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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==

1.2.25 (October 16, 2017)
- SDK Networking optimizations

1.2.26 (October 19, 2017)
Bugfixes:
- Fixed networking issue when joining/creating lobby for the first time in game run
- Fixed a bug where in-top-menu notifications didn't appear after app restart in some cases

1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay
Post edited January 17, 2018 by psikorski
@GOG.com Team

I´m downloading now Outlast 2, the download size is 23 GB! My download speed is 124 kb/s! Is it possible that you can make the download size smaller, to 10 GB download size? The problem is, when i stop the download and i have 7,5 GB and shut down my computer, and i start the download later, the download starts from 7 GB, not 7,5 GB! Normally i should have download now 9 GB from 23 GB!

I hope it´s understandable what i mean, and sorry for my bad english!
avatar
UltraComboTV: Feature request. GOG Galaxy Forums.

It would be amazing if I could block out the 10 trolls who go thread to thread spewing nonesence, and dooshbaggery. Its great they have an opinion, and announce it on 45 threads a day, but it gets old.

Would be nice to enjoy the forum without them. Can we please get a block option to block users so we don't have to see them? If so, that would be fantastic.

Thanks for looking into it.
Amen
Hi guys,

since updating galaxy today my pc crashes every time i'm 10 to 15 minutes into gameplay. Playing Jotun: Valhalla Edition right now. Anything i can do? Windows 7 runnin on my system. Anypone else besides me with this problem?
Galaxy keeps trying to update to version 1.2.16 (July 25, 2017), but i keep getting a "There was a problem with updating the application." error.
avatar
Point_Man: Galaxy keeps trying to update to version 1.2.16 (July 25, 2017), but i keep getting a "There was a problem with updating the application." error.
Please post your logs on http://mantis.gog.com according to instructions there. Our team is watching for new serious issues related to new releases there, and logs are crucial. :) Thank you!
avatar
scissorgames: Hi guys,

since updating galaxy today my pc crashes every time i'm 10 to 15 minutes into gameplay. Playing Jotun: Valhalla Edition right now. Anything i can do? Windows 7 runnin on my system. Anypone else besides me with this problem?
Hi,

Our team have checked it, and it doesn't crash for us. We don't know what could cause the problems, especially that your PC is crashing, not the game only.

Could you please check if running this game without Galaxy running at the same time causes your PC to crash too? And after that, confirm again that running it through Galaxy crashes your PC?
Hi, I recently joined Galaxy and D/L Morrowind plus a few other older Bethesda games.
As you probably know, MW is a standalone single player game and does not require other players, I'm just wondering if
I will be on-line while playing it?

Sorry if that sounds a stupid question but I am not that familiar yet with Galaxy. Plus, I really am truly Ancient!
avatar
Antique2: Hi, I recently joined Galaxy and D/L Morrowind plus a few other older Bethesda games.
As you probably know, MW is a standalone single player game and does not require other players, I'm just wondering if
I will be on-line while playing it?

Sorry if that sounds a stupid question but I am not that familiar yet with Galaxy. Plus, I really am truly Ancient!
As long as you have Galaxy open , I guess you will be online. But the game to my knowledge does not require it.
Most games I have installed via Galaxy can also be played without it (started via Launcher) but then the gametime does not accumulate and I'm not sure if you can do achievments ( probably depends on the game )
avatar
Antique2: Hi, I recently joined Galaxy and D/L Morrowind plus a few other older Bethesda games.
As you probably know, MW is a standalone single player game and does not require other players, I'm just wondering if
I will be on-line while playing it?

Sorry if that sounds a stupid question but I am not that familiar yet with Galaxy. Plus, I really am truly Ancient!
avatar
Kavalor: As long as you have Galaxy open , I guess you will be online. But the game to my knowledge does not require it.
Most games I have installed via Galaxy can also be played without it (started via Launcher) but then the gametime does not accumulate and I'm not sure if you can do achievments ( probably depends on the game )
Thankyou Kavalor. I'll use the Launcher.
Latest Galaxy crashes on the Full Throttle Remastered store page when browsing the media gallery. Only happens on FTR page, not for other games. Weird as hell.

PS: max 500kb attachment size? Really GOG?
Attachments:
gog.jpg (152 Kb)
Is Mantis down for anyone else? I keep getting a HTTP 500 error when logging in.
avatar
ProbabilityMoon: Latest Galaxy crashes on the Full Throttle Remastered store page when browsing the media gallery. Only happens on FTR page, not for other games. Weird as hell.

PS: max 500kb attachment size? Really GOG?
It works fine here...

(version 1.2.17)
Re the OP these 2 points:
= IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.


This is still hit and miss even though presumably GOG Galaxy is out of Beta?

Sort it out guys.....if you hope to compete with Steam you need to sort out this basic import functionality...

For example I downloaded Shogo from the website and had Galaxy open and started while I installed the game from the setup.exe file, Galaxy picked it up and added it automatically to my library which was cool.

Then I tried Kingpin - life of crime - same deal, downloaded from my library on the website, Galaxy open and started - game installed ok - not a peep out of Galaxy - tried point 1 - Game not found - Tried point 2 - selecting Kingpin default name and directory - game still not found? Really? It's there, look again.

Tony.
avatar
t0nedude: Re the OP these 2 points:
= IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

This is still hit and miss even though presumably GOG Galaxy is out of Beta?

Sort it out guys.....if you hope to compete with Steam you need to sort out this basic import functionality...

For example I downloaded Shogo from the website and had Galaxy open and started while I installed the game from the setup.exe file, Galaxy picked it up and added it automatically to my library which was cool.

Then I tried Kingpin - life of crime - same deal, downloaded from my library on the website, Galaxy open and started - game installed ok - not a peep out of Galaxy - tried point 1 - Game not found - Tried point 2 - selecting Kingpin default name and directory - game still not found? Really? It's there, look again.

Tony.
Yeah, import installs only seems to partially work for me too.
Hi everyone,
I have some games that have unnoficial patches and mods installed, like Baldur's Gate 1, that has BGFixpack and the ddraw Fix installed, and I was wondering if it's safe to import these games' folders to Galaxy? I've have installed these games and their mods before I started using Galaxy, and I haven't imported them out of fear that GOG Galaxy may delete the mods/patches when updating those games.