update will come to GOG as well :)
Awesome, thanks =).

I guess that means I'll be getting Narita Boy after all.

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Ancient-Red-Dragon: I find that extremely hard to believe and I'd bet it's false. The actual number of GOG market share is probably way lower than that.

Oh, and I dug up an article that corroborates my point:
My educated guess is that it probably heavily depends on the game and the circumstances of the release on GOG, as previously stated.

Beyond the timeline of the release on GOG (on the game's release day or later), there are also questions of whether the game is from GOG's parent company, whether the GOG release has feature parity with Steam (ex: will it run on Linux for Steam, but not GOG, does Steam support a language that GOG doesn't, does Steam have multiplayer, but not GOG, etc), whether the game is AAA, indie or even simply a retro game adapted to work on modern systems.
Post edited September 16, 2021 by Magnitus
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mechmouse: GoG has about 15% of the market.
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Ancient-Red-Dragon: I find that extremely hard to believe and I'd bet it's false. The actual number of GOG market share is probably way lower than that.

Oh, and I dug up an article that corroborates my point:

The Wolfire lawsuit estimates that Valve controls "approximately 75 percent" of the $30 billion market for PC game sales, a number that lines up with other public estimates of Steam's dominance
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Ancient-Red-Dragon: So if Steam has 75% and if GOG has 15% (thus 90% would be taken up between just those two), then that would mean that Ubisoft, EA, EGS, Activision Blizzard, Microsoft, Rockstar, etc. would have, at most, 10% market share when all combined together, and it would also mean that EGS has way less market share than GOG does. No way that's true.

https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/
This $30 billion market is a useful number.

We know from CDP's financial reports (https://www.cdprojekt.com/en/investors/financial-summary-report/) that they sold in 2020 games to the value 2,138,875 KPLN (about US$556 million), which would make their market share about 2%. Now this is CDP, not GOG (which is a small part of CDP). And this is for the year that CP2077 came out in.

In 2019, CDP's sales were 521,272 KPLN (about US$136 million), which would make CDP's market share less than half a percent and GOG's even smaller than that.

Can someone find an error in my calculations (note: I used 1 KPLN = 1000 PLN = US$260)?

P.S. Perhaps the $30 billion number is exaggerated?
Post edited September 16, 2021 by mrkgnao
Reassuring tweet directly from one of the devs:
https://twitter.com/Llerd/status/1438448568914915328
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SmollestLight: We reached out, and the update will come to GOG as well :)
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Pyromancer138: Do not forget:
-Classics Doom,Forsaken and KOTOR 2 latest update.
-Fix the post-processing bug of Hitman Blood Money. It is only present in the GoG version!
-Fix Hollow Knight as it will not unlock achievements if GALAXY is running.
-Give us a bug-free offline installer of Divinity Original Sin.
what's wrong with the offline installer of divinity original sin? seemed to work fine for me a couple of months ago.
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Darvond: I'd also like to take a moment to mention the laughable excuse that the developers of Slime Rancher stated; that (paraphrasing) the "GOG Build is unable to support the DLC" which just sounds like incompetent coding; which would be equal to having to run the Loopy Landscapes expansion of Roller Coaster Tycoon in a separate program.

There are also several other games I can think of that have withered and died in terms of support or existence on GOG. (Though I don't have a definitive list compiled. And since the forum search is so gonked up as to break on inserting basic spaces, a search wouldn't be of use.)
that is a goddamn shame about slime rancher. i really liek that game.
Post edited September 16, 2021 by fortune_p_dawg
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fortune_p_dawg: what's wrong with the offline installer of divinity original sin? seemed to work fine for me a couple of months ago.
https://www.gog.com/forum/divinity_series/dos_skill_book_level_not_showing

The bug is effectively only in the offline installers, as with galaxy you can move back to the earlier unbroken version.
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Pyromancer138: -Fix Hollow Knight as it will not unlock achievements if GALAXY is running.
Wait, since how long is that HK bug present?
I played it till February and the achievs unlocked normally.

Also, no doc is currently reporting this. O_o
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fortune_p_dawg: that is a goddamn shame about slime rancher. i really liek that game.
Yeah same, but I'm not buying it here in that state.
Post edited September 16, 2021 by phaolo
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Pyromancer138: -Fix Hollow Knight as it will not unlock achievements if GALAXY is running.
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phaolo: Wait, since how long is that HK bug present?
I played it till February and the achievs unlocked normally.
I managed to beat the Radiance in 05/2021 and unlocked the achievement for this as well.
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phaolo: Wait, since how long is that HK bug present?
I played it till February and the achievs unlocked normally.
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MarkoH01: I managed to beat the Radiance in 05/2021 and unlocked the achievement for this as well.
Congrats. I put it on hold instead, due to the damn Path of Pain. I should continue the normal Palace (hopefully I won't have lost all my "skill" by now).
But I hope Galaxy will work (there's also the Win7 problem, until the next patch).
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mechmouse: Can people please understand, GoG has very little power here.

