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Entering a new year is like leveling up in a game – new adventures and challenges await, which you approach with all previously gained skills. This is a moment that drives us, and today we’d like to give you a general overview of what is to come this year on GOG, but without spoilers – no one likes those.

2021 went with many exciting activities on GOG as well as – let’s be open about it – with some hard knocks. All of those events allow us to gain more experience, learn from our successes and mistakes and grow in our constant pursuit of delivering you the best gamer-centric platform – with a selection of exceptional games, from timeless classics to new releases, and respect for ownership. This approach won’t change this year either, and we’d like to let you know about two areas that we’re putting in the spotlight in 2022.

Let’s start with the platform experience. This is a big one, as we want you to have the best experience when buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering that next game to play! There is a lot we can improve here – we know – and this year our development teams’ pipelines are full of projects we hope you’ll enjoy. While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come.

First and foremost is the new and improved catalog that has recently gone live to all users. It brings you a new way to carry out more customized searches, sort and filter games by price and release date range, genres, and tags. With your help, we were able to first test the new catalog by slowly rolling it out to more users, monitoring its performance, and gathering initial feedback. Judging by some of your comments, we can already see you appreciate the ease of navigating the offer, especially during bigger sales, and how fast the catalog works – thanks! Our devs are planning further improvements like expanding the tags system – adding new ones, improving filtering, or giving an option to exclude tags from results. Oh, and one more thing – we've heard you were missing the "all-time bestsellers" sorting option. Well, it's back!



Secondly, we want to keep on improving your experience with GOG GALAXY. The client remains an important part of our platform and offers a unique way of interacting with GOG, if you decide to use it. Our approach right now focuses on making the main view in GOG GALAXY more dynamic and live – one way to do it is to show what cool stuff is happening on the platform, something you may have noticed during the Winter Sale when we highlighted the event and the giveaways. In the coming weeks, we will be testing some more changes in the client, so if you’d like to see them first, make sure to toggle the “Experimental features and updates” option in the settings.

And since we’re on the topic of testing, there are more features to come this year, and we’d like to keep you involved in the process. That’s why, before releasing improvements to all users, we will be asking some of you to test these ideas and share your feedback with us, just as we did with the new catalog. With some features, we’ll want to surprise you, so expect the unexpected improvements as well!

And what is the second area of our focus, you may ask. It’s games, of course! But not just any games – it’s about classics. While we’re years from calling ourselves Good Old Games, we remember our roots, and those games will always have a special place in our hearts and on GOG. We get that actions speak louder than words, that’s why we will increase our activities around classic games. This means a plethora of things – from preparing articles and interviews about those meaningful titles, running dedicated sales and special deals, through adding more digital goodies all the way to releasing even more classic games we all miss. As for the latter, obviously we’ll keep those surprises a secret for now, but looking at the classics we brought back in Q4 2021, like Blood Omen: Legacy of Kain or Star Trek: Armada I & II, you get what we’re aiming for.



Just like with the store experience, the same goes for classic games – you may have already seen our first activities around them. For some time now we’re cooperating with The Video Game History Foundation on the Throwback Thursday initiative. Putting a spotlight on our favorite “good old games”, and adding personal stories from the GOG Team members was a no-brainer and we don’t know why it took us so long! The formula is still evolving though, so expect some updates here as well.

During the Winter Sale, thanks to the Foundation’s huge archive of assets, we were able to add new bonus goodies to titles like Tomb Raider 1+2+3, , [url=https://www.gog.com/en/game/total_anihilation_commander_pack]Total Annihilation, Thief The Dark Project, and more. Your reception was amazing – for the very first time we’ve put on sale The Video Game History Foundation Support Pack, a bundle from which all proceeds go to the Foundation. Thanks to you, we managed to gather more than $4,000 USD that will support preserving, celebrating, and teaching the history of video games. You’re the best – thank you!



That is all for now – while we don’t want to spoil any specific features, releases, or activities, we hope you like this small heads-up from us at GOG. Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
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Syphon72: Star Wars: Episode I - The Phantom Menace
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LusoGamer: My man!

