Rhiyo: Just wanted a discussion on GoG Galaxy and LAN.
I love the idea of Galaxy, but it seems LAN was just utterly ignored on purpose. I hope it's supported it titles on Galaxy.
I'm not sure I see from a technology point of view how the Galaxy service would relate at all to LAN play. Games don't need any online matchmaking service in order to have working LAN play. A game sends out a UDP broadcast on the LAN segment to announce a game or to query to see if one is started, if they find each other, then they show up in the game's dialogue. Games have had LAN support since the mid 90's without needing any 3rd party game service optional or otherwise and no game needs any online service now to provide LAN functionality either. Everything that is needed is included in the TCP/IP stack already. So there isn't any "ignoring LAN' going on.
If you just mean you hope GOG games have LAN support, that's up to the game developer entirely whether they choose to support LAN play or not and as I said above it has nothing to do with any online gaming client functionality. Just a simple broadcast over UDP on the LAN, and straightforward local UDP. So if a game supports LAN now or in the future, it shouldn't have anything to do with Galaxy, and if a game supports Galaxy, it shouldn't have anything to do with whether or not LAN capability is supported.
If you're wishing that more multiplayer games support LAN play and not just online multiplayer then I'd totally agree with you on that one for sure, but for the most part, adding LAN support isn't really adding it, it's a game developer just not removing it or purposefully excluding it from their game design to begin with. The majority of multiplayer games that do not have a LAN play mode, it is because the developer intentionally chooses to not include it so they can force people to use their online matchmaking service and most often require license keys on the service as a form of anti-piracy, and they view LAN-play as a way of people pirating the game and playing multiplayer off the grid. So if a game developer feels that way, they probably aren't going to put LAN support in their game even though that is a consumer-unfriendly move.... but it doesn't have anything to do with whether or not there is a service like Galaxy or Steam available or being used.
nadenitza: Would be cool if they integrate a feature that makes the client capable of acting like tunngle for example... for creating lan games, as long as the game supports lan play.
That would be nice for games which have LAN play for which the online multiplayer service gets shut down and the company doesn't feel like spending resources to switch to another multiplayer service or write their own. But then if the latter is true, they probably aren't going to want to update their game to support Galaxy either, and if the game already supports Galaxy - the service will be available and a tunnel like service wouldn't be needed.
The GOG ArmA games are about to get burned on this sadly.