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Entering a new year is like leveling up in a game – new adventures and challenges await, which you approach with all previously gained skills. This is a moment that drives us, and today we’d like to give you a general overview of what is to come this year on GOG, but without spoilers – no one likes those.

2021 went with many exciting activities on GOG as well as – let’s be open about it – with some hard knocks. All of those events allow us to gain more experience, learn from our successes and mistakes and grow in our constant pursuit of delivering you the best gamer-centric platform – with a selection of exceptional games, from timeless classics to new releases, and respect for ownership. This approach won’t change this year either, and we’d like to let you know about two areas that we’re putting in the spotlight in 2022.

Let’s start with the platform experience. This is a big one, as we want you to have the best experience when buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering that next game to play! There is a lot we can improve here – we know – and this year our development teams’ pipelines are full of projects we hope you’ll enjoy. While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come.

First and foremost is the new and improved catalog that has recently gone live to all users. It brings you a new way to carry out more customized searches, sort and filter games by price and release date range, genres, and tags. With your help, we were able to first test the new catalog by slowly rolling it out to more users, monitoring its performance, and gathering initial feedback. Judging by some of your comments, we can already see you appreciate the ease of navigating the offer, especially during bigger sales, and how fast the catalog works – thanks! Our devs are planning further improvements like expanding the tags system – adding new ones, improving filtering, or giving an option to exclude tags from results. Oh, and one more thing – we've heard you were missing the "all-time bestsellers" sorting option. Well, it's back!



Secondly, we want to keep on improving your experience with GOG GALAXY. The client remains an important part of our platform and offers a unique way of interacting with GOG, if you decide to use it. Our approach right now focuses on making the main view in GOG GALAXY more dynamic and live – one way to do it is to show what cool stuff is happening on the platform, something you may have noticed during the Winter Sale when we highlighted the event and the giveaways. In the coming weeks, we will be testing some more changes in the client, so if you’d like to see them first, make sure to toggle the “Experimental features and updates” option in the settings.

And since we’re on the topic of testing, there are more features to come this year, and we’d like to keep you involved in the process. That’s why, before releasing improvements to all users, we will be asking some of you to test these ideas and share your feedback with us, just as we did with the new catalog. With some features, we’ll want to surprise you, so expect the unexpected improvements as well!

And what is the second area of our focus, you may ask. It’s games, of course! But not just any games – it’s about classics. While we’re years from calling ourselves Good Old Games, we remember our roots, and those games will always have a special place in our hearts and on GOG. We get that actions speak louder than words, that’s why we will increase our activities around classic games. This means a plethora of things – from preparing articles and interviews about those meaningful titles, running dedicated sales and special deals, through adding more digital goodies all the way to releasing even more classic games we all miss. As for the latter, obviously we’ll keep those surprises a secret for now, but looking at the classics we brought back in Q4 2021, like Blood Omen: Legacy of Kain or Star Trek: Armada I & II, you get what we’re aiming for.



Just like with the store experience, the same goes for classic games – you may have already seen our first activities around them. For some time now we’re cooperating with The Video Game History Foundation on the Throwback Thursday initiative. Putting a spotlight on our favorite “good old games”, and adding personal stories from the GOG Team members was a no-brainer and we don’t know why it took us so long! The formula is still evolving though, so expect some updates here as well.

During the Winter Sale, thanks to the Foundation’s huge archive of assets, we were able to add new bonus goodies to titles like Tomb Raider 1+2+3, , [url=https://www.gog.com/en/game/total_anihilation_commander_pack]Total Annihilation, Thief The Dark Project, and more. Your reception was amazing – for the very first time we’ve put on sale The Video Game History Foundation Support Pack, a bundle from which all proceeds go to the Foundation. Thanks to you, we managed to gather more than $4,000 USD that will support preserving, celebrating, and teaching the history of video games. You’re the best – thank you!



That is all for now – while we don’t want to spoil any specific features, releases, or activities, we hope you like this small heads-up from us at GOG. Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
Another suggestion:

If a DLC doesn't have anything that requires the base game to work, like artworks and OSTs, maybe it would be interesting to detach it from the base game like Steam does with soundtracks, and so making them purchasable without having the base game.
And to not cluster the library, maybe have the DLCs use their base games' entries in the library either way, and if the customer doesn't have the base game, only the DLC files would be downloadable, kinda like how "The Witcher Goodies Collection" works in our libraries.

And talking about library cluster, maybe it would be interesting to also merge a full game and its demo into the same entry? The demo could appear in a different section of the entry like DLC already do when they come with installers.
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SmollestLight: Thank you for all the feedback!
It is interesting that you chose to ignore all feedback concerning DRM. As I wrote above, your silence on this topic speaks quite clearly that GOG decided to abandon DRM-free.

