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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
Bugfixes:
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed

1.2.46 (October 2, 2018)
Changes and Improvements:
- Improved stability when installing/updating games
- Changed last known part of GOG Galaxy app from TLS 1.0 to TLS 1.2
- Added Korean and Chinese Traditional to list of languages with limited support
- [MacOS] It is no longer possible to close Galaxy Updater application window
Bugfixes:
- Fixed an issue with installations not resuming after failure (for instance due to poor network)
- Importing some games installed by older installers is fixed (eg. Crusader: No Regret™)

1.2.47 (October 22, 2018)
Changes & Improvements:
- Better Korean translations
Bugfixes:
- Fixed a bug where sometimes a blank screen would be shown to users when store / other page failed to respond
- Changed error text that shows after page fails to load to be more informative
Windows Overlay:
- Saving screenshots will work when User's home folder contains non-ASCII characters (e.g. Cyrillic)
- Other fixes for screenshots in some games (e.g. Balrum, Death's Gambit)
- Fixed scaling issues for some games (e.g. Eden)
- Fixes for OpenGL games allowing us to enable Overlay support for the following games:
- Transport Fever
- Simon the Sorcerer
- WH40k Gladius - Relics of War
- Fixes for DX 11 games allowing us to enable Overlay support for the following games:
- King Arthur II
- Fixes for DX 10 games allowing us to enable Overlay support for the following games:
- Crysis
- Anno 1404
- Two Worlds VE
- Fixes for DX 9 games allowing us to enable Overlay support for the following games:
- Treasure Adventure World
Post edited October 22, 2018 by TheTomasz
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LucasJSR: Hi everyone,
I have some games that have unnoficial patches and mods installed, like Baldur's Gate 1, that has BGFixpack and the ddraw Fix installed, and I was wondering if it's safe to import these games' folders to Galaxy? I've have installed these games and their mods before I started using Galaxy, and I haven't imported them out of fear that GOG Galaxy may delete the mods/patches when updating those games.
I was able to import my modded version of Quake just fine without Galaxy overwriting anything, but that may not be the case for all games for all I know. Only problem is that Galaxy doesn't yet support command line arguments or setting launch options which can be a problem for some games like Quake. Just remember to set that specific game not to auto-update in that game's Galaxy settings afterward.
Post edited August 02, 2017 by haydenaurion
Think you coudl fix the issue where you can't use the search function to browse through lists of threads? Using it within threads works fine but in list view donen't, really frustrating. Also could you stop making the back button redirect to main store page?! If I want to buy somthing it'll buy it, If it don't care for it don't bother me!
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LucasJSR: Hi everyone,
I have some games that have unnoficial patches and mods installed, like Baldur's Gate 1, that has BGFixpack and the ddraw Fix installed, and I was wondering if it's safe to import these games' folders to Galaxy? I've have installed these games and their mods before I started using Galaxy, and I haven't imported them out of fear that GOG Galaxy may delete the mods/patches when updating those games.
Hey,

it really depends on how the mods for Baldur's Gate works. If they modified the original game files then Galaxy will update them, if you have auto-updates enabled (controlled in application settings) then upon import Galaxy will perform initial sync to latest version possible and download any files that mismatch.

If you want to be safe, you could backup BG1 into separate folder before importing.

One option would be to import Baldur's Gate, abort the sync and turn off Baldur's Gate Auto-updates in the game's settings, as Galaxy changes game files as last part of the sync. You just have to abort the sync, before Galaxy manages to change the files. I attached a screenshot with abort button and an x to cancel the update.

Game settings are available in the More dropdown (Also in a .screenshot :)).

Good luck.
Attachments:
img23.jpg (493 Kb)
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LucasJSR: Hi everyone,
I have some games that have unnoficial patches and mods installed, like Baldur's Gate 1, that has BGFixpack and the ddraw Fix installed, and I was wondering if it's safe to import these games' folders to Galaxy? I've have installed these games and their mods before I started using Galaxy, and I haven't imported them out of fear that GOG Galaxy may delete the mods/patches when updating those games.
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TheTomasz: Hey,

it really depends on how the mods for Baldur's Gate works. If they modified the original game files then Galaxy will update them, if you have auto-updates enabled (controlled in application settings) then upon import Galaxy will perform initial sync to latest version possible and download any files that mismatch.

If you want to be safe, you could backup BG1 into separate folder before importing.

One option would be to import Baldur's Gate, abort the sync and turn off Baldur's Gate Auto-updates in the game's settings, as Galaxy changes game files as last part of the sync. You just have to abort the sync, before Galaxy manages to change the files. I attached a screenshot with abort button and an x to cancel the update.

Game settings are available in the More dropdown (Also in a .screenshot :)).

Good luck.
Thanks for your help, I'll try your suggestion!
GOG Galaxy refuse to connect to Gog.com for me. When I go to the site in browser, it's ok, but Galaxy keeps starting offline and I can't even connect manually. It just hangs and stays disconnected. I have latest version of client on Windows 10 64bit, worked fine last time I used it (couple days ago).

