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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates
Post edited February 05, 2018 by Liosan
Why the new gog client looks horrible?
View changes when I have focus on an element makes element sharper but mouse out off element shapness is very low.

Why?

BR
Attachments:
high.png (177 Kb)
low.png (245 Kb)
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Fallen_Zen: Hello,

This might have been a quiet change (I agree, we'll do better next time) but unfortunately we need to use latest APIs to support new features. We're currently supporting macOS 10.11+ as it clearly states on gog.com/galaxy. What stops you guys from upgrading to at least 10.11?
Well, if there is anything to take away from this, it's that jumping your minimum OS requirements by 3 versions (10.8 to 10.11) which is a jump spanning 3 years (10.8 was 2012, 10.11 came out in 2015) shouldn't be done quietly or stealthily.

As well, giving customers an opportunity to NOT upgrade (even at the loss of features) by warning them first should be a key feature so as not to irritate your user base.

In some cases, people just won't be able to upgrade, as their Mac may be too old for the more current release of the OS.
avatar
Carnzoid: Yeah what the hell, I tried to start up GOG on 10.9 and it just doesn't start, I had to search for a while to find out that the minimum OS requirement of GOG changed. No warning whatsoever. Why was it done in such a sneaky way?
avatar
Fallen_Zen: Hello,

This might have been a quiet change (I agree, we'll do better next time) but unfortunately we need to use latest APIs to support new features. We're currently supporting macOS 10.11+ as it clearly states on gog.com/galaxy. What stops you guys from upgrading to at least 10.11?
I always prefer to wait a few years with upgrading OS versions because I run specialized image/video editing software that tends to break on the newest OS'es. Takes me a while to be sure to upgrade. 10.9 has been working fine so far so I left it at that. I understand the need from GOGs side though. The only thing is that this was a quiet update, so I wasn't prepared at all. Thank you for your response.
Do you EVER plan to even LOOK at my issue reported MULTIPLE TIMES? I am starting to wonder if I will still be alive until I even get a reply.

Just look here.

This will probably been ignored the way it was ignored last time and the way my mantis entry for Titan Quest (error message when quitting game - only in Galaxy) was ignored but you know what they say about hope.

So far Galaxy support sucks big time and I am through with being friendly and talking friendly. I have contacted normal support multiple times, got my reply and mostly the issue was fixed or forwarded to product team. Whenever I report some Galaxy related issue in mantis NOTHING happens.
Post edited February 08, 2018 by MarkoH01
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MarkoH01: Do you EVER plan to even LOOK at my issue reported MULTIPLE TIMES? I am starting to wonder if I will still be alive until I even get a reply.

Just look here.

This will probably been ignored the way it was ignored last time and the way my mantis entry for Titan Quest (error message when quitting game - only in Galaxy) was ignored but you know what they say about hope.

So far Galaxy support sucks big time and I am through with being friendly and talking friendly. I have contacted normal support multiple times, got my reply and mostly the issue was fixed or forwarded to product team. Whenever I report some Galaxy related issue in mantis NOTHING happens.
Think mine is only assigned. Been like two months. xd
Galaxy overlay is so broken for me.
avatar
Fallen_Zen: Hello,

This might have been a quiet change (I agree, we'll do better next time) but unfortunately we need to use latest APIs to support new features. We're currently supporting macOS 10.11+ as it clearly states on gog.com/galaxy. What stops you guys from upgrading to at least 10.11?
avatar
Strongblade: Well, if there is anything to take away from this, it's that jumping your minimum OS requirements by 3 versions (10.8 to 10.11) which is a jump spanning 3 years (10.8 was 2012, 10.11 came out in 2015) shouldn't be done quietly or stealthily.

As well, giving customers an opportunity to NOT upgrade (even at the loss of features) by warning them first should be a key feature so as not to irritate your user base.

In some cases, people just won't be able to upgrade, as their Mac may be too old for the more current release of the OS.
So the rest of us can't enjoy an updated Galaxy, because a few people can't update their OS? Don't hold the rest of us back, whiners!
who gives a rats behind about galaxy anyway. if people wanted an annoying client they should go back to steam where they came from.
Post edited February 10, 2018 by robertgg
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robertgg: who gives a rats behind about galaxy anyway. if people wanted an annoying client they should go back to steam where they came from.
Who gives a rats behind what you think? Show us on the doll where the bad Galaxy hurt you.
avatar
Carnzoid: Yeah what the hell, I tried to start up GOG on 10.9 and it just doesn't start, I had to search for a while to find out that the minimum OS requirement of GOG changed. No warning whatsoever. Why was it done in such a sneaky way?
avatar
Fallen_Zen: Hello,

This might have been a quiet change (I agree, we'll do better next time) but unfortunately we need to use latest APIs to support new features. We're currently supporting macOS 10.11+ as it clearly states on gog.com/galaxy. What stops you guys from upgrading to at least 10.11?
Hey Fallen_Zen,

how's your hammer hanging? so now the minimum requirements are OS X 10.11 but no official announcement?

great work there bud. keep it up you're so cool!
Attachments:
Meanwhile im so absolutely pissed that im close to deinstall that shit. Each 2, maybe 3 games in Gwent i get the message "service interrupted. pls check ur connection". But not only Gwent is fucked then cause i cant relog, NO, my entire internet is fucked after that. so i can play barely 30mins and then sitting in the dark for roughly an hour. Gonna stop using that bullshit now until u fix that mess!!!!
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trooper6: So, ever since I updated to 1.2.29, I've been having trouble with Galaxy.

Specifically, I start Galaxy, then after a few moments a get a pop up message that reads:
(%appName%—Error, Connection to Communication Service was lost and could not be restored! GOG Galaxy will now shutdown)

Then it shuts down. What to do about this? Do I just wait for a new update? Is there something else I can do?

I'm on a Mac running OX10.13.1
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GoodFastCheap: I am having the same problem with the latest Galaxy 1.2.34 running on macOS 10.13.3.
An update: I've installed Galaxy 1.2.37 on two different Macs running macOS 10.13.3, and it seems to be running okay on both.

I've added this note to Issue 5534.

While I'm here, though, a more general question: does Galaxy's Cloud Sync do anything with save files that isn't already done if my entire Documents folder is synced by iCloud Drive?
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GoodFastCheap: I am having the same problem with the latest Galaxy 1.2.34 running on macOS 10.13.3.
avatar
GoodFastCheap: An update: I've installed Galaxy 1.2.37 on two different Macs running macOS 10.13.3, and it seems to be running okay on both.

I've added this note to Issue 5534.

While I'm here, though, a more general question: does Galaxy's Cloud Sync do anything with save files that isn't already done if my entire Documents folder is synced by iCloud Drive?
It syncs per GOG.com user. I don't know if this specific game store saves in the Documents folder. For some games it syncs also the game configs. You can always go to MORE->backups&goodies and download your cloud saves copy to check what it syncs exactly for your game. :)
Now the blurry font rendering hit me too... I could swear it still was fine yesterday.
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Johny.: You can always go to MORE->backups&goodies and download your cloud saves copy to check what it syncs exactly for your game. :)
Good to know, thanks :-)
Post edited February 13, 2018 by toxicTom
Galaxy just crashed on me using v1.2.37... report can be found here.
Post edited 4 days ago by BKGaming
I'm disabling GOG Galaxy from starting with windows. It's always using around 5-10% even minimized. I don't know why. It should be completely idle if I'm not doing anything with it.