Please, GOG. Bring this one. It's not like there's no proof of demand considering the amount of votes on the wishlist: https://www.gog.com/wishlist/games/star_wars_episode_i_the_phantom_menace
I been in love with The Phantom Menace since playing it on PS1 as kid. haha
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GOG.com: ...
Separate post of game suggestions (so people can easily hide it since it's a second rather long post of mine):

* Games high up on the wishlist that might be easier to bring compared to many on the Community Wishlist (to varying degrees of course): *
Devotion (I know, I know :p)
Hatred
Hades
Drakensang : The River of Time / Drakensang Complete Saga
Celeste
Metro 2033 (original version)
Axiom Verge
Underworld Ascendant (I know it has poor reviews on Steam, maybe still bringing financially worthwhile to bring?)
Dwarf Fortress
Oxygen Not Included
Super Meat Boy
Untitled Goose Game
Serious Sam 2 and 3
Salt and Sanctuary
Abuse (freeware)
The Consuming Shadow
Zanzarah The Hidden Portal
UnReal World
Drakensang: Phileasson’s Secret
Prince of Qin (published by Strategy First on Steam; other Object Software games?)
Dungeons of Dredmor
Grey Goo
The Cave (Double Fine)
The Fall of the Dungeon Guardians
Harbinger (THQNordic I think, but technical issues?)
Aeon of Sands: The Trial
Selaco
Thomas was Alone
Dink Smallwood (freeware but indie and over 950 votes)
The Stanley Parable: HD Remix
Gray Matter (return)
Das Geisterschiff
Knights of Honor (single-player old Paradox Interactive title)
Hunted: The Demon’s Forge (only $5 on Steam and single-player)
Realms of Antiquity: The Shattered Crown
Baba Is You
(down to 850 votes)

Various titles and ideas:
Chameleon (rights might be with 2K?; Silver Wish Games was apparently division of Illusion Softworks which became 2K Czech then merged into Hangar 13)
Nitemare 3-D
Grid Cartographer
Daemonica (Cinemax, Inquisitor devs)
other Funbox Media games (any other decent ones missing?)
missing 1C games like Konung 3, 7,62, Planet Alcatraz 1+2, Stalingrad, Brigade E5 etc.
Chrome (Techland)
Gunpoint
Zeno Clash
Das Geisterschiff
Gold Rush! Complete-Collection Bundle (Sunlight Games)
Thomas was Alone
look at Gothic II (Vanilla) and Gothic Reloaded Mod wishlist entries
GODS Remastered
The Consuming Shadow
Buka Entertainment games
X-Blades
Cursed Mountain
Bullet Witch
Asghan: The Dragon Slayer
a return of the Carpe Fulgar games
Wrack
Clutch
London 2038 / Hellgate London
Selaco
Disney movie tie-in games (some on Steam are have good ratings)
Curse: The Eye of Isis (and other missing Microids' games on Steam, like Voyage Journey to the Moon, Bet on Soldier, and (if GOG can get it running better than the Steam edition) Chicago 1930)
Gray Matter return
missing Humongous Entertainment adventure games (I had to throw that in :P)
-----------------------------------
Ideas:
point out links to game specific forum on Support page
opinion: don't worry about devs not implementing achievements or leaderboards in games, let them come to GOG anyways
have occasional sales focused on low-selling games ("hidden gems" or something like that)
reward devs who update on time with a "recently updated" section on the front page
Post edited February 05, 2022 by tfishell
high rated
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GOG.com: Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
1. Add sorting by date added to the catalog (here).
2. We would like to know about upcoming releases as far in advance as possible, rather than a week after purchase from another store (you lose purchases on your too late announcements). About the game's release on Steam (and the planned date) we all learn immediately when the games are announced. And about the game's release in GOG - on the day of the game's release in GOG. Some of us are ready to wait for a game's release here if we know what to expect and when to expect it.
3. Add a separate page "catalog updates". Simple log (separate simple light and fast page) in the form:
---
{Date - Time}: The game Y{link_to_game} added to catalog.
{Date - Time}: The game A{link_to_game} changed: Added file(-s).
{Date - Time}: The game B{link_to_game} changed: Changed file(-s) / Changed version.
{Date - Time}: The game C{link_to_game} changed: Deleted file(-s).
{Date - Time}: Sale X{link_to_sale} started. Will end in {Timer}.
{Date - Time}: The game Z{link_to_game} will be removed from the catalog after {Timer} due to the request of the publisher.
---
and so on.

Simple, fast, convenient and useful page with such a log.

