It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

high rated

welcome to the official GOG Galaxy forum thread. Please read the below info first:


The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.


List of games supporting various GOG Galaxy features:
Cloud Saves:


Please use: and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)


Please use: For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.


1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

- Galaxy cannot be launched by other users on the same computer


# 1.2.21 Beta (August 25, 2017)
## Changes and Improvements:
- Added desktop notification if there are unread notifications in the top menu

## Bugfixes:
- Top menu won't switch to mobile mode in Galaxy
- Fix for excessive memory usage in top menu

1.2.22 (September 05, 2017)
Changes & improvements:
- New top navigation (already known from
- New notifications system:
new notifications dropdown in the top navigation
added desktop notification for forum replies
added desktop notification for wishlisted items discounted
improved pluralisation in desktop notifications
- [MacOS] GOG Galaxy bundle name is renamed to 'GOG'
- Desktop notification reminding about unseen notifications respects your other notifications settings - e.g. if you've disabled desktop notifications for chat
- GOG Galaxy now supports Wistia videos
- Improved a bit performance, by doing less HTTP requests, which were expected to fail anyway
- Fixed an issue with Galaxy trying to install 64-bit redistributables on 32-bit systems
- You can see your own message written in another chat window immediately
- Fixed a bug which could falsely show Not Authorized status on Game, if you've had connection problems when trying to view it
- When you're on settings page of not installed game with auto-updates disabled globally, you won't see untrue sentence "The version you're currently on is no longer available"
- Fixed issue where login/registration form would disappear after 30s (Which existed only in 1.2.21)
- Fixed "Import Folder" not working in certain circumstances
- Fixed false positive conflict when syncing cloud storage
- Time of notification (e.g. "a few seconds ago") in the dropdown will change dynamically when you change Galaxy Client's language
- Text in game settings will no longer overlap, when the game had only two rollbacks and autoupdates were disabled

1.2.23 (September 09, 2017)
- Hotfix for long Galaxy start, when it was installed not to default location
- Friends' statuses should be more up to date

1.2.24 (October 11, 2017)
Changes and Improvements:
- Reworked how the navigation history works, fixing numerous bugs (left/right arrows in top menu)
- Added option to specify command line options when launching games (in each game's settings)
- "Unread notifications" notification doesn't produce sound, and does not have a setting entry by itself
- New in-game achievement notification animation and design
- Improved looks of the close button for chat in Galaxy Overlay
- Galaxy will show a spinner while verifying a game's private channel password. An error will be shown if the password is invalid
- Small improvement in resources usage
- Multiple desktop/in-game concurrent notifications sounds less choppy
- Fixed grey (disabled) screen on login screen
- "Continue previous session" setting for starting page will now properly remember the last page you visited before quitting
- Game view background image scaling on ultrawide screens now works properly (no more grey areas on the sides)
- Galaxy will no longer try to install 64 bit redistributables on 32 bit systems
- Fixed a rare crash during game update
- Fixed a bug causing Galaxy to freeze when using it with a slow internet connection
- Sound volume regulation is respected for in-game notifications (50% quieter by default)
- After changing windows back and forth (alt tabbing), input in the overlay will work correctly
- Fixed a visual issue with (hint) text for rollbacks overlapping other text under it
- Time of notification (e.g. "a few seconds ago") in the dropdown will change dynamically when you change Galaxy Client's language
- Galaxy will no longer lose games when updated from version 1.1.30 to latest :)
- The "You have unread notifications" notification won't show up more than once for the same notification
- You won't see "Version you're currently on is not known" paragraph in not installed games settings anymore
- Some scenarios (e.g. importing older game builds with auto-updates disabled) will no longer show newest game version label if Galaxy is not sure about that
- In above scenarios, you'll see "The version you are currently on is not known. You can select the version to update to." instead of untrue "The version you are currently on is no longer available"

1.2.25 (October 16, 2017)
- SDK Networking optimizations

1.2.26 (October 19, 2017)
- Fixed networking issue when joining/creating lobby for the first time in game run
- Fixed a bug where in-top-menu notifications didn't appear after app restart in some cases

1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)
Post edited December 07, 2017 by TheTomasz
We're experiencing issues with the Cloud Saves backend servers. You might notice some "Failed to sync storage" errors while syncing games.

All your local content is unaffected, and all changes made will be synced automatically once all issues are resolved.
BKGaming: Anyway, apparently a butch of games got updates for the overlay
Yes, a few games received minor updates required to support the overlay.

BKGaming: and for some reason "Starbound" is giving me a server problem message when trying to update but the other games updated fine. Must be something on GOG's end.
We've removed the broken Starbound update, so the game should install/work fine. There will be a new minor update in the coming days to fix the overlay.
Poddy30: Experiencing exactly the same problem as Nebelchen123. Witcher 3 just maxes out the Ram and network bandwith and doesn't start.
It would help us debug this issue if you would create a new issue in our bug tracker and attach your logs:
(instruction for the logs are on the bug report page)
hubacek.jakub: I was already using cloud sync for Witcher 2. After update to 1.2.7 today, there is no evidence about cloud sync. Where was "Saves synced" (or something like that), now there is only "Installed". Did I lose my Cloud Sync feature ? :)
Good luck and thanks for what you created :)
My previous post about cloud saves server status was lost on the previous page, but the storage servers experienced issues today, and we've taken them offline to perform maintenance.

Cloud saves servers are now coming back online, and the system is restoring syncing functionality to all games and users, but that's an ongoing process.

In the meanwhile all your local data is available and you can play games and make new saves. The cloud backup of your data is safe, and syncing will be restored once all servers are online. All changes made locally while serves were offline will be synced automatically, without any additional user actions.
Post edited May 18, 2017 by Venom
Grimlock: Not sure if it’s important enough to open a Mantis report so I’m going to post this here.

