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Let me jump in this thread and clear some things up, as we see there are some assumptions made based on false information. We do appreciate your concerns and dedication to our platform, however we also do want to highlight that there is a lot of speculation with regard to our developer tools and what build delivery methods we offer to our partners.

First things first, let me tell you that we do have a devportal open to all our partners, not only for those who are implementing Galaxy features. Within this portal every developer can get a hold of our build delivery tool that works exactly like steampipe - updating a game on GOG is a matter of executing a single script.
Just to be on the same side, not every partner has switched to this system, but the ones who did are in the grand majority, and we are strongly encouraging all partners to use it.
Apart from the tools, documentation and dedicated Product Manager, each partner has an entire dedicated support team at their disposal.
What's more, after the build gets published on GOG via devportal, we test every single one of it - the reason for that is that we want to able to provide our developers with feedback regarding their games to maintain the quality of our products.

Hope this will one and for all clear things up regarding the build delivery system on GOG. Just remember, how the developer provides builds to GOG depends on many factors, however the final decision is always up to them.
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BKGaming: Or do you allow the updates to show on Galaxy immediately, but still test them after?
The developers publish them independent of us, we simply test them afterwards in case a regression is introduced :)
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JudasIscariot: The developers publish them independent of us, we simply test them afterwards in case a regression is introduced :)
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BKGaming: Okay so that would be yes they show up immediately on Galaxy after a dev publishes them to all Galaxy users, but we still test them? That is what I'm getting from that... correct?
That's correct :)
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JudasIscariot: That's correct :)
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BKGaming: Nice, thanks for the clarification. Much appreciated,
You're welcome :)
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BKGaming: Nice, thanks for the clarification. Much appreciated,
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JudasIscariot: You're welcome :)
Thanks Judas for jumping in :)

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JudasIscariot: You're welcome :)
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BKGaming: Something else I wondered, if you can tell us. Can a developer or publisher that is already set up using the dev portal submit a new game to it and get approval all via the dev portal? And if not will that be supported in the future?
I don't think I understand the question :) You mean a new game that he wants to release on GOG, that didn't go through the curation process? If that's what you meant, than no. The curation itself is not done this way.
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Ulf2016: - Elex got a patch in March, but not on GOG.
- Dead in Vinland got patch 1.02 on GOG after writing to the developers. Then came the patches 1.03 and 1.04. GOG still has 1.02.

Translated with Google.
Hi,

For Elex do you have a link about this patch by any chance? I can't find anything so any additional information about this patch.

As for Dead in Vinland, we are actually working with the developer as I write this so they can start updating the game on their own schedule like they would basically on Steam.
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JudasIscariot: As for Dead in Vinland, we are actually working with the developer as I write this so they can start updating the game on their own schedule like they would basically on Steam.
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Ulf2016: Top. GOG - Version 1.02, Steam-Version 1.05 from 24. Apr.

Elex-Patch (User Eisberg, Post #146):
https://steamcommunity.com/app/411300/discussions/0/1620599015861245549/?ctp=10#c1697168437863237293
Hi,

I've confirmed with THQ Nordic that there is no difference between the Steam version 1.05 of the game and our version 1.02. The 1.05 update was a Steam-related fix which does not apply to the GOG version :)