That way we could easily keep track of what's been added, what's been updated, what sales have appeared and are active.
In this case, the generation of such a page can be automated almost completely (no need to manually fill it or change it, except when there is a warning about the impending removal of the game from the catalog).
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GOG.com: Entering a new year is like leveling up in a game – new adventures and challenges await, which you approach with all previously gained skills. This is a moment that drives us, and today we’d like to give you a general overview of what is to come this year on GOG, but without spoilers – no one likes those.

2021 went with many exciting activities on GOG as well as – let’s be open about it – with some hard knocks. All of those events allow us to gain more experience, learn from our successes and mistakes and grow in our constant pursuit of delivering you the best gamer-centric platform – with a selection of exceptional games, from timeless classics to new releases, and respect for ownership. This approach won’t change this year either, and we’d like to let you know about two areas that we’re putting in the spotlight in 2022.

Let’s start with the platform experience. This is a big one, as we want you to have the best experience when buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering that next game to play! There is a lot we can improve here – we know – and this year our development teams’ pipelines are full of projects we hope you’ll enjoy. While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come.

First and foremost is the new and improved catalog that has recently gone live to all users. It brings you a new way to carry out more customized searches, sort and filter games by price and release date range, genres, and tags. With your help, we were able to first test the new catalog by slowly rolling it out to more users, monitoring its performance, and gathering initial feedback. Judging by some of your comments, we can already see you appreciate the ease of navigating the offer, especially during bigger sales, and how fast the catalog works – thanks! Our devs are planning further improvements like expanding the tags system – adding new ones, improving filtering, or giving an option to exclude tags from results. Oh, and one more thing – we've heard you were missing the "all-time bestsellers" sorting option. Well, it's back!

Secondly, we want to keep on improving your experience with GOG GALAXY. The client remains an important part of our platform and offers a unique way of interacting with GOG, if you decide to use it. Our approach right now focuses on making the main view in GOG GALAXY more dynamic and live – one way to do it is to show what cool stuff is happening on the platform, something you may have noticed during the Winter Sale when we highlighted the event and the giveaways. In the coming weeks, we will be testing some more changes in the client, so if you’d like to see them first, make sure to toggle the “Experimental features and updates” option in the settings.

And since we’re on the topic of testing, there are more features to come this year, and we’d like to keep you involved in the process. That’s why, before releasing improvements to all users, we will be asking some of you to test these ideas and share your feedback with us, just as we did with the new catalog. With some features, we’ll want to surprise you, so expect the unexpected improvements as well!

And what is the second area of our focus, you may ask. It’s games, of course! But not just any games – it’s about classics. While we’re years from calling ourselves Good Old Games, we remember our roots, and those games will always have a special place in our hearts and on GOG. We get that actions speak louder than words, that’s why we will increase our activities around classic games. This means a plethora of things – from preparing articles and interviews about those meaningful titles, running dedicated sales and special deals, through adding more digital goodies all the way to releasing even more classic games we all miss. As for the latter, obviously we’ll keep those surprises a secret for now, but looking at the classics we brought back in Q4 2021, like Blood Omen: Legacy of Kain or Star Trek: Armada I & II, you get what we’re aiming for.

Just like with the store experience, the same goes for classic games – you may have already seen our first activities around them. For some time now we’re cooperating with The Video Game History Foundation on the Throwback Thursday initiative. Putting a spotlight on our favorite “good old games”, and adding personal stories from the GOG Team members was a no-brainer and we don’t know why it took us so long! The formula is still evolving though, so expect some updates here as well.

During the Winter Sale, thanks to the Foundation’s huge archive of assets, we were able to add new bonus goodies to titles like Tomb Raider 1+2+3, , [url=https://www.gog.com/en/game/total_anihilation_commander_pack]Total Annihilation, Thief The Dark Project, and more. Your reception was amazing – for the very first time we’ve put on sale The Video Game History Foundation Support Pack, a bundle from which all proceeds go to the Foundation. Thanks to you, we managed to gather more than $4,000 USD that will support preserving, celebrating, and teaching the history of video games. You’re the best – thank you!

