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!!! PLEASE READ BEFORE POSTING !!!

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (see below)

Where can I find Galaxy logs on my computer?
On Windows 7 or later: C:\ProgramData\GOG.com\Galaxy\Logs
On Mac OS X: /Users/Shared/GOG.com/Galaxy/Logs

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- throttling max download speed is not yet possible
- notifications related to incoming chat messages and friend requests does not always disappear instantly when consumed and may require reloading Store page
- games imported from existing installations will auto-update once, even if updating is disabled
- Moving Galaxy from /Applications on Mac OS X will stop the app from working
- Galaxy cannot be launched by other users on the same computer
Post edited October 03, 2016 by Liosan
high rated
Hi Everyone,

Below you can find the changelog of GOG Galaxy.

Changelog 1.1.12 (July 4th, 2016 update):
Improvements:
• Improved showing versions of patches and installers on backup download page
• Added a drive letter to the message about not sufficient disk space for game's installation
• Improved behavior when redeeming the games through Galaxy
• We've decided not to close the Login Panel when you click outside of it

Bugfixes:
• Client should no longer (occasionally) crash during launching the games
• Galaxy won't crash anymore if it gets "held up" by a security software for too long time.
• Galaxy will properly remove the logs if there are more than ten:)
• Better handling of games after the installation fails (It won't stay in game's list and won't be able to be "Uninstalled")
• DLCs installed by GOG.com external installers will properly add DLC to game and won't try to redownload it
• Verify/Repair should no longer be disabled (in case of Unknown Game Version Status it was) on installed games with automatic updates enabled
• The "Friends" window of Galaxy now has a minimum size
• Galaxy will no longer freeze for 90 seconds when it couldn't find the game's executable in game's directory
• Windows: Fixed window contents not refreshing during resize
• OSX: Galaxy will properly import games which are not bundled into Application (.app)

Changelog 1.1.13 (August 24th, 2016 update):
Improvements / Changes:
• Redistributables (eg. directX) for games will be now installed only once. Verify/Repair will also install/reinstall them as part of repairing procedure
• Galaxy should use less RAM and CPU while being in tray or when game is launched through it
• Introducing new update mechanism which will result in smaller download and faster patching progress (currently only for some games)
• Removed spell check from input fields
• Added a new section on Library's game page. Now you can see your friends' achievements progress and gameplay time
• Added links to store, forum and support in the "More" menu on Library's game page
• To improve performance of Galaxy, Youtube on Library's game page will load only on demand (after click)
• Youtube on Library's game page will now open in Galaxy fullscreen by default
• Changed top menu behavior to be less intrusive - right-side icons are clickable, left-side menus do not show big dropdowns when moving the mouse around accidentally
• Game installation screen will warn if there is not enough disk space at the selected location
• Galaxy will now show a warning when trying to install game in a potentially incompatible path. (This goes mostly for old games)
• Galaxy should no longer start game updates, while you are playing a game
• Sidebar search filtering is now more consistent with www.gog.com search rules
• Improved client UI reaction speed (also when resizing)
• Upgraded Chromium (our web rendering engine) to newer version
• We'll be calling extra downloads "Backup and Goodies"! from now on:)
• Installation screen shows download size and required disk space separately
• Paths on installation screen will be shortened in the middle of path, instead of at the end
• Games waiting for release will show release date (if available) instead of "not compatible"
• Improved browsing history
• Improved loading of store and library - you can see the contents faster (1-2 seconds)

Bugfixes:
• Fixed bug where some links were opened in Galaxy instead of external browser
• Slightly improved updating mechanism, it should fail less:)
• Fixed bug which opens spotify in Galaxy when going to certain news
• Fixed bug with being unable to rollback to older versions of Witcher 3
• Galaxy won't freeze when trying to launch a game with a broken executable
• Fixed an UI bug with scrollbars on "Search for friends" window
• Fixed some cases where games or game installers wouldn't launch due to UAC policy
• In the shopping cart - for some countries and currencies (like PLN) currency symbol is now on the right
• [Windows] Fixed rendering of fonts
• [Windows] Tray icon will now reappear after explorer.exe crashes
• Galaxy will now display 1 MB = 1024*1024 bytes on Windows, and 1 MB = 1000*1000 bytes on OSX to be consistent with operating system
• When using other than English language in the client - backups & goodies (installers downloads) default choice is the client language, or English if not available
• Fixed showing unwanted decimal point on some of the currencies

