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Update 1.2 brings Universal Cloud Saves, the option to fully customize the Client to your needs, and much more!



NOTICE: The update is now live for everyone. Make sure to check it out and tell us what you think!



GOG Galaxy, our gamer-friendly Client, is coming out of beta with a major new update that greatly improves and enriches the user experience by introducing many long-awaited features. Let's take a closer look at some of them:

The highlight of Update 1.2 is, of course, the Universal Cloud Saves. This new feature makes it possible to add cloud saving functionality not only to new games but also to titles that never offered cloud saving before. Thanks to this, excellent games like Planescape: Torment, Heroes of Might & Magic® III, or Vampire®: the Masquerade - Bloodlines gain the benefits of saves syncing and cloud backup for the first time ever. Of course, if you prefer to keep your precious saves close at hand, your data is still saved locally for you to use, while GOG Galaxy also lets you download a backup of your saves at any time.

This huge Update introduces the option to customize the Client to your needs by selecting which features you want to use. In addition, there is a brand new hibernate mode that cuts down on Client CPU usage while playing a game and saves resources as well as battery life when idling in the background. We also went through the GOG Galaxy community wishlist and packed Update 1.2 with some of the most-requested features, including bandwidth limiting and scheduling, FPS counter, screenshot capturing, a sleek in-game overlay, achievement rarity, desktop and in-game notifications system, a new chat, and more!


The GOG Galaxy Update 1.2 is now available for all users. To download GOG Galaxy or see what’s new and improved visit <span class="bold">GOG.com/Galaxy</span>.
If you run into any issues, feel free to submit them <span class="bold">here</span>.
Awesome!


EDIT:

but now my witcher 3 is cutting like a knife and I believe it's due to the galaxy overlay. Rolling back to previous version for now.
Post edited March 22, 2017 by Marang88
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skeletonbow: [..] download our backups to a separate hard disk [..] current unconfigurable download location [..]
Uh oh..
Post edited March 22, 2017 by phaolo
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Another vote for a Linux version. o/
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Impaler26: Can you now turn off the auto-update for your installed games?
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MarkoH01: Yes and no. You already could set the auto update feature for every game seperately. Now you can do this or turn off auto update completely. If you deactivate the auto update checkbox there is no way to activate it for specific games.
And can you deactivate auto update outside of Galaxy client?
By editing some file with Notepad++ or something?
I hate that feature so much, I'd prefer not risking it messing up lightweight games like Terraria, by downloading and applying changes to it, before I could find the option in the client menu.
It's stupid that it's not deactivated by default! -_-
Post edited March 22, 2017 by almabrds
high rated
Yay, out of beta!

Will you finally keep your promise to document the Galaxy API now so that people can start to implement (open-source) Linux support?
A good thing would be support for non-gog games. I use wineskin to port some gog games to mac but I'm not able to use gog galaxy just as a launcher.
| Now these points of data
| make a beautiful line.
| And we’re out of beta.
| we’re releasing on time.
| So I’m GLaD. I got burned.
| Think of all the things we learned
| For the people who are
| still alive

https://www.youtube.com/watch?v=Y6ljFaKRTrI
Finally now I don't have to tear the hair out of my head on restarting a game because the game saves weren't carried over...Ok I could of put it on a flash drive but since I have been using cloud saves for my PC and consoles for a while I'm glad this is now in.
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I'm pretty sure the Linux community will gladly help implement the Linux client if only GOG allows us to do so. So all I'm hoping for is for GOG to finally open source the client or at least make it licensed such that Linux users would be able to work even without the original source. Or it could be a "restrictive license that releases the code but the only allowed use of the code would be for the purpose of developing a Linux client (and possibly a few other things like reporting bugs and suggesting patches". There's plenty of ways they could solve the problem, and I'm 99% sure that any of them would be better than what is happening right now.

And just to remind people why this is important:
Linux users may be a mere 2% of the computerized population (I'm approximating based on various researches and personal experience), but they are very much nerds, geeks and gamers, and they have money and willingness to spend it on games. Piracy is rarer amongst Linux users than amongst Windows users. And overall, based on my observations up to 10% of the money spent online on games could be coming from Linux users. Amongst the GOG player community, it could be even more.

So it's more money than some economists (and layfolk) may think. Although keep in mind, I'm also counting people who use both Windows and Linux as "linux users". Many of these people use Windows for gaming, even though they'd prefer to game on Linux, so in various statistics they may count as "windows gamers" even though I do count them as "linux gamers".

