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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

Changelog 1.1.26 (December 23rd, 2016, Preview only)
Changes:
• Introduced new downloading mechanism

Changelog 1.1.27 (January 26th, 2017, Preview)
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.27 (January 31th, 2017)
Changes:
• Introduced new downloading mechanism
Bugfixes:
• Aborting or pausing downloads will be smoother (They will stop faster)
• Pausing downloads will no longer cause memory usage to go super high

Changelog 1.1.28 (March 10th, 2017)
Changes / Improvements:
- Better support for differential patches. They are now seperate depending on game's language and system bitness
- Italian & Japanese partial support + more Spanish translations
- Improved checking for new available updates of the games
- We'll sort available DLCs alphabetically
Bugfixes:
- Fixed a crash when Galaxy doesn't have permissions to the logs directory
- Fixed showing empty grey page after a while of inactivity
- Fixed infinite spinner after going to support page
- Fixed displaying of prices in cart when they were over 999 (Bug caused by a comma in the price)
- MacOS: Popup windows (for example chat) will no longer open as a tab but as a separate window instead
- MacOS: Fixed memory leak (~30MB upon GOG Galaxy launch)
- MacOS: Fixed memory leak while playing a game

Changelog 1.1.29 (March 14nd, 2017)
Changes:
- Changes in downloading mechanism, which allows for better control over download's flow
Bugfixes:
- Fixed displaying progress of differential patches (It did not display the "Extracting" status)

Changelog 1.1.30 (March 16th, 2017)
Bugfixes:
- Fixed a crash within games downloading mechanism

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games

Changelog 1.2.0 (March 22nd, 2017)
Changes and improvements:
- Cloud saves backup and syncing (supported games only)
- Screenshot capture with F12 (supported games only)
- In-game overlay with FPS counter and notifications (supported games only)
- Greatly improved chat, also in overlay
- Ability to enable or disable achievements, game time tracking, auto-updating games and more
- Desktop and in-game notifications system
- Ability to set bandwidth limit and scheduler
- New settings window
- Rarity information in achievements
- Abort button next to installation status
- Only one Galaxy Updater window will be shown in most cases
- GOG Galaxy updates will be downloaded in the background
- Games are now downloaded directly to their install directory, instead of a temporary location
- Galaxy changelog is displayed in Galaxy

Bugfixes:
- Fixed game time tracking issues
- Initial size of Galaxy Client window will respect Windows scaling
- Improved Windows 10 Galaxy tray icon
- Fixed a bug which caused Galaxy to redownload whole data in case of a failure of installation/update
- Thumbnail highlighting in media gallery now works properly
- Decreased client's network and CPU usage (especially for a lot of games)
- MacOS: Fixed situation when Galaxy Client could downloading due to App Nap
- MacOS: Fixed crash when logging out with "New post" popup open
- MacOS: Fixed game processes not being properly cleaned up after exiting
Post edited 3 hours ago by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.
Attachments:
Post edited October 19, 2016 by TheTomasz
Ok so... bring back the feature where I can download backups and extras to another location please.
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skeletonbow: As a few people have mentioned, Galaxy 1.1 let you configure 3 separate directories in settings, however 1.2 only lets you choose where you install your games to but not where you download them or use for temp storage.

This has made it impossible for me to use Galaxy to download because I don't know where it is trying to download to for starters, and my normal download area has space but wherever Galaxy is trying to save to not only does not have space, but it wont get any space either so I'm locked out of downloading updated game installers using Galaxy now until I figure it out.

Do we have to use Windows junction points to force it to put things where we want it now, or is this just an oversight that will be fixed in a future update hopefully? If the former, where is Galaxy downloading things to?
From the changelog:
- Games are now downloaded directly to their install directory, instead of a temporary location

So that one location is used for everything now.
Repeating this here from the other thread, so people can find it more easily:

Ugh...... I figured out where game backups get downloaded to.... <facepalm>

Nobody's going to like this....

In Galaxy 1.1, I had it configured to:

E:\GOG Games (Install games here)
F:\Games\GOG Galaxy Downloads\TEMP (temp download folder for in-progress downloads)
F:\Games\GOG Galaxy Downloads\ (completed downloads)

My game backup drive is for archival - F:
My game installation drive is for game installation and playing the games - E:


In Galaxy 1.2, it kept my configuration of "E:\GOG Games" for game installation. Thanks for that.

It blew away the configuration of where games are downloaded to and no longer uses the directories where I told it to put my downloads. There is no visible way to configure it anywhere including the Windows registry nor an INI file. So where does it put the downloads?

Scattered all over your game INSTALLATION drive, with each game's downloads going into a subfolder where the game would normally get installed to if you installed it with Galaxy, thus intermixing the concept of game "installation" with the concept of game "downloading and archival for backup purposes".

I don't know what to say. This is ridiculous and a big major let down. The new client has great new features and looks much prettier and I'm excited about that stuff, but I've been using Galaxy for downloading all my game backups for 2 years now roughly and it has worked mostly rather good, but if there is no way to configure the download directory and that is a permanent decision, then I'm very sad that it is going to be useless to me. :(

I do not have the space on E: to download all my backups to, nor do I want my backups intermixed with my installed games themselves, that makes no logical sense whatsoever.

