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GHOSTMD: I kinda doubt GoG is here alone at fault...
Of course there will always be cases as well where GOG has nothing to do with delayed updates and I never wanted to blame them for every missing update at all (sorry if the OP sounded this way). Just those they could prevent like in the case I mentiones. Thegame would have been updated if GOG would not have insisted on validating the update first instead of just letting the dev take responsibility here.
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rjbuffchix: The idea of Galaxy imo is to have a proprietary DRM system. Benefits to the customer like "your game will be updated faster" are not as much a priority, as your topic has indicated. The only things I would expect to get updated and fixed frequently are the social media features and other aspects of data collection, i.e. things that don't directly benefit the customer or that benefit the customer in some sort of symbiotic way that also benefits the corporation (e.g. online achievements). If my opinion is correct, it's no wonder we have to wait so long for offline installers...they are way, way back in the order of operations.
Before Galaxy we already had to wait quite a lot for the offline installers, that was at the time, one of the main criticisms against Gog that they were releasing patches a much later than Steam. When Galaxy was first announced that was of the things that it was supposed to fix, as in, allowing to get patches faster via Galaxy before said patches were fully tested and made available via offline patches / installers.
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Dalswyn: Makes one wonder what the top priority is...
GOG's top priority is abundantly clear: get everyone they possibly can onto Galaxy 2.0, in preparation for their transition to a DRM-filled site in which DRM-free becomes an optional choice on the part of the devs who sell their games here.

That transition already seems to be underway given the developments of recent months (i.e. DRM in No Man's Sky, selling EGS-DRM'ed games on GOG, giving away Witcher 1 as bait to get people to use Galaxy 2.0, etc. etc.).
Post edited December 07, 2020 by Ancient-Red-Dragon
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SomeGuy8504: To play devil's advocate...

Wasn't there recently an issue involving games like No Man's Sky introducing "DRM'd" content in one of their updates?
Maybe this manual process is put in place to check if the devs aren't uploading "DRM'd" content?
This is an admirable theory but I think you are giving GOG the company too much credit, as much as that pains me to say. Haven't users submitted support tickets only to get no real resolution on the DRM issue in No Man's Sky? Users like AB2012 (iirc) may be more equipped to discuss this than I am.
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MarkoH01: So he was allowed to ulpoad without verification immediately?
You'd have to ask him, but the game definitely got timely and regular updates.
They just don't care. The whole GoG experience is subpar: the very poor design of their website, the slow Galaxy client, you can buy more than once a game ('regular' and 'better' edition), not always clear what DLCs are available for a game, always a gamble if a game's going to be updated (and sold for all OSes), can never tell what version you're buying or check any kind of news about a game (before buying), higher prices on average than Steam/Humble/etc, next to impossible to discover similar or new games that might be of interest, recommendations are probably for the other you, own library is difficult to navigate when it grows, and so on.

The only thing they've got is DRM-free and is huge. But with this whole mess of incomplete, unmaintained releases and low effort they seem to be putting it feels kinda wasted. :(
Post edited December 07, 2020 by Monicheti
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MarkoH01: snip
A shame that gogstaff would see fit to close a thread over silly Twitch drama, but ignore this rather more pressing issue. Sad.
And there is no blue reaction whatsoever. As always.

edit:nvm
Post edited December 08, 2020 by russellskanne
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russellskanne: ...
Dude the issue that MarkoH01 mention in this thread has nothing to do with offline installers in particular, but how Gog handle updates including Galaxy ones. In his example the dev has uploaded an update but said update is not available at all because Gog needs to manually approve it.
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russellskanne: ...
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Gersen: Dude the issue that MarkoH01 mention in this thread has nothing to do with offline installers in particular, but how Gog handle updates including Galaxy ones. In his example the dev has uploaded an update but said update is not available at all because Gog needs to manually approve it.
Yeah, I know that my rant doesn't fit the issue here exactly. It's just based on the culmination of frustrations with GOG modus operandi regarding offline installers and updates. Could have used another thread though.
edit: moved my post to a better fitting thread ;)
Post edited December 08, 2020 by russellskanne