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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window

1.2.43 (May 29, 2018)
Changes and Improvements:
- Clicking on users in the game view and Find Friends window, will now take you to their profile. (in Friends window opening chat is the default action)
- Improved download process to avoid long download time of last few percents of the game
- Right-clicking on a desktop notification dismisses it.
Bugfixes:
- Fixed database migration issues, which popped out in the last Beta release
- Fixed issue with sockets which may has caused issues with download
- Fixed a crash when trying to resolve cloud saves conflict
- GOG Galaxy will no longer crash when trying to open pdf files - instead it will open them in external browser
- Fixed an issue with Galaxy being unresponsive for a long time on startup and in a few other scenarios

1.2.44 (June 13, 2018)
Bugfixes:
- GOG Galaxy no longer crashes when it is being launched by one of game's shortcuts on the desktop and the game is not updated to the latest version
- Fixed an issue where some of MSVC exit codes were treated as failure, whilist they should be a success. Fixes recent problems with installation of Moonlighter
- Fixed an issue with Verify/repair after failed installation

1.2.45 (11 July, 2018)
Changes and Improvements:
- When hovering over mutual friends in friends suggestions - you can see the full list of mutual friends.
- GOG Galaxy will no longer treat non-zero exit codes returned from dependency installers (such as Physx, Visual C++ Redistributables) as failure (caused configuration error on installation)
Bugfixes:
- Allows users to download cloud saves backup for all games with enabled cloud saves
- GOG Galaxy will no longer be locked out from launching, if Galaxy Updater cannot launch at all
- Upon update, invalid leftovers from database will be removed. They were caused by a bug with verify/repair (which was fixed in 1.2.44)
- Running a webinstaller again will not interfere with already running installation process
- "Continue previous session" setting will correctly restore last web content (game card, forum topic etc.)
- When showing a conflict, GOG Galaxy will not show invalid date anymore (It may still happen once until conflict is resolved)
- In case when GOG Galaxy is unable to fetch ownership information about not installed game (eg. User is not logged in), Install/Buy button will be disabled, instead of showing spinner infinitely. Play button is always enabled, when game is installed

1.2.46 (October 2, 2018)
Changes and Improvements:
- Improved stability when installing/updating games
- Changed last known part of GOG Galaxy app from TLS 1.0 to TLS 1.2
- Added Korean and Chinese Traditional to list of languages with limited support
- [MacOS] It is no longer possible to close Galaxy Updater application window
Bugfixes:
- Fixed an issue with installations not resuming after failure (for instance due to poor network)
- Importing some games installed by older installers is fixed (eg. Crusader: No Regret™)

1.2.47 (October 22, 2018)
Changes & Improvements:
- Better Korean translations
Bugfixes:
- Fixed a bug where sometimes a blank screen would be shown to users when store / other page failed to respond
- Changed error text that shows after page fails to load to be more informative
Windows Overlay:
- Saving screenshots will work when User's home folder contains non-ASCII characters (e.g. Cyrillic)
- Other fixes for screenshots in some games (e.g. Balrum, Death's Gambit)
- Fixed scaling issues for some games (e.g. Eden)
- Fixes for OpenGL games allowing us to enable Overlay support for the following games:
- Transport Fever
- Simon the Sorcerer
- WH40k Gladius - Relics of War
- Fixes for DX 11 games allowing us to enable Overlay support for the following games:
- King Arthur II
- Fixes for DX 10 games allowing us to enable Overlay support for the following games:
- Crysis
- Anno 1404
- Two Worlds VE
- Fixes for DX 9 games allowing us to enable Overlay support for the following games:
- Treasure Adventure World

1.2.49 (November 29, 2018)
- [Windows] Updater now requires administrator privileges to perform update of GOG Galaxy
- [Windows] Security of directories containing GOG Galaxy files has been improved
- [Windows] Updated Code Signing Certificate
- [Windows] Crash reporter has been added to Galaxy Communication Service
Bugfixes:
- Prevented several potential causes of "broken" games, where only way out was reinstalling
- [MacOS] Fixed a crash on shutdown when fatal error was shown

