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Entering a new year is like leveling up in a game – new adventures and challenges await, which you approach with all previously gained skills. This is a moment that drives us, and today we’d like to give you a general overview of what is to come this year on GOG, but without spoilers – no one likes those.

2021 went with many exciting activities on GOG as well as – let’s be open about it – with some hard knocks. All of those events allow us to gain more experience, learn from our successes and mistakes and grow in our constant pursuit of delivering you the best gamer-centric platform – with a selection of exceptional games, from timeless classics to new releases, and respect for ownership. This approach won’t change this year either, and we’d like to let you know about two areas that we’re putting in the spotlight in 2022.

Let’s start with the platform experience. This is a big one, as we want you to have the best experience when buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering that next game to play! There is a lot we can improve here – we know – and this year our development teams’ pipelines are full of projects we hope you’ll enjoy. While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come.

First and foremost is the new and improved catalog that has recently gone live to all users. It brings you a new way to carry out more customized searches, sort and filter games by price and release date range, genres, and tags. With your help, we were able to first test the new catalog by slowly rolling it out to more users, monitoring its performance, and gathering initial feedback. Judging by some of your comments, we can already see you appreciate the ease of navigating the offer, especially during bigger sales, and how fast the catalog works – thanks! Our devs are planning further improvements like expanding the tags system – adding new ones, improving filtering, or giving an option to exclude tags from results. Oh, and one more thing – we've heard you were missing the "all-time bestsellers" sorting option. Well, it's back!



Secondly, we want to keep on improving your experience with GOG GALAXY. The client remains an important part of our platform and offers a unique way of interacting with GOG, if you decide to use it. Our approach right now focuses on making the main view in GOG GALAXY more dynamic and live – one way to do it is to show what cool stuff is happening on the platform, something you may have noticed during the Winter Sale when we highlighted the event and the giveaways. In the coming weeks, we will be testing some more changes in the client, so if you’d like to see them first, make sure to toggle the “Experimental features and updates” option in the settings.

And since we’re on the topic of testing, there are more features to come this year, and we’d like to keep you involved in the process. That’s why, before releasing improvements to all users, we will be asking some of you to test these ideas and share your feedback with us, just as we did with the new catalog. With some features, we’ll want to surprise you, so expect the unexpected improvements as well!

And what is the second area of our focus, you may ask. It’s games, of course! But not just any games – it’s about classics. While we’re years from calling ourselves Good Old Games, we remember our roots, and those games will always have a special place in our hearts and on GOG. We get that actions speak louder than words, that’s why we will increase our activities around classic games. This means a plethora of things – from preparing articles and interviews about those meaningful titles, running dedicated sales and special deals, through adding more digital goodies all the way to releasing even more classic games we all miss. As for the latter, obviously we’ll keep those surprises a secret for now, but looking at the classics we brought back in Q4 2021, like Blood Omen: Legacy of Kain or Star Trek: Armada I & II, you get what we’re aiming for.



Just like with the store experience, the same goes for classic games – you may have already seen our first activities around them. For some time now we’re cooperating with The Video Game History Foundation on the Throwback Thursday initiative. Putting a spotlight on our favorite “good old games”, and adding personal stories from the GOG Team members was a no-brainer and we don’t know why it took us so long! The formula is still evolving though, so expect some updates here as well.

During the Winter Sale, thanks to the Foundation’s huge archive of assets, we were able to add new bonus goodies to titles like Tomb Raider 1+2+3, , [url=https://www.gog.com/en/game/total_anihilation_commander_pack]Total Annihilation, Thief The Dark Project, and more. Your reception was amazing – for the very first time we’ve put on sale The Video Game History Foundation Support Pack, a bundle from which all proceeds go to the Foundation. Thanks to you, we managed to gather more than $4,000 USD that will support preserving, celebrating, and teaching the history of video games. You’re the best – thank you!