Changelog 1.1.14 (August 29th, 2016 hotfix):
• Fix for small bug in new updating mechanism introduced in 1.1.13, which prevented it from starting in certain situations

Changelog 1.1.15 (September 7th, 2016):
Changes / Improvements:
• Added Wallet button in dropdown menu under user's avatar
• Performance improvements on UI speed and a little on CPU usage
• Enabled copying text in Galaxy forums
• History will now remember only the 100 most recent pages in history
Bugfixes:
• Fix for "Disk access problem" bug, which broke installation and updates of games. (Bug happened on Windows only, but general mechanism is better on OS X as well)
• Fix for Verify/Repair, which did not work in some scenarios (The above bug for example)
• Fix for "Server problem" while downloading backup installers or other goodies. They will now work, even if temporary download folder is same as destination folder
• Fixed situations in which Store page sometimes did not load properly after waking up computer

Changelog 1.1.16 (September 19th, 2016):
Improvements:
• Galaxy now supports H.264 codecs
• Much better handling of paying using third party processors (PayPal, paysafecard etc.)
• Friends and chat window now scale with the system scaling factor
• New and prettier GOG Eula will be used in games
• Better handling of loading timeouts

Bugfixes:
• "INSTALLED" label will appear all pages of the library now
• Fixed a bug with game time tracking for some games. Galaxy will now register more than one minute:)
• Fixed a bug in which Galaxy in rare cases could not be able to update the game (bug rather existed in rollbacks)
• Galaxy will no longer show a little bit of bare code upon launching
• Fixed blurred images in sidebar expanded list mode

Changelog 1.1.17(hotfix September 20th, 2016):
• Fixed crashes and 'Disk Access Problem' caused by updating Galaxy from 1.1.12 (and earlier versions) to 1.1.16

Changelog 1.1.18 (October 19th, 2016):
Improvements:
• More accurate game time tracking mechanism
• Improved mechanism showing current online status between friends

Bugfixes:
• Fixed a bug which caused Galaxy to stop tracking game time

Changelog 1.1.19 (October 25th, 2016):
Improvements:
• We have removed download size from Galaxy updater. It showed faulty data, as Galaxy Updater doesn't download > 100mb each time and only downloads differences. It will come back in nearest future, when it will show correct data:)
• The first check for game updates will be done 15s after Galaxy starts, instead of 5 minutes.
• OSX: Improved mechanism responsible for removing old files left by Galaxy updates
• OSX: Improved the way Galaxy handles installing games into protected locations like /Applications; you will receive a password prompt about a "Helper tool" installation

Bugfixes:
• Fixed "Essential components missing" error which sometimes appeared after fresh installation
• Fixed a situation where failure in Updater could lead to Galaxy not being able to launch
• Fixed self-update on OSX to properly delete leftover files
• Fixed friends window losing functionality after network loss and reconnect
• Fixed blurry Windows 10 Galaxy tray icon
• Galaxy will remember maximised window status

Changelog 1.1.20(November 2nd, 2016)
Bugfixes:
• Fixed installing XNA4 and other msi-based dependencies.
• Store page won't be reloaded twice upon logging in

Changelog: 1.1.21 (November 17th, 2016)
Improvements / changes:
• Added "with preview updates" suffix to Galaxy window title
• Small optimizations with memory and Galaxy loading time
• Small improvements with updater, it should fail less

Bugfixes:
• Fixed a bug with Galaxy refreshing pages
• Fixed occasional crashes

Changelog 1.1.22 (November 22nd, 2016)
Bugfixes:
• Galaxy will no longer freeze when downloading a game update and checking another game in library
• Galaxy should crash even less now:)

Changelog 1.1.23 (November 28th, 2016)
Bugfixes:
• Galaxy will be now able to reconnect to internet correctly, if computer was put to sleep and then woken up without (initially) Internet connection
• Downloading of games/updates should have less impact on starting other installations

Changelog 1.1.24(December 6th, 2016)
Bugfixes:
• Downloading an installer with Galaxy and using it to install the game should not result in redownloading the whole game again
• Updater should no longer report over 100% progress on download

Adjustments:
• Increased timeout for failures during sign in
• Increased timeout for "Loading Timeout"

Changelog 1.1.25 (December 20th, 2016)
Bugfixes:
• Fixed a crash when trying to install certain games (Game affected was 1979 Revolution: Black Friday).

