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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.47 (October 22, 2018)
Changes & Improvements:
- Better Korean translations
Bugfixes:
- Fixed a bug where sometimes a blank screen would be shown to users when store / other page failed to respond
- Changed error text that shows after page fails to load to be more informative
Windows Overlay:
- Saving screenshots will work when User's home folder contains non-ASCII characters (e.g. Cyrillic)
- Other fixes for screenshots in some games (e.g. Balrum, Death's Gambit)
- Fixed scaling issues for some games (e.g. Eden)
- Fixes for OpenGL games allowing us to enable Overlay support for the following games:
- Transport Fever
- Simon the Sorcerer
- WH40k Gladius - Relics of War
- Fixes for DX 11 games allowing us to enable Overlay support for the following games:
- King Arthur II
- Fixes for DX 10 games allowing us to enable Overlay support for the following games:
- Crysis
- Anno 1404
- Two Worlds VE
- Fixes for DX 9 games allowing us to enable Overlay support for the following games:
- Treasure Adventure World

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
Bugfixes:
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection

1.2.58 (September 13, 2019)
macOS:
- Enabled hardened runtime, making our application more secure
- Implemented Apple's notarization

1.2.59 (September 23, 2019)
Overlay:
- [Windows] Fixed crash in Overlay affecting some games (including Fallout 3 (Radeon only) and Dragon Age: Origins)
Achievements:
- [Windows] Fixed issue with achievements sometimes not being saved while playing offline

1.2.60 Beta (07 October, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update

1.2.61 Beta (October 23, 2019)
Updater:
- Fixed an issue where non-admin users would not be able to update to newer versions of GOG Galaxy

1.2.62 Beta (October 30, 2019)
Overlay:
- Fixed crashes for various games

1.2.63 (December 02, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update
Overlay [Windows]:
- Now supports games which use Vulkan API (e.g. Jupiter Hell, X4: Foundations)
- Fixes crashes for various games

1.2.64 (December 04, 2019)
- Hotfix for launching games
Post edited 4 days ago by TheTomasz
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Johny.: Please send us the logs to mantis, otherwise we can't help - "client crashes after about 7 seconds" can be really anything.

Please provide logs folder and info on how exactly the client crash - is there any error etc.
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BKGaming: The question is though, is anyone actually looking at these reports on a daily/weekly basis? No offense but you guys post a lot suggesting we report on mantis, but the reports largely just sit there...
Still logs are the only way to find cause of such bugs. There are common issues which you can find on support pages of course. We're fixing bugs every week - not necessarily from mantis - and part of the team regularly goes through issues there. It's not that easy to maintain, as you have noticed. :)
I am getting tired of missing icons the game library everytime i launch Galaxy. This started a few months ago and this irritating bug never went away. GOG support wasn't helpful either.
I am writing this post because I am having issues with the Galaxy client. Every time I go to launch Baulders Gate 2 Enhanced Edition or any other game from the client I can't. In the case of the Baulders Gate 2, the client won't start the game and the cloud saving won't stop or even work is there anything I can do short of uninstalling the client completely? I am running Windows 10.
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klappis: I am getting tired of missing icons the game library everytime i launch Galaxy. This started a few months ago and this irritating bug never went away. GOG support wasn't helpful either.
Yeah, we haven't heard a thing about them fixing this glitch since it appeared. :/
Windows 7 64bit
Almost finished Witcher3 GotY but still want to know what cause the save uploads (to the clouds) to fail. My save folder is ~1.5 GB big, evertime I close the game it start uploading save to the cloud and stop at 50-75% progress bar then it say "failed to upload".
Is there some sort of timer that stop upload? Don't thing that's connection issue...
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SpecShadow: Windows 7 64bit
Almost finished Witcher3 GotY but still want to know what cause the save uploads (to the clouds) to fail. My save folder is ~1.5 GB big, evertime I close the game it start uploading save to the cloud and stop at 50-75% progress bar then it say "failed to upload".
Is there some sort of timer that stop upload? Don't thing that's connection issue...
There's a quota limit per game you can upload to the cloud storage. Try reducing your folder size.
Hey,
we have released Galaxy 1.2.13 to Beta Channel.

It contains a MacOS version of in-game Overlay, this feature currently has been activated for most of our games and if you encounter any troubles with it, feel free to report it on mantis.gog.com.

It also contains an update for Windows In-game Overlay, allowing to show FPS counter despite of showing the rest of Overlay.

Also we have improved our download mechanisms to reduce download size :)

As again, it's only available, if you have Beta updates enable.
Enjoy!
Post edited July 05, 2017 by TheTomasz
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SpecShadow: Windows 7 64bit
Almost finished Witcher3 GotY but still want to know what cause the save uploads (to the clouds) to fail. My save folder is ~1.5 GB big, evertime I close the game it start uploading save to the cloud and stop at 50-75% progress bar then it say "failed to upload".
Is there some sort of timer that stop upload? Don't thing that's connection issue...
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Fallen_Zen: There's a quota limit per game you can upload to the cloud storage. Try reducing your folder size.
Did that and no error appeared.
Do you know what's the size quota? Just to know for the future...
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SpecShadow: Did that and no error appeared.
Do you know what's the size quota? Just to know for the future...
I believe it's 1 GB.
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TheTomasz: It also contains an update for Windows In-game Overlay, allowing to show FPS counter despite of showing the rest of Overlay.
The key combination to open it could have been better. I find the default combination hard on my hand. Hopefully you add a way to change this soon. Good update though.
Post edited July 04, 2017 by BKGaming
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Johny.: Please provide logs...
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Fallen_Zen: There's a quota limit...
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TheTomasz: Hey...
I guess you are already aware, but if not here is the precedent: according to developers, Tooth and Tail isn't coming out on GOG for Linux because of missing Galaxy libraries. So what exactly are you doing to prevent such scenarios?
Post edited July 19, 2017 by shmerl
GOG Galaxy for Linux is not yet available. We currently don't have a solid ETA for Linux support. Libraries themselves won't solve the issue until the whole suite of apps is available.
Post edited July 05, 2017 by Venom
"There was a problem updating the application. You can always download the latest version from...." (blah blah blah)

Is this a known issue, or have I discovered a hidden feature of Galaxy v.1.2.12?
(No, reinstalling has not fixed the problem.)
Post edited July 05, 2017 by Khalaq
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Venom: GOG Galaxy for Linux is not yet available. We currently don't have a solid ETA for Linux support. Libraries themselves won't solve the issue until the whole suite of apps is available.
See the linked thread. Libraries can solve part of the issue. I.e. some developers can simply not release on GOG, because their code won't compile on Linux (missing libs). You can provide them some middle ground. I.e. SDK libs that let the code compile, but don't actually provide functionality (i.e. return errors for example). Developers can handle errors gracefully, and when you'll provide updated libs, their code will start "just working" without need to rewrite it. The benefit of all this - it will reduce the barrier of releasing Linux versions on GOG, introduced by Galaxy itself. I hope you get the idea.

Doing something like this you'll help both developers, and users who are now increasingly start to miss Linux versions on GOG. Not doing it, shows that even Linux releases here are very low priority for GOG.
Post edited July 05, 2017 by shmerl
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Fallen_Zen: There's a quota limit per game you can upload to the cloud storage. Try reducing your folder size.
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SpecShadow: Did that and no error appeared.
Do you know what's the size quota? Just to know for the future...
The present is not the future. Just, you know, a reminder… :-)
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shmerl: See the linked thread. Libraries can solve part of the issue.
We're talking directly to developers, and we're aware of all the issues including their technical details. What you proposed would not solve any of them.