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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
Bugfixes:
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection

1.2.58 (September 13, 2019)
macOS:
- Enabled hardened runtime, making our application more secure
- Implemented Apple's notarization

1.2.59 (September 23, 2019)
Overlay:
- [Windows] Fixed crash in Overlay affecting some games (including Fallout 3 (Radeon only) and Dragon Age: Origins)
Achievements:
- [Windows] Fixed issue with achievements sometimes not being saved while playing offline

1.2.60 Beta (07 October, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update

1.2.61 Beta (October 23, 2019)
Updater:
- Fixed an issue where non-admin users would not be able to update to newer versions of GOG Galaxy

1.2.62 Beta (October 30, 2019)
Overlay:
- Fixed crashes for various games

1.2.63 (December 02, 2019)
General:
- Updated CEF version to 3729 (Chromium to 74)
- Security fixes
Updater:
- Will no longer download updates at startup, they will be downloaded in the background, while the application is running
- [Windows] No additional UAC prompt during update
Overlay [Windows]:
- Now supports games which use Vulkan API (e.g. Jupiter Hell, X4: Foundations)
- Fixes crashes for various games

1.2.64 (December 04, 2019)
- Hotfix for launching games

1.2.66 (January 23, 2020)
- Added information about GOG Galaxy 2.0 Open Beta
- Optimization related to showing download progress
- Fixed an issue where Overlay did not launch for some games that use Vulkan
- [Windows] Updated code signing certificate
- [MacOS] Crash fixes

1.2.67 (February 24, 2020)
General:
- [Windows] GOG Galaxy will now show a warning when trying to run on non-NTFS file systems
- Improved security of the application
- Updated POCO library
GOG GALAXY Update:
- Fixes for bugs in the GOG Galaxy update process
Post edited 12 hours ago by TheTomasz
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Geralt_of_Rivia: You are mistaken. Galaxy uses CEF (Chromium Embedded Framework) so it does have its own browser code.
I stand corrected, and good to know. Thank you. Last time I checked, which was admittedly at least a couple of years ago, the Galaxy client was still taking the easy way out. I'll cross "uses IE" off my list of reasons not to use Galaxy and replace it with "find out whether CEF collects and sends any data back to the Google mothership."
Is it possible to install games multiple times on a PC. Sounds nuts I know but this is the situation I find myself in...let me explain...

I currently have Fallout 3 installed and modded based on Gamer Poets 'My Way' tutorials, I also have Fallout New Vegas also installed and modded for the New California mod.

Now here's the twist, Tale of Two Wastelands has updated and I want to install that too - BUT TTW requires clean installs of both Fallout 3 and Fallout NV - unmodded

So I can not use my existing installs to install TTW...thus I need new installs...
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Geralt_of_Rivia: You are mistaken. Galaxy uses CEF (Chromium Embedded Framework) so it does have its own browser code.
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fxds67: I stand corrected, and good to know. Thank you. Last time I checked, which was admittedly at least a couple of years ago, the Galaxy client was still taking the easy way out. I'll cross "uses IE" off my list of reasons not to use Galaxy and replace it with "find out whether CEF collects and sends any data back to the Google mothership."
It certainly does. There are even unofficial patches (I believe called 'ungoogled chromium' or similar) but due to their nature of being unofficial you can never know if they catch everything.
I just downloaded the Epic Games client (don't worry, I'll always be faithful to GOG.com!), and I was immediately impressed by how good the U.I. looked when compared to Galaxy. I think the Galaxy developers should follow in the footsteps of Epic Games and make a few tweaks to their system (aesthetically speaking). You can start by ditching the old purple logo, and move the menu to the left-hand side. I think Galaxy would look much better if the menu options (library, home, etc) have their own separate pages.
Post edited December 06, 2018 by joelandsonja
I wonder if a big update will come ,seems like a while since a meaningful update happened.I like galaxy but it's somewhat bare bones right now.
I can also confirm that it takes longer to load up GOG Galaxy. Takes a minute on both my Desktop and laptop. My Desktop has an SSD, while my laptop has a 7200rpm HDD. What happened with this last update?
Thanks for the reports on the slow startup. The next update should significantly improve that :)
Je suis corrigé et bon à savoir. Je vous remercie. La dernière fois que j'ai vérifié, ce qui était certes au moins deux ans plus tôt, le client Galaxy prenait toujours le chemin le plus simple. Je vais rayer "utilise IE" de ma liste de raisons pour ne pas utiliser Galaxy et le remplacer par "savoir si CEF collecte et renvoie des données au navire mère Google".
edit...
Post edited December 10, 2018 by FulVal
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woytazGOG: Thanks for the reports on the slow startup. The next update should significantly improve that :)
Thanks for the reply! I hope the next update improves the loading times, may I also suggest a QOL improvement? I see there's no option to close the client completely, so I have to go to the menu to exit instead of just hitting the X on the window because otherwise it remains in the system tray, maybe a checkbox to allow to minimize to tray that can be deactivated so we can close it completely using windows controls. Thanks!
Post edited December 08, 2018 by cristhianfs
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woytazGOG: Thanks for the reports on the slow startup. The next update should significantly improve that :)
I confirm. Galaxy starts laughably slow after the last update. It reminds me of times when I tried to run a game that requires twice as much RAM than it was available. :P It was 20 years ago...
Post edited December 08, 2018 by Sarafan
When can we expect a full translation of the application for Spanish speakers?
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Hijin25.948: When can we expect a full translation of the application for Spanish speakers?
I second this. Please GOG
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Hijin25.948: When can we expect a full translation of the application for Spanish speakers?
don't discriminate us GOG please
Post edited December 10, 2018 by cr0t0
hej