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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates
Post edited February 05, 2018 by Liosan
avatar
XenonS: Hi BKGaming,
ok thanks. What I forgot to say is that , of course, GG gets better and I'm updating it. But I just would like to chose the 'right' moment :)

Salutations,
No problem, try using that command line switch and see how that works. From what I have read, it will still inform you an update is available but allow you to update when you are ready to update.

I assume you know how to add a command line switch to a shortcut?
avatar
XenonS: Hi BKGaming,
ok thanks. What I forgot to say is that , of course, GG gets better and I'm updating it. But I just would like to chose the 'right' moment :)

Salutations,
avatar
BKGaming: No problem, try using that command line switch and see how that works. From what I have read, it will still inform you an update is available but allow you to update when you are ready to update.

I assume you know how to add a command line switch to a shortcut?
Thanks again, BKGaming, yes, I'm familiar with command lines. Also my post suggests that this matter would be a 'nuisance', but thinking over it, it's exagerated, sorry but my English is not the best...
Hi everyone!

As I mentioned a few posts back, Galaxy wasn't working for me no matter what.
But I decided to give another try and, now it works! :)

When the installer asked me to open Galaxy after having installed it, I got an error message something like I didn't have admin rights. Which is quite funny, since this is my PC and I'm the only user on it.
Anyway, I instead started Galaxy from the Start menu and that worked just fine.
Checked the setting which allows Galaxy to start along with Windows, restarted the PC, Windows boots up and so did Galaxy. :)
I guess all is well then. ^^

Bye now!
So something weird has been happening with GOG Galaxy for quite some time now. It's on auto-start, but when I turn on my computer, I get a popup that asks me if I want GOG Galaxy to make changes to my computer. This only happens after GOG Galaxy updates itself. I have tried uninstalling GOG Galaxy and reinstalling it, and the popup is nowhere to be seen when I do that, but as soon as Galaxy updates, the popup returns.

I have tested the program and the popup doesn't appear if the program is on manual start, only on auto-start, and only after the program has an update. Anyone else have this problem?
avatar
Lunar_Anomaly: As of latest patch, Galaxy isn't even starting for me. I click the icon and nothing happens. Tried to reinstall it but to no avail.
avatar
hohiro: You could take a look into the json files in C:\programdata\gog.com\galaxy with a text editor. They should have plain text in them.
For me one of these files (communication_config.json) was corrupt on my laptop and deleting it made Galaxy rebuild it and start normally again.
I'd like to follow up on this post: worked for me, the communication config file was blank for me too. Deleting it, and GoG Galaxy immediately started.

Many thanks! :D
GOG Galaxy cannot connect online. I keep getting log in window and even when i do, nothing happens.
Post edited January 11, 2018 by PainOfSalvation
Since the last update GOG Galaxy is not working; when I click as Run as Administrator, nothing happens. Also it's not starting when I turn on my PC.
This sucks, I was about to finish The Witcher 3. I can't even run the game manually.
can i have my code ??? maybe couse i wanna play with gwent
I would Really like to have the ability to see forum discussion about a game from the store page. That way you can look for mods fixes etc prior to buying the title.
Since the most recent update I've been unable to use the online functions of any of the Neo Geo games in my library. When selecting multiplayer or leaderboards, I would see a message telling me to sign in if I wish to use GOG Galaxy services. I've tried signing out and back in, and restarting the client---didn't make a difference.

While there were barely any folks playing online multi, I do miss those leaderboards.
With the new update, now i can access the library yay. Oh, but now Backup and Goodies are empty in all my games.
Really, for two months galaxy has been practically unusable for me.
avatar
cody76: Since the last update GOG Galaxy is not working; when I click as Run as Administrator, nothing happens. Also it's not starting when I turn on my PC.
This sucks, I was about to finish The Witcher 3. I can't even run the game manually.
The witcher 3 doesn't require galaxy to load. You can uninstall galaxy and play.

In other news anybody else unable to use the multiplayer functions? Me and my friend can't continue our co-op campaign in Divinity Original Sin 2 since the latest galaxy update.
Same. Divinity Original Sin 2 in Co-Op not working. I'm only getting a "not connected to the Galaxy servers".

Anything I can do to continue our co-op campaign here?
Has there been ANY news for the Linux client yet? I'd even take an alpha alpha build...
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Dorzalty: Has there been ANY news for the Linux client yet? I'd even take an alpha alpha build...
post 8 of the sticky thread "linuxvangog - Fantastic Linux & Mac Guy and Where To Find Him"

In other words, much later on the roadmap and trying to get everything else working first.

Considering the Mac version isn't really a Mac version, I'd say it's better that an eventual Linux version is done after everything is ironed out.
Post edited January 13, 2018 by thomq