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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
Bugfixes:
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed

1.2.46 (October 2, 2018)
Changes and Improvements:
- Improved stability when installing/updating games
- Changed last known part of GOG Galaxy app from TLS 1.0 to TLS 1.2
- Added Korean and Chinese Traditional to list of languages with limited support
- [MacOS] It is no longer possible to close Galaxy Updater application window
Bugfixes:
- Fixed an issue with installations not resuming after failure (for instance due to poor network)
- Importing some games installed by older installers is fixed (eg. Crusader: No Regret™)

1.2.47 (October 22, 2018)
Changes & Improvements:
- Better Korean translations
Bugfixes:
- Fixed a bug where sometimes a blank screen would be shown to users when store / other page failed to respond
- Changed error text that shows after page fails to load to be more informative
Windows Overlay:
- Saving screenshots will work when User's home folder contains non-ASCII characters (e.g. Cyrillic)
- Other fixes for screenshots in some games (e.g. Balrum, Death's Gambit)
- Fixed scaling issues for some games (e.g. Eden)
- Fixes for OpenGL games allowing us to enable Overlay support for the following games:
- Transport Fever
- Simon the Sorcerer
- WH40k Gladius - Relics of War
- Fixes for DX 11 games allowing us to enable Overlay support for the following games:
- King Arthur II
- Fixes for DX 10 games allowing us to enable Overlay support for the following games:
- Crysis
- Anno 1404
- Two Worlds VE
- Fixes for DX 9 games allowing us to enable Overlay support for the following games:
- Treasure Adventure World

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update
Post edited May 06, 2019 by ejankowska
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takezodunmer2005: (snip)
The maddening thing is that version 1.1 worked flawlessly and for some reason, the damn program constantly freezes up and cannot even update/fully install my games without a hard re-start via process hacker/Task Manager!
(snip)
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Johny.: Bugfixes for freezes are coming in next update 1.2.7 AKA bug hunting. :) I hope it will resolve your issue.
Thanks for the reply/info...I'm eagerly waiting, also once all of galaxy's bugs are ironed out (Several versions down the line naturally) gets ironed out will we have category tagging/organization options in the future? Anything to usurp steam's dominance in the market, I'll fully support! :^)

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Greywolf234: Hi i would like to report a new bug I just experienced , using Galaxy 1.2.6 . it loads up fine but after sitting idle for a while it says its not responding and I have to ctl-alt-del and close it that way. I am using windows 8.1 and is fully updated.
I see that your working on bug fixes for freezes on next update!
Yeah, I have the same issue, they're aware of it and will hopefully have a solution via vers 1.27!
Post edited May 18, 2017 by takezodunmer2005
Hi all,

we just released GOG Galaxy 1.2.7, mostly with a bunch of stability improvements and bugfixes. You'll find the changelog in the usual spots - in the pinned post in this thread, and in the menu in top left corner of GOG Galaxy :)

Liosan
Thanks for 1.2.7... that was quick. :)

Anyway, apparently a butch of games got updates for the overlay and for some reason "Starbound" is giving me a server problem message when trying to update but the other games updated fine. Must be something on GOG's end.
Updated Galaxy to 1.2.7, but Witcher 3 isn't running any more.
witcher3 exe appears in the task manager, using one cpu core and ram usage is rising and rising. Game doesn't start

edit: game starts without galaxy
Post edited May 18, 2017 by Nebelchen123
We're experiencing issues with the Cloud Saves backend servers. You might notice some "Failed to sync storage" errors while syncing games.

All your local content is unaffected, and all changes made will be synced automatically once all issues are resolved.
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BKGaming: Anyway, apparently a butch of games got updates for the overlay
Yes, a few games received minor updates required to support the overlay.

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BKGaming: and for some reason "Starbound" is giving me a server problem message when trying to update but the other games updated fine. Must be something on GOG's end.
We've removed the broken Starbound update, so the game should install/work fine. There will be a new minor update in the coming days to fix the overlay.
Experiencing exactly the same problem as Nebelchen123. Witcher 3 just maxes out the Ram and network bandwith and doesn't start.
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Poddy30: Experiencing exactly the same problem as Nebelchen123. Witcher 3 just maxes out the Ram and network bandwith and doesn't start.
It would help us debug this issue if you would create a new issue in our bug tracker and attach your logs:
http://mantis.gog.com/bug_report_page.php
(instruction for the logs are on the bug report page)
I was already using cloud sync for Witcher 2. After update to 1.2.7 today, there is no evidence about cloud sync. Where was "Saves synced" (or something like that), now there is only "Installed". Did I lose my Cloud Sync feature ? :)
Good luck and thanks for what you created :)
Post edited May 18, 2017 by hubacek.jakub
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Poddy30: Experiencing exactly the same problem as Nebelchen123. Witcher 3 just maxes out the Ram and network bandwith and doesn't start.
I have the same problem after update to 1.2.7.
When I try to use Witcher 3 with overlay, it crashes in 1 second after launch.
If I disable the overlay, it conumes all the network bandwidth and crashes all the other network connections.
If I launch Witcher 3 without this buggy GOG Galaxy, it works perfect!

The Witcher 2 crashes after 5 minutes when launched via GOG Galaxy and all saves created in this session are missing!
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hubacek.jakub: I was already using cloud sync for Witcher 2. After update to 1.2.7 today, there is no evidence about cloud sync. Where was "Saves synced" (or something like that), now there is only "Installed". Did I lose my Cloud Sync feature ? :)
Good luck and thanks for what you created :)
My previous post about cloud saves server status was lost on the previous page, but the storage servers experienced issues today, and we've taken them offline to perform maintenance.

Cloud saves servers are now coming back online, and the system is restoring syncing functionality to all games and users, but that's an ongoing process.

In the meanwhile all your local data is available and you can play games and make new saves. The cloud backup of your data is safe, and syncing will be restored once all servers are online. All changes made locally while serves were offline will be synced automatically, without any additional user actions.
Post edited May 18, 2017 by Venom
Venom, can we please expand cloud saves to more games already? Are you guys going to do the batch release for this too? I'd love to have cloud saves for Thimbleweed Park for example.
"Universal cloud saves" gave me the impression that every game on this service would have cloud saves. Or that the Linux version of Galaxy was out and saves could transfer between that, Windows, and Mac.
Not sure if it’s important enough to open a Mantis report so I’m going to post this here.

The GalaxyComunicationService is crashing every time I start Shadow Warrior Classic Redux since I’ve updated to 1.2.7.
After that there is a little graphical glitch with the menu to select what you want to play (the main game or the expansion) but it’s possible to start the game.
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Grimlock: Not sure if it’s important enough to open a Mantis report so I’m going to post this here.

The GalaxyComunicationService is crashing every time I start Shadow Warrior Classic Redux since I’ve updated to 1.2.7.
After that there is a little graphical glitch with the menu to select what you want to play (the main game or the expansion) but it’s possible to start the game.
We'd be thankful if you'd post a bug report. :) Thank you.

About TW3 not starting from Galaxy Client for some of you - as a workaround please run the game directly from the executable. We'll investigate the issue.

To find it, you can use MORE -> Manage installation -> Show folder
Post edited May 19, 2017 by Johny.