EDIT: Seems like it was just a minor hiccup somewhere on the PC <> servers line and it's logging in now.
Post edited August 07, 2017 by kurcatovium
I don't use Galaxy at all, so I don't understand why you are adding it to standalone installers now? I have to keep uninstalling a thing I never wanted in the first place (Galaxy). It's rather annoying, and damages loyalty to GOG.
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kdgog: I don't use Galaxy at all, so I don't understand why you are adding it to standalone installers now? I have to keep uninstalling a thing I never wanted in the first place (Galaxy). It's rather annoying, and damages loyalty to GOG.
You can grab Galaxy free classic installers under the MORE button. You can also uncheck install GOG Galaxy even with the Galaxy installers under the installer options. You do have options.
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BKGaming: You can grab Galaxy free classic installers under the MORE button. You can also uncheck install GOG Galaxy even with the Galaxy installers under the installer options. You do have options.
Huh, I didn't know that. Still, the default should be without - if people want Galaxy, they'll install it and manage games that way. Or at least give us a setting so we can choose our default. It's a pain to bloat files by over 100MB for customers who won't ever use Galaxy.
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kdgog: Huh, I didn't know that. Still, the default should be without - if people want Galaxy, they'll install it and manage games that way. Or at least give us a setting so we can choose our default. It's a pain to bloat files by over 100MB for customers who won't ever use Galaxy.
GOG's reasoning for making it default is because many games now utilize Galaxy for MP, achievements, cloud saves, etc. and they want the install process as simple as possible for new users who may not know they need Galaxy for these features.

Many people have asked for a setting so they can make the classic installers the default and GOG has stated they will look into it but we don't know if or when it will be added.

GOG has also stated they plan to make the Galaxy installers automatically download Galaxy online (if the user is online) rather than bundle it with every installer in the future.
Add linux checksum for gog api please.
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BKGaming: Many people have asked for a setting so they can make the classic installers the default and GOG has stated they will look into it but we don't know if or when it will be added.
Thanks, I didn't know that.

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BKGaming: GOG's reasoning for making it default is because many games now utilize Galaxy for MP, achievements, cloud saves, etc. and they want the install process as simple as possible for new users who may not know they need Galaxy for these features.
I think they'd be best off just having a note on the file download page - "if you want MP, achievements, cloud saves, etc for this game, then install it with GOG Galaxy [link], otherwise those features won't be available." That would be an easy fix.
I should clarify - I don't play multiplayer games, I hate achievements, and I don't generally care about cloud saves. I play a game until I complete it or get bored, uninstall, then install a new game. That's why for people like me Galaxy is frustrating (it's bad enough using the cruddy Steam client for non-GOG games!)
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BKGaming: Many people have asked for a setting so they can make the classic installers the default and GOG has stated they will look into it but we don't know if or when it will be added.
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kdgog: Thanks, I didn't know that.

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BKGaming: GOG's reasoning for making it default is because many games now utilize Galaxy for MP, achievements, cloud saves, etc. and they want the install process as simple as possible for new users who may not know they need Galaxy for these features.
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kdgog: I think they'd be best off just having a note on the file download page - "if you want MP, achievements, cloud saves, etc for this game, then install it with GOG Galaxy [link], otherwise those features won't be available." That would be an easy fix.
I should clarify - I don't play multiplayer games, I hate achievements, and I don't generally care about cloud saves. I play a game until I complete it or get bored, uninstall, then install a new game. That's why for people like me Galaxy is frustrating (it's bad enough using the cruddy Steam client for non-GOG games!)
This. I like Galaxy so far, but bundling it with installers is just inconvenient for both customers and gog. Why would anyone want all of the installers to have Galaxy increasing the size and taking up more space on storage devices when we already have a page for a separate stand alone Galaxy installer for download? Why would gog want to increase their already stretched workload by having to update additional separate installers? It doesn't make sense.
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kdgog: I think they'd be best off just having a note on the file download page - "if you want MP, achievements, cloud saves, etc for this game, then install it with GOG Galaxy [link], otherwise those features won't be available." That would be an easy fix.
You may think it's that simple but hardly anyone reads anything anymore and most people just click without reading or understanding what they are installing/downloading.

No offence, but take for instance yourself. The Galaxy installers are marked on the page when you download them, and if you had looked in installer options you would have seen you could install the game without Galaxy.

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kdgog: I should clarify - I don't play multiplayer games, I hate achievements, and I don't generally care about cloud saves. I play a game until I complete it or get bored, uninstall, then install a new game. That's why for people like me Galaxy is frustrating (it's bad enough using the cruddy Steam client for non-GOG games!)
Sure, but not everyone is you and for people like you GOG provides the classic installers. Just because something isn't set to be default how you would want it to be doesn't mean you can't own your own find what you want.
Post edited August 10, 2017 by BKGaming
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BattleAngelAlita: Why my screenshots from little nightmares get broken?
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Johny.: Someone from my team told me that we might have a fix for that screenshot issue - waiting to be released together with another feature. I don't know when it will be released, though.
Okay so a few people are complaining about this issue now on Reddit with the release of Hellblade: Senua's Sacrifice. Two months latter and still no fix because it's "waiting be released together with another feature"? Really? To be blunt who is making these asinine decisions?

Can you guys on the Galaxy team please stop treating Galaxy like a beta and start treating it like a released version that it is suppose to be. Nobody told GOG to rush it out of beta, and now you guys are purposely leaving bugs unfixed for absurd reasons.

Fix the bugs. You keep adding more stuff, which don't get me wrong is great but you are adding it on an already buggy mess which creates even more bugs. Slow down, take a few weeks or a month, have a bug bash (these work wonders), you can even get the community involved, and again fix the bugs.
Post edited August 10, 2017 by BKGaming
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BKGaming: Okay so a few people are complaining about this issue now on Reddit with the release of Hellblade: Senua's Sacrifice. Two months latter and still no fix because it's "waiting be released together with another feature"? Really? To be blunt who is making these asinine decisions?
We're aware of the Hellblade issue, and we're investigating it. This is a new bug, and is not connected to the previous screen shot improvements that were released a while back.