1.2.50 (December 13, 2018)
Changes & Improvements:
- Speed up startup time
- [MacOS] Strengthen up connection security with ClientService
Bugfixes:
- Fixed "disk access problem" when installing games, occuring mostly on fresh installation of GOG Galaxy
- Fixed a rare occurrence of a game update resulting in displaying "unknown game version"

1.2.51 (December 20, 2018)
- Improved Korean translations
- Fixed connection to notifications pusher in GOG Galaxy SDK

1.2.54 (March 14, 2019)
Changes and Improvements:
- Updated Chromium version to 71:
- Better performance
- Fixes playing Twitch videos on profiles
- Fixes playing Wistia videos
- Security fixes in the game installation process
- Security fixes in GOG Galaxy update process
- GOG Galaxy Updater should perform better under poor network conditions
Bugfixes:
- [macOS] Fixed passing multiple commandline arguments to games
- [macOS] Multiple "friend online" notifications will no longer appear when system wakes up
- Dates are now properly displayed in cloud saves conflict window

1.2.55 (April 17, 2019)
- Hotfix for unintentional opening of Facebook link after entering Forum

1.2.56 (May 06, 2019)
Bugfixes:
- [Windows] GOG Galaxy will fix the path to its internal services, if it finds it is wrong
- Updating of games' local dependencies (e.g. Dosbox) will be handled correctly
- Unexpected files in games' directories will no longer cause failure of games’ update

1.2.57 (June 12, 2019)
Changes and Improvements:
- Minor download speed optimizations
- Changes in PayPal payment flow
Bugfixes:
- Fixed rare crash occurence when reordering games' updates and installations
- GOG Galaxy will correctly reconnect to GOG services after long time of no internet connection
Post edited June 12, 2019 by TheTomasz
There are two features i think GOG should implement.

1. Sort size of games in library

2. Have a agree/not agreeing ratio score next to the reviews.
I would like it if achievements worked properly.
I am playing Darksiders 3 right now and i got 1 achievements but the another one shortly after that did not unlock.

How is this still a thing after like 3 years?

My friend already played through the game and only has 2 unlocked...

Edit:
After patch 1.1 they work so this was actually a bug in the game itself.
Post edited December 04, 2018 by Loose_Control
Just a question.
Yesterday my client showed a prompt for an update, the changelog for the 1.2.49 says that it is a beta and I don't have the setting to participate on betas marked.

Is it the 1.2.49 actually a beta or it's a typo in the changelog?
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Grimlock: Just a question.
Yesterday my client showed a prompt for an update, the changelog for the 1.2.49 says that it is a beta and I don't have the setting to participate on betas marked.

Is it the 1.2.49 actually a beta or it's a typo in the changelog?
It's not a BETA release according to the official changelog:
Attachments:
Ok I see, thanks.

Then the chagelog here should be edited to avoid confusions.