That is all for now – while we don’t want to spoil any specific features, releases, or activities, we hope you like this small heads-up from us at GOG. Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
I appreciate the update and almost all of it sounds great. As for making Galaxy 2 more live, I'm not sure what that means, but if it it means more stuff on the Recent page like what other people are playing, no thank you. Galaxy's biggest problem from my perspective as a user is performance. Adding more and more processing demands will not help. I have migrated my library management to Playnite instead specifically because of the performance and reliability of the connections to third party stores. I know there's not a huge incentive for you to focus on third party store support, but it does cause me to use GOG services less overall. As a possible solution, I hope you consider the suggestions other people have made about relaunching GOG Downloader. The only features I would like are being able to download my games easily and if possible and option to patch them automatically. I would absolutely love that.

As for adding more old games, yes please! I bought all the Star Trek releases and probably most of the others released last year. I love that. The goodies from Video Game History were a great idea too.

Also, thanks for this update. It was feeling a bit too quite.
I would really like to see GOG dedicate itself to fixing the second-class customer issues and the offline installers it hasn't bothered to update:

https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2

https://www.gog.com/forum/general/games_that_gog_has_left_the_offline_installers_outdated_for

The thing about the installers is especially bothersome since supposedly GOG is the one responsible for those and it feels like the staff is just ignoring the problem instead of fixing it.

I would also like to see GOG invest in its own equivalent to Steam Workshop, but done DRM-free without requiring Galaxy or ownership of the game on here to upload or download mods. It's far too often that a game having Steam Workshop support means the GOG version is missing out on something.
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nightcraw1er.488: So you are happy with broken updates? Mods that no longer work with newer versions. Updates you do not need. Content being removed? I am being realistic, they have not done anything on any issue for not one year but far too many.
As for their storage space, it doesn’t cost that much. They are able to provide a rollback function for galaxy users.
The realistic view is that offline installers simply do not matter, galaxy powering CDPrOnline is the clear priority.
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Lukin86: Edit: sorry, see there was further discussion. Will leave my response below anyways, but it seems to have been covered.

For the old setup the solution is up to you to save your old setup. The offline setups have been created for this, moreover, so that you archive the games yourself not a gog. For the broken versions of the setups I understand. But for mods or just replayed the old version no. It's up to the player to take care of it.

The price is not that the hdd (yes would be cheap). But this is not the case, it is also the servers that go with it, the electricity that these servers cost in addition which runs 24/7 and the maintenance in addition so may also require additional staff.
Edit: sorry, I see there has been further discussion, will leave my comment below, but has mostly been covered.

And how do you get the old installers if you didn’t buy them when that installed was about? Whilst I agree it is the users responsibility to store their own files (with freedom comes the responsibility), it’s still for the company to make functionality available, they had the files they can make them available, just like they do with galaxy. It’s hardly like we know which patch or update is going to break the installer, or remove backwards compatability, or add galaxy requirements, heck they don’t even provide changelogs to say what has changed.

If it’s down to me, then again what’s the point of paying for a GOG version, I can always get nocds, patches etc and do it myself. They are supposed to provide a good service, good installers well documented, with support, etc. not we have your money and that’s that. If they can’t afford storage space perhaps they should spend less on CDPrOnline and support what they say they support.
Post edited February 01, 2022 by nightcraw1er.488
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Well, let me tell you, what I would like to see in the future on GoG:

1. Put more nemphasis on the offline installers, keep them up to date.
2. Bring back the good old downloader.
3. Bring back the old kind of announcements. The short ones that you use now are so sterile and lifeless, they could
have been written by a zombie.
4. Insomnia sales, we need them badly!

I`m sure I forgot the one or the other thing, but these are the things that I miss the most.
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I can only hope that the veiled mention of platform improvements will go beyond allusions to filtering and discoverability and address the issues with missing updates, missing DLCs, offline installers, etc.

Most of the cool stuff happening on the platform are the interactions between its users, so what about the forums?

More classic games is always nice. I can imagine a lot of effort goes into making that possible so the commitment is laudable. Still (one can always find something to complain about), more Annapurna Interactive games would be even better!

