maestroruffy: The advantage of the lottery ...
AlexTerranova: It is not a dispute, whether first-come-first-served is better, than random distribution. It has been discussed here multiple times already.
The matter of fact is, that lottery is not an acceptable option for a group of eligible community members, so they are excluded from starred section of giveaway entirely.
maestroruffy: some people will have more opportunities to have good games
AlexTerranova: In exchange for a full-year cool-down. When they use this opportunity, they will not be able to ask for a non-daggered game for a very long time.
maestroruffy: I may not want the game if it’s 6 month cool-down
AlexTerranova: That is the point. People will use this option only for games, which they want that much.
maestroruffy: If I ask for a starred game and I’m the only one, will I have 6 - 12 months or 3 month ?
AlexTerranova: If you write "I would like enter a draw for ...", the game will be a subject to a random distribution. If you "win a lottery", the cool-down will be 3 months.
If you write "I would like to take ... without a draw", you will secure the game for yourself. The cool-down will be 6 - 12 months.
maestroruffy: what happens if somebody else wants that game as well?
AlexTerranova: If somebody has already expressed their desire to enter the draw, it will be distributed on a random basis ( as it is now ).
If nobody has entered a draw yet, then any eligible user can secure the game in first-come-first-served manner, if they wish. Once the game is secured for a particular user, it is no longer available for anyone else.
Demand-pull inflation makes sense: too much demand chasing too little supply.
But built-in inflation is sneakier: folks jack up wage demands expecting price hikes, companies pass on the costs, and boom, you're stuck in a vicious spiral.
Say BenKii greenlights your idea (pay a 12-month cooldown to skip the raffle dice roll). What's stopping the next guy from pitching a straight-up bidding war? Or raffle fans banding together, each tossing in a +1 month cooldown to buy the right to keep it going? Peanuts for two players, but we've seen 10+ person raffles plenty. Twelve folks chipping in matches your 12-month penalty just to roll the dice (plus the winner's cooldown on top). And that's before fancier schemes pile on.
You see where this is headed, right? Death by a thousand fair tweaks.
Giveaways aren't about feeding every whim. They'd flop hard trying. They're for sharing what's available, first-come or fair raffle, no favorites.
Food for thought: If you're game for a 12-month cooldown, why not clock a couple extra hours and just buy the game yourself to satisfy such a huge crave?