It is IMHO like configuring your web browser, torrent client, whatever to download all of your random files online into:

C:\Windows\System32

um, no.

So there are a half dozen or more game updates today and no way to download them with Galaxy as it insists on downloading to the installation drive.

<massive sigh>

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Michiduta: From the changelog:
- Games are now downloaded directly to their install directory, instead of a temporary location

So that one location is used for everything now.
Which is completely unacceptable.
Post edited 5 hours ago by skeletonbow
I agree that for archiving purposes and in regards to the extras, it is a bad decision which makes no sense when the previously defined 3 folder system worked fine.

But, maybe they want a system where the games are just downloaded as is and can be run without requiring extraction/installation. In that scenario it would be pointless to have multiple directories since it would just mean duplicate data.

But hey, who knows what they were thinking, right? :-)
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skeletonbow: snip
Eh I'm 50/50 on it. I do think you should be able to configure this either globally or on a game by game basis. But I actually don't mind having stuff actually in the game's installation's folder it belongs too. Makes it a bit easy to find since Galaxy has a button to show the installation folder.

I assume by it no longer using the temp folder, this means Galaxy no longer needs to download a game to a separate temp folder and then move it to the installation directory by extracting it. Which to me is a good thing or am I wrong about that?
Post edited 4 hours ago by BKGaming
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BKGaming: Eh I'm 50/50 on it. I do think you should be able to configure this either globally or on a game by game basis. But I actually don't mind having stuff actually in the game's installation's folder it belongs too. Makes it a bit easy to find since Galaxy has a button to show the installation folder.

I assume by it no longer using the temp folder, this means Galaxy no longer needs to download a game to a separate temp folder and then move it to the installation directory by extracting it. Which to me is a good thing or am I wrong about that?
It drives me nuts when perfectly good working software features and configurability just vanish from a new version of a program, replaced with nothing that meets the needs of the person who formerly relied upon it. I don't want to have to pray every time I update something that core aspects of what I use the software for have been ripped out.

I love everything else about the new client, but downloading is an absolute mission critical core feature for me and without it, I'm back to GOG Downloader like everyone else that can't use Galaxy. If that's the way it has to be, so be it, but my rampant enthusiasm for Galaxy is going to wane somewhat in the process.

Time to go help reverse engineer the protocol perhaps.... where's that debugger...
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skeletonbow: snip
Yea I could see how it could be a problem for those who want to keep backups on a different drive, nobody wants to have to manually copy every backup over.

For me though, I stopped keeping backups because it's way to much bandwidth and trouble keeping up with it. I think the better option is to finally add a real backup solution.

One that allow us to backup game files downloaded by Galaxy within Galaxy by packaging them into a zip (with install scripts) or an actual installer and allowing us to specify where those backups should be kept... similar to Steam.
Post edited 4 hours ago by BKGaming
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skeletonbow: I don't want to have to pray every time I update something that core aspects of what I use the software for have been ripped out.
Basically my same feelings about every Firefox or Android app update XD
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Sniskerbobberton: Haha, you were right!
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TheTomasz: I honestly don't know where i got this 22 from, but it seems we liked it a lot :)
Thanks for releasing 1.2, really appreciate the hard work you guys put into Galaxy and GOG! :D
I'm sure this has been stated already, but since it cannot be overstated enough:

Don't make the rookie mistake of making the overlay hotkey the same as Steam!
Great update, GOG.

For those having problems with there backup solutions not going where they choose, there is a work around. You can create a symbolic link to your preferred location using an administrator elevated command prompt.

You will need to delete the !Downloads folder in C:\Program FIles (x86)\GOG Galaxy\Games and creating a TEMP folder in your prefered location before proceeding.

Open as Administrator cmd.exe and type the following ( please make appropriate changes for your system ):
If you want your game downloads to use another storage device
mklink /D "C:\Program Files (x86)\GOG Galaxy\Games\!Downloads" "F:\Games\GOG Galaxy Downloads\TEMP"
If you want to make a backup or store goodies onto another storage device, use the following
mklink /D "C:\Program Files (x86)\GOG Galaxy\Games\GAME DIRECTORY\!Downloads" "F:\Games\GOG Galaxy Downloads\"
mklink /D "C:\Program Files (x86)\GOG Galaxy\Games\GAME DIRECTORY\!Temp" "F:\Games\GOG Galaxy Downloads\TEMP"

The !Temp folder will delete after backup, so having to create the symbolic link for backups is a little less convinient.

Hope that helps.

EDIT:
This also works for the !Cloud Sync Backup directory found in the games !Downloads directory.
Post edited 2 hours ago by kittehoverlord
My Witcher 3 saves catalog is about 2.8 GB. I don't need 99% od those saves, but I don't care about it (I don't desperately need additional disk space). Because of 2.8 GB of saves it took about 50 minutes between pressing Play button for Witcher 3 in Gog Galaxy 1.2.0 and Witcher 3 starting/running. It is because for 50 minutes cloud saves for Witcher 3 were synchronizing (saves were being uploaded to GOG Galaxy servers with almost all my upload bandwidth used). I wonder how much time it would take to synchronize for people with really slow internet connection?
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Uroboros797: My Witcher 3 saves catalog is about 2.8 GB.
Holy smokes.
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medium.jpg (9 Kb)
God I'm loving this beta.