That is all for now – while we don’t want to spoil any specific features, releases, or activities, we hope you like this small heads-up from us at GOG. Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
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CarrionCrow: Edit edit edit: I keep seeing little purple dots
That is a known bug:
https://www.gog.com/forum/general/heres_how_to_remove_permanent_forum_reply_notification/
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CarrionCrow: Edit edit edit: I keep seeing little purple dots
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patrikc: That is a known bug:
https://www.gog.com/forum/general/heres_how_to_remove_permanent_forum_reply_notification/
Hi there. Have been out of the loop for a fair bit, hadn't seen this. Your time and effort are much appreciated, thank you. Hope you have a good day/night, take care.
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CarrionCrow: Hi there. Have been out of the loop for a fair bit, hadn't seen this. Your time and effort are much appreciated, thank you. Hope you have a good day/night, take care.
Likewise! And don't let it bother you too much, at least purple is a nice colour.
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CarrionCrow: Hi there. Have been out of the loop for a fair bit, hadn't seen this. Your time and effort are much appreciated, thank you. Hope you have a good day/night, take care.
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patrikc: Likewise! And don't let it bother you too much, at least purple is a nice colour.
True, as colors go, could end up with much worse than purple. Thank you again for the heads-up.
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SmollestLight: outdated
Question: are you guys aware of these problems?
IMO this should be one of Gog's main priorities, since it makes old&new users distrust buying games here..

spreadsheet - https://docs.google.com/spreadsheets/d/1zjwUN1mtJdCkgtTDRB2IoFp7PP41fraY-oFNY00fEkI
(thread) - https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2/page1

spreadsheet - https://docs.google.com/spreadsheets/d/1pDO6WTHLHyrrtidQ1MAxW6u8j3BxUaGcFaJsVyWj2QY
(thread) - https://www.gog.com/forum/general/list_of_broken_gog_achievements/page1

And just to show the interest, my wishlist about these kind of issues reached 1300 votes..
https://www.gog.com/wishlist/site/no_more_outdated_or_abandoned_games
Post edited February 04, 2022 by phaolo
Mr Crow! (UT2003 reference)

Thanks so much for your post. It speaks so well for myself and plenty of others I'm sure.

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CarrionCrow: you servile entranced consumer vermin
Damn the vitriol is so crunchy right there. I will be grinning for hours :-D I couldnt have said it better.

As for GoG - its great and all that you are trying to reach out to us, but really if you want to appear sincere in this stop just cherry-picking the easy to answer questions and tackle the repeatedly ignored ones. You know - the ones you dont want to tackle. Yes it will be tough, yes it may even lead to more controversy, but if you truly want to regain the trust (and dare I say fandom/enthusiasm) of your core group of customers you will need to eventually tackle those issues.

If you remember when you were little gog-bears and you really didnt want to eat those brussels sprouts - well you pushed em around your plate, ate all the other nice things and kept ignoring those yucky ones, well they get colder and stankier and eventually you will have to deal with them. Best to hold your nose and eat em now before they get worse.

ONCE AND FOR ALL openly discuss ALL issues of significance raised by your user base, or else they will only fester and get worse.

Please! I/We ask you with all the honestly and sincerity of people who only want to see you prosper as our primary (and for some like me, sole) source of DRM free games.

<edit> typo
Post edited February 04, 2022 by MacCraigus
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MacCraigus: As for GoG - its great and all that you are trying to reach out to us, but really if you want to appear sincere in this stop just cherry-picking the easy to answer questions and tackle the repeatedly ignored ones. You know - the ones you dont want to tackle. Yes it will be tough, yes it may even lead to more controversy, but if you truly want to regain the trust (and dare I say fandom/enthusiasm) of your core group of customers you will need to eventually tackle those issues.

If you remember when you were little gog-bears and you really didnt want to eat those brussels sprouts - well you pushed em around your plate, ate all the other nice things and kept ignoring those yucky ones, well they get colder and stankier and eventually you will have to deal with them. Best to hold your nose and eat em now before they get worse.

ONCE AND FOR ALL openly discuss ALL issues of significance raised by your user base, or else they will only fester and get worse.

Please! I/We ask you will all the honestly and sincerity of people who only want to see you prosper as our primary (and for some like me, sole) source of DRM free games.
Excellent post. Yes, GOG needs to be willing to engage in discussions about DRM-free and Devotion, if it is really serious about regaining the trust of its user base.

The 9348 people who have signed the Devotion wishlist request have still not received any acknowledgement or honest explanation.

These issues are not going to go away.

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SmollestLight:
Maybe it's time for you to stop dodging users' honest questions?
Post edited February 04, 2022 by Time4Tea
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MacCraigus: Mr Crow! (UT2003 reference)

Thanks so much for your post. It speaks so well for myself and plenty of others I'm sure.

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CarrionCrow: you servile entranced consumer vermin
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MacCraigus: Damn the vitriol is so crunchy right there. I will be grinning for hours :-D I couldnt have said it better.