And while I think it's unlikely that the Linux community will grow much thanks to the development of Linux... I think it much more likely that it will grow thanks to the hostile policy of Microsoft and Apple, who appear to make many mistakes and purposeful actions that make people look for alternatives. And if Microsoft tries to push for Windows Store to be the only source of Windows gaming... then GOG needs to REALLY shift their focus to Linux.

Just sain'.
Post edited March 23, 2017 by Xinef
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skeletonbow: When will we be able to download our backups to a separate hard disk that has space on it as we did in Galaxy 1.1, instead of into every individual game install folder?
This is an odd change, especially given that it means someone had to remove an existing feature to accomplish it. I certainly hope the separate download location makes a rapid return because it's going to be a real pain to set up symlinks in every game's folder so that the files go to the right place (especially considering that I'm on Windows).

Not that I'm actually going to do that but it's the next best work around which doesn't require manually moving the installer/extras backup files to my NAS.
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Xinef: I'm pretty sure the Linux community will gladly help implement the Linux client if only GOG allows us to do so. So all I'm hoping for is for GOG to finally open source the client or at least make it licensed such that Linux users would be able to work even without the original source.
It's been asked about before and I'm pretty sure we had a blue statement that the client's source will not be released. Sucks.

And overall, based on my observations up to 10% of the money spent online on games could be coming from Linux users. Amongst the GOG player community, it could be even more.
No numbers to back it up but I support the notion. If only because the people who care about their digital freedoms tend to turn towards Linux (or the BSDs), and the same people are of course for DRM-free. So, naturally, I'd expect them to turn to GOG for gaming. Too bad it is very difficult for me to recommend GOG for a Linux user when so many games here do not come with the Linux builds that are available elsewhere...
Post edited March 23, 2017 by clarry
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clarry: It's been asked about before and I'm pretty sure we had a blue statement that the client's source will not be released. Sucks.
I don't remember that (can you find a reference?), but I do know they said they'll document Galaxy (protocol / API), once it will become stable, to allow open implementations. So now is the time.
Post edited March 23, 2017 by shmerl
high rated
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clarry: Too bad it is very difficult for me to recommend GOG for a Linux user when so many games here do not come with the Linux builds that are available elsewhere...
Personally, as of the past few years I only buy games on GOG, Humble Bundle, and directly from developers. I may have bought one or two games on Steam, but only because they were Steam-only games. And it was during holiday sales, so I don't feel so bad about spending a few dollars on games with DRM.

On GOG, I buy mostly Linux games, games that have good rankings on WineHQ, or games that are so heavily discounted, I don't mind paying $1 for a windows-only game. If I ever decide to play it, I'll find a way, but it's mostly a case of "buy when cheap, play much later, if ever" games.

On Humble Bundle, I buy Linux and Android games. If they're DRM free, I use the default split (I think it's something like 80% developers, 10% charity, 10% humble tip). If they're Steam-only games, I give all to charity as a way of saying "I boycott developers who refuse to make DRM-free games. And a middle finger to Humble Bundle for no longer pushing for DRM-free(dom)". Also, I'm worried about Humble Bundle's choice of charities, many of these address first-world problems. And I remember at least once I couldn't choose a different charity than the default ones, so I simply passed without buying.

So, overall, I still think GOG is the best gaming store around, and it is definitely helpful to pure-Linux gamers. And I do recommend it to friends and I've tried a few times to convince people to avoid Steam because of the DRM, but not much success there - as usual, you can only convince people who aren't satisfied with what they're using.

Although I have to add, I once had a conversation with someone who was into different genres than I (I'm mostly into strategies, sandboxes, and indie games, he was mostly into AAA RPGs), and we found out that while 95% of the games I ever wanted to play either work on Linux natively, or work through wine, in his case it was closer to 30%. So it probably heavily depends on the persons favorite genres and stuff. And people who prefer AAA over indie may have it hard too.
Post edited March 23, 2017 by Xinef
Great news, GOG, and congratulations! Just one question - where are the screenshots saved? Can they be viewed?
In short - when we get a online profile page to show off to others? :P
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almabrds: And can you deactivate auto update outside of Galaxy client?
By editing some file with Notepad++ or something?
I hate that feature so much, I'd prefer not risking it messing up lightweight games like Terraria, by downloading and applying changes to it, before I could find the option in the client menu.
It's stupid that it's not deactivated by default! -_-
Here you go:

C:\Users\...\AppData\Local\GOG.com\Galaxy\Configuration

There's a config.json file with a property for "featureAutoUpdateGames" which should be set to false.