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welcome to the official GOG Galaxy forum thread. Please read the below info first:


The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.


List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1


Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)


Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.


1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

- Galaxy cannot be launched by other users on the same computer

1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog
Post edited 4 days ago by TheTomasz
takezodunmer2005: Takes forever for the install to come up, and the disappearing icons are irritrating particulary when offline! Galaxy needs a dedicated offline mode to switch off the icon's relience on it's internet connection/browser's online cache, as it seems the icons are tyed too much to them...

BTW, I have close to 600 games installed via galaxy!
Both issues are important for us, I hope you'll get fixes for them soon! :)
Hey everyone,

we just released GOG Galaxy 1.2.29. This release brings the features from the BETA release to all users, plus some additional changes - including a new animation on desktop notifications, some fixes for the images in the sidebar, an overlay-caused hang on game exit on some platforms, and a few other things.

The changelog in the client app should update in a few minutes (or, at worst, hours), due to small technical difficulties around that :)

Taro94: I have a question regarding cloud saves - I'd want to start using it, but from what I can see, if I delete a save file (via the game itself), it's NOT deleted from the cloud (i.e. when I download the zipped saves via the backup and bonuses screen I can see it still contains the deleted saves).

Now, is this intended behavior? How can I really delete a save file if that's the case?
Files are fully deleted on the backend after a 24 hour period.

Post edited November 14, 2017 by Liosan
Liosan: The changelog in the client app should update in a few minutes (or, at worst, hours), due to small technical difficulties around that :)
omega64: Release an update to fix that. :P
Should be fixed at this point... :)

MadDemon64: When I look at the changelog, it includes two copies of 1.2.29, both of which were updated on November 4th according to the changelog.
Oh dear, how did I miss that :( Thanks for pointing this out, I'll try to clean up! :)

phqueue: Good evening,

any idea what's causing the behaviour illustrated on the following screenshots?

Store page:


Client should be up to date (as indicated by "1.2.29") and logging in works no problemo.

Already tried a couple things like reinstalling or running the client as administrator, reinstalling and running the setup.exe as administrator, but no cigar.

Running Win7 x64, by the way.

Edit: Everything community-related like the forums or the wishlists is displayed correctly.
Please check everything that might be blocking calls to e.g. https://www4-static4.gog.com/ or other *.gog.com https addresses.
Firewall, antivirus - try to disable it and check who's the culprit. :)
Lucian_Galca: Still doing this in the new version guys:

Did you fill up a mantis report about it?
phqueue: Tried both temporarily deactivating the antivirus service and bypassing the firewall (via "exposed host", the firewall itself cannot be deactivated) but to no avail. The store and the library are still messed up formatting-wise.

Any other ideas?

Thanks in advance.
Of course it's not the only host you need to allow for it to work. Something is blocking downloading CSS and JS from one of the static servers while allowing other gog.com calls. Maybe you can whitelist everything *.gog.com ?
Post edited November 17, 2017 by Johny.

I just wanted to say we're looking into the update issues right now. We're not exactly sure what's going on, but we're investigating multiple avenues. We'll get back to you soon :)

Johny.: Did you fill up a mantis report about it?
Lucian_Galca: I've reported and updated the ticket a few times already here: http://mantis.gog.com/view.php?id=5262

I'll create a new ticket.
If it's there and acknowledged, please don't create a new ticket. :) Thank you for creating the original one.
Post edited November 18, 2017 by Johny.
eschenbacher: After the last windows 10 update (v.1709), Galaxy managed to auto start at system boot. Before this update, it doesn't even start in the background because I edited msconfig.

I really hate such penetrating, importunate, invasive, obstrusive or what ever is the correct english term, pieces of software. I uninstalled Galaxy, even therefore I cannot play gwent anymore.

GOG looks like a really customer friendly company, but Galaxy destroys this impression effectively.
Restarting applications which were running before shutdown is a new feature in Windows 10 Fall Creator's Update (v. 1709), as explained in this thread by a Support Engineer from Microsoft.

We'll be looking into this issue soon.

Until then closing the application before rebooting or shutting the computer down should help, which I know is not ideal.
Hi everyone,

we deployed a fix to our back-end services for the self-update problems. Is the issue gone for you, or does it still appear?

AlexRavenheart: I tried using the Add command line arguments option to specify -32bit -dxlevel 90 for Star Wolves and it does not apply those arguments. Applying the arguments directly to the shortcut created after installing the game works but launching the game from Galaxy does not apply them.

Without those arguments the game will not run properly as no ships will fire their main guns. Running on Win 7 x64.
Is this a Galaxy bug or am I missing something?
Please report an issue on http://mantis.gog.com/ with your logs attached. :)
Johny.: We have support for AUD. Did you choose AUD as your currency in account and locale settings?

Do you experience any problems with Galaxy Client on that matter? If so, could you try to change the currency in your profile settings from in-galaxy? (your avatar dropdown -> account management) Change it back and forth if it's already set.

Please send back your feedback when you're done. :) If we see any issue there regarding Galaxy Client, we'll add this as a bug to fix.
Wraithcat: While I can change the Country, the Account Settings won't let me change to any other currency and is locked in US dollars.
I have one more question and I'll submit a bug for you. Does currency changing take effect for you in your browser, via this page?
korell: Do you have the latest Windows 10 update installed, the Fall Creators update? Only if you do then it is like this that is causing the program to start up automatically. This Win 10 update restores all programs that were open at the time the computer was shut down. It is annoying, but others have experienced this too and GOG confirmed that it was the latest Win 10 update doing it. The resolution is to close down all applications before you shutdown Windows.
Azhrarn: I am indeed on the Fall Creators Update, but it's only auto-launching GOG, not Steam, which is usually also open when I'm quiting Windows for the day. either way, I'll try quitting everything before turning my PC off for the day.

Thank you.
It should be fixed in the next release :)
POLE7645: Small issue that I think is on the GOG Galaxy side.

Cuphead has been updated to include GOG Galaxy Achievements, but they don't appear on Galaxy. I assume that's because I already have it installed with a game going on? but I was wondering if they actually worked? Or if I absolutely have to uninstall and re-install Cuphead? Or if it's a Galaxy issue that needs to be fixed?
Thanks for reporting this issue! It should be fixed now, no reinstall required :)

we have released 1.2.30 to Beta channel.

We will be testing a new configuration for cloudstorage, so if you encounter any unusual behavior while syncing Cloud Saves, any information will be appreciated.