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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates
Post edited February 05, 2018 by Liosan
Everybody is here for the sale, all eyes on GOG... sounds like good time for a 1.3.0 beta hint hint. Just saying. ;)
Where is the option to automatically download all offline installers?
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Trenjeska: Where is the option to automatically download all offline installers?
There is no option to automatically download all offline installers... you can download offline installers manually by clicking the MORE button -> Backup & Goodies.
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Trenjeska: Where is the option to automatically download all offline installers?
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BKGaming: There is no option to automatically download all offline installers... you can download offline installers manually by clicking the MORE button -> Backup & Goodies.
But I can already do that without the help of any client, so what use is the client if I can't use it to download the games in the way GoG is supposed to work? Or at least was meant to work when they started this project some 8-9 years ago. DRM free, everything offline
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Trenjeska: But I can already do that without the help of any client, so what use is the client if I can't use it to download the games in the way GoG is supposed to work? Or at least was meant to work when they started this project some 8-9 years ago. DRM free, everything offline
It works exactly like GOG is supposed to work. You can't download offline installers automatically using the browser or the old GOG downloader either. You had to initiate the download for each game you wanted to download. GOG Galaxy is meant as a improved replacement for the old GOG Downloader for people that want a download system that is more advanced than your standard browser and offers more features.

With Galaxy you have an option of downloading the games files (which also do not include DRM by that way) in a similar way that Steam does OR you can download the offline installers like you could with the old GOG Downloader. Galaxy won't automatically do it for you though, you have to go to each game in your library and click on the game -> MORE -> Backup & goodies. Then you can select the offline installer and Galaxy will download it.

Unless I am confusing what you mean by "automatically"...
Post edited 5 days ago by BKGaming
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Trenjeska: But I can already do that without the help of any client, so what use is the client if I can't use it to download the games in the way GoG is supposed to work? Or at least was meant to work when they started this project some 8-9 years ago. DRM free, everything offline
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BKGaming: It works exactly like GOG is supposed to work. You can't download offline installers automatically using the browser or the old GOG downloader either. You had to initiate the download for each game you wanted to download. GOG Galaxy is meant as a improved replacement for the old GOG Downloader for people that want a download system that is more advanced than your standard browser and offers more features.

With Galaxy you have an option of downloading the games files (which also do not include DRM by that way) in a similar way that Steam does OR you can download the offline installers like you could with the old GOG Downloader. Galaxy won't automatically do it for you though, you have to go to each game in your library and click on the game -> MORE -> Backup & goodies. Then you can select the offline installer and Galaxy will download it.
That will take so much time. For each of the 175 games to do that and once you click the gog downloader links from 'MORE' it leaves the games listing page and when you click back, the site is back at the top of your games at page 1 as it doesnt store the state in the url anymore (/account/games/page/2 doesnt work anymore nor does account/games/updated)
The only use for a client for me, would be to NOT have to click through all the pages. I just want a local repo of all my game installers and be able to keep that up to date without installing as the repo has to live on a file server.
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Trenjeska: That will take so much time. For each of the 175 games to do that and once you click the gog downloader links from 'MORE' it leaves the games listing page and when you click back, the site is back at the top of your games at page 1 as it doesnt store the state in the url anymore (/account/games/page/2 doesnt work anymore nor does account/games/updated)
The only use for a client for me, would be to NOT have to click through all the pages. I just want a local repo of all my game installers and be able to keep that up to date without installing as the repo has to live on a file server.
There are community made tools to do stuff like that, try looking into gogrepo. That may offer what you are looking for.
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Trenjeska: That will take so much time. For each of the 175 games to do that and once you click the gog downloader links from 'MORE' it leaves the games listing page and when you click back, the site is back at the top of your games at page 1 as it doesnt store the state in the url anymore (/account/games/page/2 doesnt work anymore nor does account/games/updated)
The only use for a client for me, would be to NOT have to click through all the pages. I just want a local repo of all my game installers and be able to keep that up to date without installing as the repo has to live on a file server.
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BKGaming: There are community made tools to do stuff like that, try looking into gogrepo. That may offer what you are looking for.
Oh my! thank you :D It seems this is very much like the solution that I have been searching for!
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BKGaming: There are community made tools to do stuff like that, try looking into gogrepo. That may offer what you are looking for.
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Trenjeska: Oh my! thank you :D It seems this is very much like the solution that I have been searching for!
Be sure to look around though or ask in the thread. I think someone took over that project as the original developer stopped working on it. Just letting you know so that you can hopefully get the newest version. :)
Post edited 5 days ago by BKGaming
I know it was added a while ago.

But i really wanna say thanks for adding CLOUD SAVES :)
Is the Galaxy Cloud Save limit per game or per account?
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AlexRavenheart: Is the Galaxy Cloud Save limit per game or per account?
I think there is a limit per game.
Wieso ist da zuwenig Speicherplatz wenn ich 32 GB Ram Habe und auf dem Spiellaufwerk 300 GB frei. und wieso quatzschen schon wieder alle Ausländisch hier. Schrotttool. und spiel , hätte man Wichser nennen sollen.
Und mein SYSTEMLAUFWERK geht jeden einen feuchten kerricht an.
Post edited 4 days ago by FackJuGOG
I know Galaxy isn't supposed to look like this at 1080p. Care to explain, GOG?
EDIT: Why is Galaxy a game that has a NVidia profile? I had to turn off FXAA to fix this.
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toxicTom: Now the blurry font rendering hit me too... I could swear it still was fine yesterday.
Good to know, thanks :-)
I'd check your settings in your Galaxy profile (listed as GOG (Good Old Games) (galaxyclient.exe) in my Nvidia control panel).
Attachments:
Post edited 3 days ago by paladin181
Hello. I have GOG Galaxy 1.2.37 on Mac OS X 10.9.5 and from about february 5 I can not execute it. it does not open and throws an exception. I can not do anything. Is this a bug or definitely it's no longer compatible with that mac version? Is it possible to get the latest compatible version with Mac OS X 10.9.5?

Thanks!