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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
Bugfixes:
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed

1.2.46 (October 2, 2018)
Changes and Improvements:
- Improved stability when installing/updating games
- Changed last known part of GOG Galaxy app from TLS 1.0 to TLS 1.2
- Added Korean and Chinese Traditional to list of languages with limited support
- [MacOS] It is no longer possible to close Galaxy Updater application window
Bugfixes:
- Fixed an issue with installations not resuming after failure (for instance due to poor network)
- Importing some games installed by older installers is fixed (eg. Crusader: No Regret™)

1.2.47 (October 22, 2018)
Changes & Improvements:
- Better Korean translations
Bugfixes:
- Fixed a bug where sometimes a blank screen would be shown to users when store / other page failed to respond
- Changed error text that shows after page fails to load to be more informative
Windows Overlay:
- Saving screenshots will work when User's home folder contains non-ASCII characters (e.g. Cyrillic)
- Other fixes for screenshots in some games (e.g. Balrum, Death's Gambit)
- Fixed scaling issues for some games (e.g. Eden)
- Fixes for OpenGL games allowing us to enable Overlay support for the following games:
- Transport Fever
- Simon the Sorcerer
- WH40k Gladius - Relics of War
- Fixes for DX 11 games allowing us to enable Overlay support for the following games:
- King Arthur II
- Fixes for DX 10 games allowing us to enable Overlay support for the following games:
- Crysis
- Anno 1404
- Two Worlds VE
- Fixes for DX 9 games allowing us to enable Overlay support for the following games:
- Treasure Adventure World
Post edited October 22, 2018 by TheTomasz
Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
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Venom: We're aware of the Hellblade issue, and we're investigating it. This is a new bug, and is not connected to the previous screen shot improvements that were released a while back.
Really so it so happens to be a new bug that causes they same exact issue? I''ve looked through the changelog and this fix isn't mentioned as being released in the timeframe of when that was posted.

This is BattleAngelAlita complaining about this issue nearly two months ago in which a supposed fix was in the pipeline but waiting to be released along with a new feature... and this is a [url=https://i.gyazo.com/d84f744b7c0ccb061a070035bfae6f82.png]picture someone posted a few days ago from Hellblade.

Looks like the same issue to me... but I realize looks can be deceiving.
Post edited August 10, 2017 by BKGaming
EDIT: Was able to fix the avatar issue by regenerating the cache in ProgramData. This can be ignored. Please view mantis log #0005223.
Attachments:
capture.png (273 Kb)
Post edited August 14, 2017 by BKGaming
avatar
TheTomasz: Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
I can see CPU and disc activity but, after some minutes, no actual window. There appears to be a log entry 'Initializing Galaxy DB conversion from 11 to 12'--is that the hold-up? Or is the client now just broken on my machine?
avatar
TheTomasz: Hey,

We just released public beta of Galaxy 1.2.18.
The most visible change is the addition of new navigation menu, making Galaxy look more consistent with gog.com website.

There’s also a new menu notification system and some improvements to desktop notifications.

Also we fixed some bugs with game updates.

For full list of changes check the changelog in Galaxy
avatar
VanishedOne: I can see CPU and disc activity but, after some minutes, no actual window. There appears to be a log entry 'Initializing Galaxy DB conversion from 11 to 12'--is that the hold-up? Or is the client now just broken on my machine?
It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
avatar
VanishedOne: I can see CPU and disc activity but, after some minutes, no actual window. There appears to be a log entry 'Initializing Galaxy DB conversion from 11 to 12'--is that the hold-up? Or is the client now just broken on my machine?
avatar
TheTomasz: It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
The window has appeared, eventually. (And then the client tried to update a couple of games I'm sure I'd previously turned off auto-updates for.)
avatar
TheTomasz: We just released public beta of Galaxy 1.2.18.
avatar
BKGaming: Sorry if I'm sounding like an ass but my running tally of bugs that I'm running into with the 1.2.x branch surpasses that of even alpha which is an accomplishment within itself.

We got...
...
6. Game icons that fail to load for whatever reason.
....
I think the icon bug haven't been fixed for years now :) I don't know why it is so difficult to fix this bug?
Attachments:
no_icons.jpg (415 Kb)
avatar
TheTomasz: It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
avatar
VanishedOne: The window has appeared, eventually. (And then the client tried to update a couple of games I'm sure I'd previously turned off auto-updates for.)
Hey,

was there no popup that GOG Galaxy is migrating data and it might take a while?