They can't demand, they can't hold back services or payment.

We're talking basic level economics here.

Valve is huge, they have a huge market share and can dictate almost what ever terms it wishes. Shaft 1000's of indie devs, does so with impunity, double crosses hardware partners, they just take it.

Epic's got the cash, got the industry tools, hell... got the lawyers, they can hold publishers feet to the irons.

GoG? Publishers would just cut their losses.

I would love things to be different, It would be great for PC gaming and beyond if CDPR had the vast influence needed to do all these things you think they should.

About 8% of PC gamers prefer GoG, that's almost enough, but only about 2% will sacrifice access to games and ONLY buy via GoG.
Still, I imagine it's getting even worse for GOG as people are discovering threads like the "second class citizens" one and buy on Steam instead of here.

personally, I'm willing to buy older games here - even ones that have multiplayer, achievements, etc. cut from the GOG release - so I don't have to worry about missing patches, but I wouldn't buy new games here. (granted I only buy at nice discounts so I don't spend much money anyway)

As much as I prefer less curation to more, if curation ensures we get at least key patches and single-player DLC here from responsible devs, I'm in favor of that.
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MarkoH01: This might be true for big publishers but I have spoken to several indie devs and they really WANT to be on GOG even though they are on Steam. If you ask me, I'd rather have more of those "I want to be on GOG and support it" indies than those "Well ... we could get some money on GOG as well ... we don't need to put much work in it and can abandon it sooner or later" big publishers - but I am sure that I am in the minority here since most GOGers prefer to have the big publishers and the big games here ... even if that means that support might stop whenever they want.
I don't doubt that, and in some cases we do want them here, and I am in partial agreement about some big publishers that abandon games here etc ... depending on the state at which they were abandoned, as getting a DRM-Free version of a game here that is not available in that state elsewhere, can still be a good thing.

We don't want GOG to be overwhelmed with Indie games though, or they might as well be Itch.io, and I wouldn't want a reduction at GOG of the better backed games. Less low quality to wade through is best in my view.

GOG for better or worse, is really the only DRM-Free competitor to Steam, though some of us have high hopes for the ZOOM Platform eventually. Itch.io games often come with a Steam Key, paid for variants anyway, so not really a competitor with Steam in the games that count in my opinion, similar with Humble. Epic (etc) and Steam are much of a muchness.
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mrkgnao: The bug is effectively only in the offline installers, as with galaxy you can move back to the earlier unbroken version.
I wasn't aware that's possible with Galaxy. Good to know.
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Timboli: We don't want GOG to be overwhelmed with Indie games though, or they might as well be Itch.io, and I wouldn't want a reduction at GOG of the better backed games. Less low quality to wade through is best in my view.
That is not correct imo. GOG already is focused on indies right now - the difference between itch.io and GOG is that GOG does not accept every game (and that the backend of itch.io apparently is one of the best on the market iirc - but that's a different thing).
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Timboli: GOG for better or worse, is really the only DRM-Free competitor to Steam, though some of us have high hopes for the ZOOM Platform eventually. Itch.io games often come with a Steam Key, paid for variants anyway, so not really a competitor with Steam in the games that count in my opinion, similar with Humble. Epic (etc) and Steam are much of a muchness.
Humble often comes with Steam keys - so far I diod not get a single itch.io game that included a Steam key.
Post edited September 17, 2021 by MarkoH01
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MarkoH01: That is not correct imo. GOG already is focused on indies right now - the difference between itch.io and GOG is that GOG does not accept every game (and that the backend of itch.io apparently is one of the best on the market iirc - but that's a different thing).
I'm not sure what you think I am incorrect about?
I was just saying we don't want even more, and risk having too much to wade through, especially if quality is lower.
I've certainly noticed the increase of Indies here at GOG, many of which I own at Itch.io.

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MarkoH01: Humble often comes with Steam keys - so far I diod not get a single itch.io game that included a Steam key.
I'm not sure whether you are just getting free games from Itch.io, or actually buying them, because many of the paid ones from my exposure to them also have a Steam presence and Key. Anyway, I am no expert on the matter, not having bought an awful lot from them outside of bundles. So maybe it's less common than I realize, but I have certainly seen mention of it often enough.
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fortune_p_dawg: what's wrong with the offline installer of divinity original sin? seemed to work fine for me a couple of months ago.
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mrkgnao: https://www.gog.com/forum/divinity_series/dos_skill_book_level_not_showing

The bug is effectively only in the offline installers, as with galaxy you can move back to the earlier unbroken version.
ugh. thats awful. even worse that that's still a thing after 2 years.
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MarkoH01: Humble often comes with Steam keys - so far I diod not get a single itch.io game that included a Steam key.
A lot of games on Itch.io come with Steam keys. But sometimes you only get them when you buy the games directly and not if buy them in bundles. For example Steam keys were deactivated for the huge "Racial Justice" and "Palestinian Aid" bundles.