== PREVIEW UPDATES* ===

HOW TO ENABLE PREVIEWS?
Go to your Galaxy settings and check the option to receive preview updates.

HOW TO DISABLE PREVIEW?
- Uninstall Galaxy
- Download current installer from gog.com/galaxy
- Install Galaxy
- Import your games
Post edited December 20, 2016 by TheTomasz
high rated
For everyone who has a problem with missing api-ms-crt dlls in Client's versions post 1.1.5:
Please install one of those windows update: https://support.microsoft.com/en-us/kb/2999226 https://support.microsoft.com/en-us/kb/3118401
You may need to update Windows to meet the requirements for these:
For Windows 8.1 and for Windows Server 2012: https://support.microsoft.com/en-us/kb/2919355
For Windows 7 and for Windows Server 2008 R2: https://support.microsoft.com/en-us/kb/976932

You can also try reinstalling Microsoft Visual C++ Redistributables 2015 (x86) if you meet above requirements.
Available here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

If above instructions doesn't work for you, create a separate issue on mantis.gog.com and we'll try to help you individually.

Please note that this solution only helps with the missing api-ms-crt dlls.
Attachments:
Post edited October 19, 2016 by TheTomasz
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BKGaming: Hmmm holidays are over but no new bug fix updates... 1.2 on the horizon maybe? Let's hope.

PS: Also there seems to be an issue with the blue dot triggering when updates are disabled. Prison Architect had an update this morning and even though Galaxy has been left on for the last couple of days, no blue dot triggered. Eventually I just clicked on it manually and then the blue dot triggered. Will keep an eye on this and see if it really is an issue.
1.2 will be a larger bigger impact release I believe, perhaps they're planning on holding off on releasing it until a week or so before the release of Cyberpunk 2077 to give themselves more time to flesh out the features etc.

Hard to say, but I think 1.2 is still a ways off yet. They need to work the kinks out of their cloud save infra. They haven't even marked it as "in progress" yet on the wiki but I don't believe for a second that they're not already working on it. :P
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skeletonbow: 1.2 will be a larger bigger impact release I believe, perhaps they're planning on holding off on releasing it until a week or so before the release of Cyberpunk 2077 to give themselves more time to flesh out the features etc.

Hard to say, but I think 1.2 is still a ways off yet. They need to work the kinks out of their cloud save infra. They haven't even marked it as "in progress" yet on the wiki but I don't believe for a second that they're not already working on it. :P
Nah it won't be that long off I don't think unless they have drastically changed plans... seeing as it wasn't that long ago they were claiming "one maybe two" small updates before 1.2. Every indication they have given has been that 1.2 is coming sooner rather than later. I believe getting it released before Gwent officially comes out is likely the goal, seeing as it depends heavily on the backend of Galaxy... that would be my guess.

Cyberpunk 2077 is good 1.5 - 3 years away... they would be crazy to not release 1.2 long before then. Perhaps 1.3 or 1.4 sure.
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BKGaming: Nah it won't be that long off I don't think unless they have drastically changed plans... seeing as it wasn't that long ago they were claiming "one maybe two" small updates before 1.2. Every indication they have given has been that 1.2 is coming sooner rather than later. I believe getting it released before Gwent officially comes out is likely the goal, seeing as it depends heavily on the backend of Galaxy... that would be my guess.

Cyberpunk 2077 is good 1.5 - 3 years away... they would be crazy to not release 1.2 long before then. Perhaps 1.3 or 1.4 sure.
Yes, but we're talking "GOG soon" rather than "soon" to put things into context so... :) I suspect you might be right about a coincide with Gwent.

This suggests to me that perhaps Gwent will be the first game to have cloud storage, and in-game purchases on the platform. Yeah, more speculation. I want a hero cookie if any of my various speculations turn out to be accurate when the time comes though. :P