1.2.49 Beta (November 29, 2018)
- Minor fix to permissions of one of GOG Galaxy configuration files
Please add an option for the Galaxy client application to close/exit when the user clicks the standard red X button in the top right corner of the application's window, rather than having it minimize to the System Tray where the user then has to go manually right click on its icon and select Exit from the pop-up menu. This kind of non-standard (for Windows, at least) behavior is annoying at best, and at worst feels sneaky and underhanded, leaving me to wonder what else the developer is trying to get away with while hoping the user doesn't notice.
any chance that GOG Galaxy on Mac can support multiple user sessions? tbh this is ridicules and annoying.
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fxds67: Please add an option for the Galaxy client application to close/exit when the user clicks the standard red X button in the top right corner of the application's window, rather than having it minimize to the System Tray where the user then has to go manually right click on its icon and select Exit from the pop-up menu. This kind of non-standard (for Windows, at least) behavior is annoying at best, and at worst feels sneaky and underhanded, leaving me to wonder what else the developer is trying to get away with while hoping the user doesn't notice.
I would also like this "function" as well. I don't think there is a conspiracy with trying to keep Galaxy open without the user's knowledge, but it is annoying and is not standard windows behavior in its current form.
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fxds67: Please add an option for the Galaxy client application to close/exit when the user clicks the standard red X button in the top right corner of the application's window, rather than having it minimize to the System Tray where the user then has to go manually right click on its icon and select Exit from the pop-up menu. This kind of non-standard (for Windows, at least) behavior is annoying at best, and at worst feels sneaky and underhanded, leaving me to wonder what else the developer is trying to get away with while hoping the user doesn't notice.
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invenio: I would also like this "function" as well. I don't think there is a conspiracy with trying to keep Galaxy open without the user's knowledge, but it is annoying and is not standard windows behavior in its current form.
Same here. Being able to have a setting where I can choose between the current behavior and Galaxy actually closing upon clicking the close button would be really appreciated. If this were combined with the Galaxy tray icon not only opening the window when you click the icon but also minimizing it again when the window is already open, this would be truly great.
The 1.2.49 update I got the other day takes several minutes to start, and it's installed on an SSD.
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Loose_Control: I would like it if achievements worked properly.
I am playing Darksiders 3 right now and i got 1 achievements but the another one shortly after that did not unlock.

How is this still a thing after like 3 years?

My friend already played through the game and only has 2 unlocked...
Achievements haven't worked for me at all recently. I played Tyranny at release, which was the first Galaxy game I played that supported achievements, and they worked then. Something changed between then and this year because I haven't gotten a single achievement on any game that supports them. I submitted a support ticket about it, and after the usual re-install replies, they said they can't help and would forward it to the Galaxy dev team. That was 4 months ago and I have not heard anything since.
Post edited December 01, 2018 by Mean.Jim
Every goddamn time I open Steam it needs an update. Today I opened GOG which I had for about 2-3 years now and it had to be updated. I think it was the secon or third time that happened.

Thank you for your great product and keep the good Games coming!
Is there any reason why the Galaxy Client takes almost a minute to fully launch? Apparently I'm not the only one with this issue, I have a big library, 300+ games I thought that was the issue, but other people with smaller libraries have them too, the game is running on an SSD and it is painfully slow to start, I don't know if there is any program that is making the startup slower, like an updater or something, are you planning any fixes to accelerate the loading of the client? Thanks!
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cristhianfs: Is there any reason why the Galaxy Client takes almost a minute to fully launch? Apparently I'm not the only one with this issue, I have a big library, 300+ games I thought that was the issue, but other people with smaller libraries have them too, the game is running on an SSD and it is painfully slow to start, I don't know if there is any program that is making the startup slower, like an updater or something, are you planning any fixes to accelerate the loading of the client? Thanks!
This is something I was investigating too... I don't have many games installed, but it was faster than my browser some time ago, and now it's slower than STEAM...

I see there are no options in settings to clear the cache, maybe could be the issue ?

In the appdata folder there are a lot of files for caching purposes, but I'm not sure which are required for the client and the ones used just for web browsing purposes.
If I recall correctly the Galaxy client doesn't have it's own web browser/HTML rendering code built in but instead uses the web browser service calls Windows makes available to all applications, which in turn uses a callable version of Internet Explorer which then appears to be embedded in the calling application. Windows 10 may use Edge instead of IE, I don't know. So if Galaxy is launching slowly on your computer you may want to use the search engine of your choice to look for "how to speed up IE on Windows 7" or "Edge launching slowly on Windows 10" or something similar. No idea whether that'll help or not but it's worth a shot.
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fxds67: If I recall correctly the Galaxy client doesn't have it's own web browser/HTML rendering code built in but instead uses the web browser service calls Windows makes available to all applications, which in turn uses a callable version of Internet Explorer which then appears to be embedded in the calling application. Windows 10 may use Edge instead of
You are mistaken. Galaxy uses CEF (Chromium Embedded Framework) so it does have its own browser code.