As for GoG - its great and all that you are trying to reach out to us, but really if you want to appear sincere in this stop just cherry-picking the easy to answer questions and tackle the repeatedly ignored ones. You know - the ones you dont want to tackle. Yes it will be tough, yes it may even lead to more controversy, but if you truly want to regain the trust (and dare I say fandom/enthusiasm) of your core group of customers you will need to eventually tackle those issues.

If you remember when you were little gog-bears and you really didnt want to eat those brussels sprouts - well you pushed em around your plate, ate all the other nice things and kept ignoring those yucky ones, well they get colder and stankier and eventually you will have to deal with them. Best to hold your nose and eat em now before they get worse.

ONCE AND FOR ALL openly discuss ALL issues of significance raised by your user base, or else they will only fester and get worse.

Please! I/We ask you will all the honestly and sincerity of people who only want to see you prosper as our primary (and for some like me, sole) source of DRM free games.
Hi there, and well said. I agree entirely, one of the ultimate goals is to be able to talk with, engage with and work with any group of people who are devoted to GOG on some level and be able to come away with not only answers but an improved connection between said group and the people at the other end of the chain.
At the end of the day, we want GOG to survive. If we didn't, we wouldn't be burning energy talking away. The people at the top of the chain want to survive too. In order for everything to survive, we all need to work together in one way or another. Fortunately (and putting FORTUNATELY in 50 meter high burning bright red neon letters) we can all work to communicate and progress together world-wide, every single one of us ultimately geared toward a noble goal.
Post edited February 04, 2022 by CarrionCrow
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CarrionCrow: You're all we've got, GOG. No one else is willing to throw that hat into the arena.
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tfishell: what about Zoom-Platform?
Not enough games and I don't trust them to last another decade.
The only game I'm interested in is GRID that is somehow still being sold there (pulled from Steam and GOG).
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Hmm, I wonder if I finally made it into the bot's hitlist :P

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tfishell: what about Zoom-Platform?
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VBProject: Not enough games and I don't trust them to last another decade.
The only game I'm interested in is GRID that is somehow still being sold there (pulled from Steam and GOG).
All right.
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tfishell: what about Zoom-Platform?
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VBProject: Not enough games and I don't trust them to last another decade.
The only game I'm interested in is GRID that is somehow still being sold there (pulled from Steam and GOG).
It's basically a no-win situation then for any smaller DRM-free store that isn't GOG. You won't buy from them, because they don't have enough games, but it's hard for them to get more games unless they get more business.

Besides, if their offline installers work and you're downloading and backing up them up, why does it matter if they aren't around in 10 years' time? Part of the point of DRM-free is not to be tied to one particular store. Offline installers are self-contained - a particular store's continued existence is not required for continued functionality of their offline installers.
Post edited February 04, 2022 by Time4Tea
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tfishell: If you basically mean paying for compatibility updates every so often, I agree, assuming the price is reasonable of course. It'd be like paying for patches but given what those patches may accomplish I don't think that's necessarily a bad thing. It could be treated like optional DLC that can be installed. Or maybe GOG could create a Kickstarter-like section: for a title already on the store that need some compatibility updates, if enough people donate enough money - before a deadline - to pay programmers for the fix(es), the fix(es) will be developed and the people will get the fixes; then the fixes will be added to the store for purchase again as DLC (maybe at a slightly higher cost than the minimum donation, to incentivize donations).

I'm sure this won't go over well with some people but I'm willing to think outside the box to help GOG stay in the "old games on new machines" business, especially since older games and DRM-free go together more "easily".
Exactly. If you got an increasing selection of game to maintain, keeping them working on modern os is a non-trivial costly endeavor.

Atm, the business model is: We'll sell more games and that will pay for operational costs of previous sells

To me, that's short-term thinking for what is essentially a long-term service.

Its paradoxical, but while I want to own a copy of my game to isolate myself from whatever happens to the service I purchased it from, I also want the game to be supported for upcoming oses for as long as possible.

I think backward compatibility solutions like Dosbox, Wine & al help alleviate that problem, but currently, it requires some tweaking and it will only help for certain games.

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Time4Tea: Besides, if their offline installers work and you're downloading and backing up them up, why does it matter if they aren't around in 10 years' time? Part of the point of DRM-free is not to be tied to one particular store. Offline installers are self-contained - a particular store's continued existence is not required for continued functionality of their offline installers.
Except that with the way the industry currently works, the only record you have of your legitimate purchase of a game is with your point of sale.