If this impression is false, please correct me and tell me what you are going to do about the DRM that is present on GOG.

But if your pretense to be deaf where DRM is concerned actually does mean, that GOG is going to continue to accept games with DRM, you can just confirm this assumption by not answering.
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Aw man, I was hoping for a recommitment to DRM-free. Instead, more resources being poured into "the mother of all clients." I was under the impression GOG was losing money...why not pare down this barren moneytree a bit?

I must ask, will the classic games you plan to release, despite them dating back to the days long before clients, have forced client-locked multiplayer, like Aliens vs Predator? That would be conveeenient.

Oh and hey since the client is "optional," maybe you guys can bring DRMed Epic Fail games sold through the new app on GOG Galaxy 2.0 onto the browser store here too. We're missing out!

Sigh. Maybe 2023 will be the year GOG re-finds their direction is best as DRM-free?
Another suggestion:
Please, PLEASE remove BoaCompra from the payment processors used by GOG's checkout and add something else in its place that supports the Brazilian Real without converting to USD first, or at least add an alternative to BoaCompra. All payment methods that support BRL without conversions use BoaCompra, and the service works only when it feels like working.
And BoaCompra isn't the only payment processor - there's the one Ubisoft uses, there's the one Nuuvem uses, there's Yapay, and many more.
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since you asked whether we'd like to see more of this, i'd like to chime in with some feedback about THIS post.

this was ok?

it was WAAAAYYYYY too waffly.

the heading included the lines "a glimpse at the future," but didn't really say anything much about the future at all. and that's fine, i guess? but then don't include that set of words in the title.

i would like more of this, but i want it to be MORE transparent.

eg: what's happening/happened around the hitman situation?
eg: are you EVER planning to release gog galaxy to linux? [for those that specifically want that.]
eg: are you going to give up on drm-free as a core part of your strategy going forward? [it seems - from your recent history that you sort of have.]

this is all stuff that tells us as clients about the future of the platform.

but features and games are good to know about, too, of course.
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Alexim: Search bar in the top right corner:
1. If you are in the forum and search for a keyword with many results, a bug prevents you from scrolling to see them. The search is actually rendered useless by the bug.
Example: search for the word Shadow.
I'm kind of surprised about all these search bugs. Feels like the site is in some beta mode or QA didn't work enough on it yet.
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HunchBluntley:
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SmollestLight: Thank you for all the feedback! As for the issue you are describing there, we would need additional information on where this is happening, is it only in the new catalog or did it happen in the old one as well? Or are you using GOG GALAXY? There are several factors that could go into this and more information can help us investigate :)
Thanks for the reply! (In case you're not aware, though, only the creator of the post where you hit the "reply" button will actually receive a reply notification. I only saw this because I happened to come back to read recent posts.)

In both the old catalogue system and the new (and no, I don't use Galaxy), if you sort by "Release date (from newest)", there were/are several pages of out-of-order results at the end, where all the oldest games in the catalogue should appear. Looking just now, with DLC hidden and no filters enabled, there are currently 86 pages of results. If I start at the back, I have to trawl through five pages of "junk" (as it would seem to anyone seriously searching for old games) before I get to what, AFAIK, is the oldest individual game on GOG, Akalabeth: World of Doom. The intervening five pages are filled with a mixture of "Coming soon" titles, demos & prologues (and maybe a few other free titles), alternative editions (base game + some DLC), multi-game bundles, probably some small amount of DLC that aren't properly flagged as such, and several full, released, non-free games that don't have alternative editions, but which just didn't have a release date set (for example, Baldur's Gate: Dark Alliance). Remember, this is with DLC hidden. There are 41 more pages of overall results with DLC included, and I imagine the problem gets much worse.
If you sort by "Release date (from oldest)", the problem is inverted: the results on the last pages should be the most recently released games (at least, if you could filter out all the pre-orderable and "Coming soon" titles, which you can't for some reason), but instead it's a bunch of stuff that's been out for months, or maybe a few years in some cases.

The point is not so much that anyone might need to start at the "wrong" end of the search results -- I can already hear the responses of "Just sort by 'oldest [or newest] first' and there's all the oldest [or newest] games! What are you complaining about?!" -- but that that five pages worth of random crap isn't appearing elsewhere in the sort order where it should appear, and is therefore going to get missed by many. (Presumably, those with null values for release year will also not properly appear when people use the new release year range filter, so that's another reason to put some effort into correcting all those errors and oversights.)
There's currently no "Date added" sort option, but I seem to recall from the old system that it had a similar problem.
These problems have existed for years, though, and I have trouble believing that nobody at GOG noticed or was made aware of them before now.

