As a meta observation, at least from where I sit, part of the issue seems to be that we've had a long string of games that have been quite complicated and with one wrinkle or another that have left people confused and/or disgruntled:
game 28: "town guard of arsonist"
game 29: flipped roles - scum alignment cop and doctor, town 2x role cop and roleblocker and a stats cop where some stats were just flavor and others were, apparently, crucial
game 30: yog's table-flipping claim party
game 31: the "crisis event" mechanic, PM issues and mod interference, ultimately aborted
game 32: no town at all (and 1 team wins a flawless victory despite never figuring out how the NK works)
We wrapped up the year with the very quick lovers' game, and the blink-of-any-eye roulette game, but we haven't really had a meaningful return to "normal" at least in my tenure here, and we tend to rush on from one game to the next without really pausing for breath. Perhaps we've had too much palate-cleansing, and not enough meat and potatoes?
There are also a few players a bit on edge for any number of reasons (RL, vast play-style differences, inter-personal squabbles), and if you include the roulette game we've had a player mod-killed each of the past two games.
Just my own observations. Others will certainly disagree.
Post edited January 22, 2016 by bler144