The GalaxyComunicationService is crashing every time I start Shadow Warrior Classic Redux since I’ve updated to 1.2.7.
After that there is a little graphical glitch with the menu to select what you want to play (the main game or the expansion) but it’s possible to start the game.
We'd be thankful if you'd post a bug report. :) Thank you.

About TW3 not starting from Galaxy Client for some of you - as a workaround please run the game directly from the executable. We'll investigate the issue.

To find it, you can use MORE -> Manage installation -> Show folder
Post edited May 19, 2017 by Johny.
MathieuC: Exactly the same problems and results. A lot of data are send to and witcher 3 doesn't start. I will use the bug report page later.
We've already received logs from a couple of users (thank you!), and we've been able to reproduce the issue. It affects only a small number of players. We're working on a fix.
Poddy30: Report sent but uninstalling and reinstalling gog galaxy seems to have resolved the problem for me :)
We've release GOG Galaxy 1.2.8 a few minutes ago, that fixes the issue.

ThuNd3R15: Hi :) I've got the same problem with the witcher 3.My pc just freezes when I launch it from the gog galaxy client and the only solution is to restart the pc....If launched from the game folder via works just fine.Please fix it :)
GOG Galaxy 1.2.8 fixes the issue, just restart GOG Galaxy to update to the latest version
Post edited May 19, 2017 by Venom
Venom: We've release GOG Galaxy 1.2.8 a few minutes ago, that fixes the issue.

GOG Galaxy 1.2.8 fixes the issue, just restart GOG Galaxy to update to the latest version
Poddy30: Thanks, nice to know the gog team is on the ball!
Yes, we are:)
Coreda: Bug: after changing the Notification settings to display on the bottom-left rather than the default bottom-right Galaxy doesn't change its behavior—the notifications still display in the bottom-right.

Tested this on half a dozen updates to games I had pending which displayed the desktop notification when completed for each.

See attached image showing the settings changed. Using Galaxy 1.2.8 (the latest version).
Hi Coreda,

Unfortunately, I was unable to reproduce this issue on my machine. I understand that the issue ocurred for you for notifications on your desktop (not in-game notifications). If so, then we would greatly appreciate you filing a bug report (following the steps outlined in the pinned post at the top of this thread) so that we can track the issue down.

Thanks in advance :)
Coreda: Should this be filed under Client or Overlay under the new issue Project drop-down menu?

Also, which logs should I attach? There are dozens.
If it's happening in Galaxy or on desktop please select "Client". If it happens in-game than please select "Overlay".

As for the logs, please attach all of them, you can just compress the whole "Logs" folder.

we have released a new version of Galaxy.

We have added online statuses in Friends Activity on Game View, so you will be able to check who you can play the game with nearly immediately.

The release also contains a fix for screenshots, which in some some were a bit broken.

Also Chinese simplified was added as languages with limited support. 你好 everyone :)
Pond86: So is there no way not for Galaxy to see a certain folder. As I have two GOG folders (one for games, that I dont want Galaxy to see, and the other for Galaxy.) Galaxy sees them both (despite me only telling it to use the folder I want it to use.)

I don't like Galaxy for non-achievement games as Galaxy tends to crash and hang alot when I have alot of games listed in it.
When you install a game - game will register itself in Galaxy so it's indexed.

You can close Galaxy Client, remove C:\ProgramData\\Galaxy\Storage\galaxy.db file, start Galaxy Client again, and then import your games with scan&import function (top-left logo menu) on the folder you want.

edit: also, we're aware of Galaxy acting slow when having hundreds of games indexed.
Post edited May 23, 2017 by Johny.
phaustus: (snip)
It would help us to fix this issue if you would submit a ticket at and attach your logs (instructions are provided on the linked page)
4-vektor: Hello!

I don’t know if someone else already asked this question, but I would like to know why Galaxy seems to be unable to import game folders or even recognize games that were installed using the offline installers.

I already had this happen several times. Two that I remember and just installed recently are Sang-Froid: Tales of Werewolves and The Witcher: Enhanced Edition.

I just installed Witcher and Galaxy tells me it can’t find anything in the game folder. For Galaxy to work with Wicther I would need to uninstall Witcher again, reinstall it via Galaxy, which means I have to download 9 GB of data with my rather slow connection again... This is rather annoying.

Is there any reason why Galaxy simply does not recognize several GOG games that were installed using the offline installer?

Thanks for your help.
I have 3 options for you:

1. Top-left menu icon -> scan & import -> choose parent folder of where the game is installed to

2. Library -> The Witcher: Enhanced Edition (go to Game View) -> MORE -> Manage installation -> "Import folder..." -> choose folder of your game

If those 2 didn't work, then something is wrong with the installed game instance, or Galaxy Client have some problem on your machine (you can file a Mantis report with logs).

3. Library -> The Witcher: Enhanced Edition -> INSTALL -> Choose parent folder of your game folder.

Check if it starts to install inside the same folder, or it creates new one with similar name. If it's the same folder - it should download just the differences (or nothing :) ). If it's different folder, you might cancel the installation, rename your full installation game folder to one that Galaxy created and try again.
bakagringo: Seriously. What's up with all this tracking?
Google tag manager and google analytics calls are done by website to gather statistics - you can block them - in the website code we detect that you're blocking it and respect that (nothing will break).

Other google things may be parts of YouTube videos and re-captcha for logging in and redeem page.

You could enable connections to to make yourself "online" for other users and to see their status (yes, we're thinking about new privacy options).

"CDN" ones are there for us to make game downloads quicker for everybody. Blocking them may break something.

Do you have questions about any other domains?