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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates
Post edited February 05, 2018 by Liosan
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bushwhacker2k: Is there a way to make the "screenshot taken" image at the bottom right go away faster- or not pop up at all?

The sound effect is sufficient and the "screenshot taken" image is actually added to subsequent screenshots.
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Liosan: Wait, what? It's added to the next screenshot? In what game? I tested a few and it works fine...
Elex. If I screenshot a few times in a few second the screenshot taken images start piling up.
1.2.28 Beta (October 31, 2017)

- New configuration tools for GOG Galaxy SDK

Hmm I wonder what those "configuration tools" could be. :)
Please stop screwing with my currency!

I'm sick and tired of GOG deciding that it is going to charge me in US dollars, despite the fact that I use the Aussie Dollar.

I've already complained to GOG about this, but they obviously don't give a toss about thier customer's experience. So, today, they've lost about $50 Aussie dollars of sales, because I have no interest in paying bank fees for the dubious pleasure of being forced to buy in a foreign currency.

Other sites, like bookdepository.com allow me to pay for my purchases in Aussie Dollars, so why can't GOG do the same thing?

If I am going to be buying in US dollars, I might as well just buy on Steam.
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Wraithcat: I'm sick and tired of GOG deciding that it is going to charge me in US dollars, despite the fact that I use the Aussie Dollar.
We have support for AUD. Did you choose AUD as your currency in account and locale settings?

Do you experience any problems with Galaxy Client on that matter? If so, could you try to change the currency in your profile settings from in-galaxy? (your avatar dropdown -> account management) Change it back and forth if it's already set.

Please send back your feedback when you're done. :) If we see any issue there regarding Galaxy Client, we'll add this as a bug to fix.
I wrote this several times already, but it seems like these easy things are still not implemented in GOG Galaxy:

Please give us an option, to

* Turn on the FPS counter "permanently"/on default. So whenever I start a game that supports the overlay, it will show up. Not user friendly at all, to expect from average users to press shift+alt+tab or shift+tab or ctrl+tab.... to enable one simple function!
* Additionally, please make it possible to let us decide in which corner the fps is displayed. Often bottom right corner covers up some in game notifications/maps/indicators.
Sorry if this has been asked before:

I recently noticed that sometimes friends' status show "playing unreleased game". How's that happening?
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toxicTom: How's that happening?
Some people do get access to builds before those are released, mostly for QA. We did get said chance during the Warsaw visit, though we weren't using our own accounts.
It could also be that they are modifying the .info files and they use an ID that Galaxy doesn't recognize, and instead of showing "Unknown Game" it shows "Unreleased game".
There's a serious problem with your GOG Galaxy client simply by having installed on the computer causing crashes in Doom 3: BFG Edition and Galaxy installing itself when using the "Classic" installer that is supposed to not install the GOG Galaxy client without consent that I and another user are discussing here. Please look into this and do something about it.
Post edited November 04, 2017 by AmethystViper
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AmethystViper: Please look into this and do something about it.
I don't see anything from the Galaxy client in those screenshots, though I do see a game adding Galaxy support for when (or if) Galaxy is added to that machine. Not sure what Galaxy features Doom 3 has, but it would probably need said files for them to work. Classic installers do not install Galaxy, not Galaxy related files.
No idea about the crashes.
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AmethystViper: Please look into this and do something about it.
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JMich: I don't see anything from the Galaxy client in those screenshots, though I do see a game adding Galaxy support for when (or if) Galaxy is added to that machine. Not sure what Galaxy features Doom 3 has, but it would probably need said files for them to work. Classic installers do not install Galaxy, not Galaxy related files.
No idea about the crashes.
Doom 3: BFG Edition is supposed to have achievement support and possibly multiplayer when playing the game through Galaxy, but sadly for me it has cause nothing but crashes when something happens like attempting to get a high score in the Super Turkey Puncher mini-game, clearing a level on any difficulty in either Doom 1 or 2 within BFG Edition, and simply picking up the Berserk Pack in Doom 2 that caused the game to crash to desktop just by having Galaxy installed on my machine, even without launching the game through Galaxy and playing it straight from its own executable. Strangely I don't have the issue of Galaxy installing itself onto my computer as the other user is having when installing the game with the "Classic" installer for Doom 3: BFG Edition.
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AmethystViper: Strangely I don't have the issue of Galaxy installing itself onto my computer as the other user is having when installing the game with the "Classic" installer for Doom 3: BFG Edition.
The other user doesn't have the issue of Galaxy installing itself either. Doom 3 installs Doom 3 Galaxy files in a location where Galaxy (if/when installed) will find them.
Again, no idea about the crashes, you'd best contact support about them.
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AmethystViper: Strangely I don't have the issue of Galaxy installing itself onto my computer as the other user is having when installing the game with the "Classic" installer for Doom 3: BFG Edition.
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JMich: The other user doesn't have the issue of Galaxy installing itself either. Doom 3 installs Doom 3 Galaxy files in a location where Galaxy (if/when installed) will find them.
Again, no idea about the crashes, you'd best contact support about them.
I've finished sending my report on the issues through support, hoping they see it and fix the crashes.
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kittehoverlord: I don't see an issue with it unless your delicate system is metered by lines displayed; if so, then it hardly effects the sane world.
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MarkoH01: Nope it is not. But since there was nothing from the OP specifically the user did respond to it's just not nice to quote the whole OP. If everybody would do this you would be scrolling a lot. It's just a thing you try not to do and if you are new to such things it's nice (at least that is my opinion) if somebody tells you about it. Hey, I did not mean to yell or anything like it - that's why I put a smiley behind it to take the "fire" out of the critizism. It was just meant as a friendly reminder.
He literally responded to the Cloud Save feature news that is located at the top of the OP. If you can't be bothered to read posts, I think it hardly matters how ``friendly'' you are when you tell people their posts don't meet your specific criteria. :|

As for being new to the ``internet'', I hope you find it to your liking and continue to learn and grow.
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UltraComboTV: ***Galaxy Launch Bug*** (If your aware, sorry for the double post)

I'm running Galaxy 1.2.27 BETA and while launching the program I recieve this error (Pic1). After I close the prompt Galaxy launches correctly. This seems to have started happening after the last update. I'm using Win7 64, and WinX 64 machines. Its more annoying than a deal breaker, and maybe its just hitting Beta users. Just felt I should mention it.

Thanks for taking a look into this.
Having the same issue. Not using beta however.

Windows 10.
Post edited November 05, 2017 by invenio
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MarkoH01: Nope it is not. But since there was nothing from the OP specifically the user did respond to it's just not nice to quote the whole OP. If everybody would do this you would be scrolling a lot. It's just a thing you try not to do and if you are new to such things it's nice (at least that is my opinion) if somebody tells you about it. Hey, I did not mean to yell or anything like it - that's why I put a smiley behind it to take the "fire" out of the critizism. It was just meant as a friendly reminder.
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kittehoverlord: He literally responded to the Cloud Save feature news that is located at the top of the OP. If you can't be bothered to read posts, I think it hardly matters how ``friendly'' you are when you tell people their posts don't meet your specific criteria. :|

As for being new to the ``internet'', I hope you find it to your liking and continue to learn and grow.
1) There are certain unwritten rules in forums one of them is to not post the whole post if you only want to reply to a part of it - especially if this post is very long, it's not "my" criteria - it's common courtesy in forums.

2) Telling people who don't know these rules how they work without being unfriendly imo is much better than either let them in the dark (until someone else who is not as friendly tells them or being unfriendly when telling them.

3) You really want me to grow? I am 47 and I hardly doubt that I will grow much more. I also use forums for over 20 years so I would hardly say that I am new to the internet.