As to games that client tried to update: I have just tried updating from 1.2.17 with few games not being on latest version with auto-updates turned off for and unfortunately couldn't reproduce the bug. Would you be willing to send your logs from C:\ProgramData\GOG.com\Galaxy\logs to galaxy-client-support@gog.com or create an mantis issue on mantis.gog.com so we can check if anything unusual happend for you?
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Uroboros797: I think the icon bug haven't been fixed for years now :) I don't know why it is so difficult to fix this bug?
Well the good news is the new notification system seems to work (at-least so far). Much better replacement, I really like it.
Post edited August 13, 2017 by BKGaming
avatar
VanishedOne: The window has appeared, eventually. (And then the client tried to update a couple of games I'm sure I'd previously turned off auto-updates for.)
avatar
TheTomasz: Hey,

was there no popup that GOG Galaxy is migrating data and it might take a while?
Nothing I saw: just the usual popup about downloading an update (which I probably put straight into the background in order to look at another window), then no window at all during the migration.
avatar
TheTomasz: It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
avatar
VanishedOne: The window has appeared, eventually. (And then the client tried to update a couple of games I'm sure I'd previously turned off auto-updates for.)
It's done the same for me. First time I lost patience, killed the Galaxy process after minute or two with barely any disk or CPU activity. Then I tried again - it took 19 minutes for the window to appear. At least it's one time thing, after it successfully came up I tried restarting it and it appeared normally. Few log messages around the gap:

2017-08-10 19:02:40.647 [Information][SubSystem shortTasks thread (2)]: Initializing Galaxy DB conversion from 11 to 12.
2017-08-10 19:02:40.748 [Information][ (0)]: Authentication success.
2017-08-10 19:02:40.755 [Information][ (0)]: OnlineStateMonitor changed state from 'AuthorizedOffline' to 'Online'.
2017-08-10 19:02:40.755 [Information][ (0)]: Refreshing pop-up windows due to online state change to Online.
2017-08-10 19:02:40.755 [Warning][ (0)]: JobQueueHandler not yet initialized for handlePauseStateChanged
2017-08-10 19:21:17.982 [Information][SubSystem shortTasks thread (2)]: Galaxy DB upgraded to format 12.
2017-08-10 19:21:18.051 [Information][ (0)]: Serializing product 1207667083 to index
2017-08-10 19:21:18.152 [Information][ (0)]: Serializing product 1207665323 to index
2017-08-10 19:21:18.209 [Information][ (0)]: Serializing product 1207665193 to index
2017-08-10 19:21:18.274 [Information][ (0)]: Serializing product 1207666283 to index
2017-08-10 19:21:18.360 [Information][ (0)]: Serializing product 1454587428 to index
2017-08-10 19:21:18.457 [Information][ (0)]: Starting periodic cloud sync for all (198) products.
2017-08-10 19:21:18.459 [Information][ (0)]: No product configuration for '1207665173' was found in database.
2017-08-10 19:21:18.459 [Information][ (0)]: Fetching product configuration for '1207665173'

From that we can estimate that the database upgrade runs at the speed of 10 installed games per minute. And there was no window with either progress or notice that it's "doing database upgrade and it will take a while", and no visible disk activity (resource monitor showed few reads from galaxy.db, about 4kB per >30s)
Nevermind...
Post edited August 13, 2017 by BKGaming
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TheTomasz: It could create a holdup, is it taking a long time? Amount of game will surely influence the time of Galaxy DB conversion.
It takes a long time without showing anything. I ended up closing the process and restarting my PC. Restarted Galaxy and thought it still was broken so I entered this forum and finally Galaxy has started. Really confusing.
avatar
TheTomasz: Hey,

was there no popup that GOG Galaxy is migrating data and it might take a while?
avatar
VanishedOne: Nothing I saw: just the usual popup about downloading an update (which I probably put straight into the background in order to look at another window), then no window at all during the migration.
Same here.

There also seem to be a problem with the new notification system. I already answered all of them using the web site before calling Galaxy but in Galaxy they were still shown.
Post edited August 11, 2017 by MarkoH01
When Galaxy will release on Linux ?
Linux players have not Sudden Strike on Linux with GoG because we have not Galaxy ...

For me Galaxy for Linux is like Half-Life 3 for the players, just a fucking dream !!!
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VanishedOne: The window has appeared, eventually.
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huan: It's done the same for me. First time I lost patience, killed the Galaxy process after minute or two with barely any disk or CPU activity. Then I tried again - it took 19 minutes for the window to appear. At least it's one time thing, after it successfully came up I tried restarting it and it appeared normally. [...] From that we can estimate that the database upgrade runs at the speed of 10 installed games per minute. And there was no window with either progress or notice that it's "doing database upgrade and it will take a while", and no visible disk activity (resource monitor showed few reads from galaxy.db, about 4kB per >30s)
Thanks man! same speed here, had to wait 36 minutes for the window to appear... *jeez*
hope no-one owns the full catalog of 2100 games, as who's enough patience to wait 3.5h without any progress bar... :-)