To conclude, and for what my feedback might be worth, I'll always applaud gog's communicative efforts. That being said, am I mistaken for stating that this translucent roadmap feels underwhelming? I say this, mostly because it doesn't directly address the majority of the issues and complains raised by gog's users throughout the years, and also sort of indirectly validates the idea that gog is sorely understaffed. This isn't exciting at all. Best of lucks nonetheless!
Post edited February 02, 2022 by Wirvington
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For me the current game searching interface is missing one very import feature. It is filtering games by "Audio language". Why is this important? I like learning languages. Currently I learn Spanish. As part of my learning experience I also play games that have both Audio and subtitles in Spanish. To have full language experience I only play games that have full audio in Spanish. But how to select games that have audio in Spanish on GoG? Currently there is no easy way. You need to go to game's store page for each game separately and check. This is very annoying and really doesn't support quick selection of games e.g. during sale. So GoG, please, add possibility of filtering games by "audio language". Information about "audio language" is already available in GoG databases, because it is displayed on games' store pages. That means the work to be done is only expanding current filtering capabilities. Please GoG, do that. It will really help me browse GoG catalog.
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_Auster_: About bringing back old games, maybe you'd want to make a collaboration with the Japanese store/subscription service Project EGG? They also release titles from old platforms in digital format, many being surprisingly decent.
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chandra: Our cooperation with The Video Game History Foundation was an important step for us and something we want to develop further for the time being, but we're definitely not stopping here in our classic games-focused activities and are open to new opportunities :)
Good, because there is a market here for newer titles too, as we need to stay relevant in the present while remembering/celebrating older titles, but we should not replace the present with the past as there is room for BOTH for Gog's future!

Other storefronts should not be our only option for newer games, as many here do their exclusive shopping here!
A small mention of updates with Gog Galaxy but I am really excited for any new features that come along on it. Definitely the best launcher however it still is missing features that i think really would make it shine. I hope it continues to be supported and improved!
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Stop trying to steer us into using galaxy by dragging your feet in updating the offline installers. For Lord's sake why does every update in galaxy have to be a redownload of the entire bloody game?
Please, add a Linux launcher. Already.

Console, GUI, Whatever. Lutris is a really complete tool, but i'd like what GOG could do with an official release. Adding wine support the ability to downgrade wine version, offline installers and such.

Yet, it still feels like a workaround. It is not fully plug-play situation.
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1) I dunno, I like spoilers when it helps me form an opinion on something. Maybe I don't have the want to spare 70 hours to find out some major character pulls an Aerith. Maybe it'd be helpful if GOG implemented proper spoilers, inline image posting, got rid of the reputation system, added a small toll gate to squash the bots, and a small laundry list more of modernization.

2) Those mistakes can be fully stated as to fully own to them.

3) "While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come." Please, there's only so much room for one evasive platform in my life, and that's the Amico. Never before have I seen one musician so quickly tank their own career in a flaming Ferrari made of pure ego.

4) Sure, it is pretty great, and I really feel the effort, but at the end of the day, it's still a slow page based affair. So I installed this nifty script that allows me to search the 6000+ catalogue instantaneously.

5) And yet GOG Galaxy still remains irrelephant to me, seeing as I'm still running this thing called Fedora. Old drives may die, but my use of Linux won't. On a similar note, how about a proper 2FA system instead of that email chain? And on a similar note, how about updating the Mojo Installer?

6) Can we enroll in these? I'd like to help improve things by providing direct feedback, but it won't help if we're just mysteriously A/B'd like the marketing idiot says works. (Engagement metrics are worthless when it comes to UX.)

7) This is good. I've been going on about various titles and catalogues from the 90s that have been mysteriously missing. You know, like Morrafware and Soleau Software. Or other various shareware houses.

8) That's neat. Make sure to recount the horror story of The Keaning sometime.

9) Speaking of partners, remember when PixelMusement, LGR, and Totalbiscut were part of the curation and gave personal word on various titles, good or bad?

10) Or maybe you could tell us more?
Post edited February 02, 2022 by Darvond
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Longcat: Heh, they removed it after massive pressure from the community, and then never commented on it again. They obviously knew it had online gated content. And it's not about Hitman alone, it's about DRM in general. GOG had a FCK DRM policy from the beginning which they quietly faded out, and now doesn't even want to comment on.

I've been here since the start. It's not about choosing to believe anything, it's about what GOG has become. If anyone is interpreting anything here, it's obviously blind fanboys who will defend this shit no matter what GOG does. Until they clarify their DRM policy and the Hitman controversy, they are not getting another dime from me.
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BitMaster_1980: You can choose to believe they did it because of unexpected pushback or it was an honest mistake they just took ages too long to decide on and communicated badly (pretty much par for the course as well). But whatever additional they say now won't change your interpretation.
As I said, your opinion is already fixed. Nothing anyone says is going to change that anymore.