This matters when it comes to getting future updates.

If your point of sale goes bust and there is a patch later on, good luck going to the developer (or another store) and telling them "listen, I puchased game X from store Y which is no longer around and I have the binary here to prove it, could you please provide me with the update/patch?".

It shouldn't have to work that way, but this is how it works right now.
Post edited February 04, 2022 by Magnitus
low rated
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Time4Tea: Besides, if their offline installers work and you're downloading and backing up them up, why does it matter if they aren't around in 10 years' time? Part of the point of DRM-free is not to be tied to one particular store. Offline installers are self-contained - a particular store's continued existence is not required for continued functionality of their offline installers.
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Magnitus: Except that with the way the industry currently works, the only record you have of your legitimate purchase of a game is with your point of sale.

This matters when it comes to getting future updates.

If your point of sale goes bust and there is a patch later on, good luck going to the developer (or another store) and telling them "listen, I puchased game X from store Y which is no longer around and I have the binary here to prove it, could you please provide me with the update/patch?".

It shouldn't have to work that way, but this is how it works right now.
For newer games, sure. But update patches aren't usually an issue for classic games that are >10 years old. It's very rare that a studio would release a patch for a 10+ year old game.

And to return to VBProject's point about support longevity: it's not guaranteed that a development studio that made a particular game that you've bought is going to still be around 10 years later either. How many of the studios that EA has bought (and gutted) are still supporting games that are over 10 years old?
Post edited February 04, 2022 by Time4Tea
low rated
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Time4Tea: For newer games, sure. But update patches aren't usually an issue for classic games that are >10 years old. It's very rare that a studio would release a patch for a 10+ year old game.

And to return to VBProject's point about support longevity: it's not guaranteed that a development studio that made a particular game that you've bought is going to still be around 10 years later either. How many of the studios that EA has bought (and gutted) are still supporting games that are over 10 years old?
I agree that support for aging games (not just games that are currently old, but games that will be old in a decade or so) is an issue that is far from resolved.

I think the logistically viable long term solution for that is to vastly improve the reach of intermediate compatibility layers like Dosbox, wine and Proton where you don't need to keep the code of individual games up to date with future os iterations, just the code for the layers. Ironically, given its need to adapt a lot of games that were designed for another platform, Linux is ahead of the game in that department.

Overall though, for the foreseeable future, I don't think we can expect a lot of focus from the gaming industry on this. It already feels like pulling teeth just to get them to provide a venue for ownership, let alone support it properly.

Otherwise, as imperfect as that support currently is, I'd rather place my bet on a store that I expect to stick around for the foreseeable future.
Post edited February 04, 2022 by Magnitus
low rated
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tfishell: If you basically mean paying for compatibility updates every so often, I agree, assuming the price is reasonable of course. It'd be like paying for patches but given what those patches may accomplish I don't think that's necessarily a bad thing. It could be treated like optional DLC that can be installed. Or maybe GOG could create a Kickstarter-like section: for a title already on the store that need some compatibility updates, if enough people donate enough money - before a deadline - to pay programmers for the fix(es), the fix(es) will be developed and the people will get the fixes; then the fixes will be added to the store for purchase again as DLC (maybe at a slightly higher cost than the minimum donation, to incentivize donations).

I'm sure this won't go over well with some people but I'm willing to think outside the box to help GOG stay in the "old games on new machines" business, especially since older games and DRM-free go together more "easily".
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Magnitus: Exactly. If you got an increasing selection of game to maintain, keeping them working on modern os is a non-trivial costly endeavor.

Atm, the business model is: We'll sell more games and that will pay for operational costs of previous sells

To me, that's short-term thinking for what is essentially a long-term service.

Its paradoxical, but while I want to own a copy of my game to isolate myself from whatever happens to the service I purchased it from, I also want the game to be supported for upcoming oses for as long as possible.

I think backward compatibility solutions like Dosbox, Wine & al help alleviate that problem, but currently, it requires some tweaking and it will only help for certain games.
Yeah. I think long-term GOG should be aiming more into the area of internal "backwards compatibility solutions" (to quote you) - and marketing should reflect that (though they do sometimes have a problem "overhyping" things) - and GOG should look for more (reasonable) ways to finance those solutions.

By now I know it's not 100% possible given all the different computer setups out there, but a good goal - imo - to keep aiming for is "works straight out of the box" especially if it'd help Support out.