Also, while I'm here, I might as well mention a couple other search-related things I've thought of since my post last night:
- Please bring back some way to search by company, even if just by typing a partial developer/publisher credit in the general search box like you used to be able to (and like you can still do in the nav bar's search feature). Currently, the only reliable way to specifically show games by a specific developer or publisher is to find the store page of one of their games and click the name of the company in question.
- It would be nice if the name of any game that's only sold as part of a bundle, but whose title isn't necessarily part of that bundle's name, could also be indexed for searching so that the bundle containing that game comes up when the individual game is searched for. This was previously done in at least a handful of cases with the old search engine (which, again, can still be seen in the nav bar search feature -- for example, if you click the magnifying glass, then type "Menzoberranzan" [or just "menzo" if you can't be bothered to type the whole thing =D ], it will show Forgotten Realms: The Archives - Collection 3. [Somebody also made it so that searching "butcher" returns Diablo as a result. :) ]).
- As I oh-so-subtly hinted at further up in my reply, it would be great if there were separate filters for "Coming soon" and "Released" titles (so that one could only show released games, just as one currently has the option to only show "Upcoming" games). Bonus points if there could be a toggle to show/hide pre-order titles independently from non-purchasable ones.
- Icons for supported OSes should appear on the individual result tiles in grid view, and those icons are the very least of additional info that should appear on the result bars in list view. Since there's so much extra space in that view, user rating would also be another one to make visible. Also , I don't know why you stopped showing an "In Dev" label on items in most views, but I wish you'd bring them back (sitewide, not just in the catalogue search).
- As useless as I feel numeric ratings are, there should also probably be a way to filter by user rating, in addition to the existing "Sort by:" option.
- The "Show only free games" filter is completely superfluous. Even the simplest of simpletons can figure out that setting both ends of the price range to "0.00" will do the same thing, without taking appreciably more time. It's not hurting anything by being there for now, but there are several more useful filters that could be occupying the same amount of space. If it comes down to a choice between keeping this checkbox or adding one of the filters I've proposed here, your designers should axe this checkbox.
- Please do not ever make an endless-scroll results page the default for the desktop version of the site. If you want to have it as an optional alternative to pagination, that's fine, I suppose. Hell, if you want to make an infinite scroll of results the default for the mobile version of the search page, I wouldn't care...as long as there's still an option for paginated results.

One more thing that's unrelated to the search page, but that has bugged me ever since I started to use this site: Why are user reviews not editable by their creators? I doubt I'm the only GOG user in the know who has simply declined to review anything because of the fact that I would have no way to correct or delete a review once posted, except by contacting Support. (These days especially, they would seem to have better things to do.) And I have read countless reviews by users who don't understand how GOG works (or doesn't, as the case may be) who write things like, "I'm only four hours in, so this is just a first impression. I'll edit the review later on once I've seen more of the game." [sad, weary head shake] Ha, nope. That "first impression" might as well be engraved in stone.
Post edited February 03, 2022 by HunchBluntley
I just replayed Quake II and was disappointed to find that the add-on packs were unplayable on both my old Win 7 and my newer Win 10 machines. Saved games will not load, which also affects re-entering previously visited levels. Turns out to be an old and well known issue to which there unfortunately have been no fixes yet. It shows that selling fault-free retro software may not always be a walk in the park. However, with the renewed focus on older games, I hope for a quality control that will prevent similar issues from cropping up in the future.
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HunchBluntley: And I have read countless reviews by users who don't understand how GOG works (or doesn't, as the case may be) who write things like,
Or reviews where the people attempting to run the games aren't even computer literate. It is one thing if the game is actually garbage, but another when run the thing is perchance too complex a step.
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instaboy: I just replayed Quake II and was disappointed to find that the add-on packs were unplayable on both my old Win 7 and my newer Win 10 machines. Saved games will not load, which also affects re-entering previously visited levels. Turns out to be an old and well known issue to which there unfortunately have been no fixes yet. It shows that selling fault-free retro software may not always be a walk in the park. However, with the renewed focus on older games, I hope for a quality control that will prevent similar issues from cropping up in the future.
Aren't there source ports for Quake II which solves all this? And I know you could argue that source ports shouldn't be the solution, but who is going to crack open the machine code of a 20 year old game?
Post edited February 03, 2022 by Darvond
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HunchBluntley: And I have read countless reviews by users who don't understand how GOG works (or doesn't, as the case may be) who write things like,
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Darvond: Or reviews where the people attempting to run the games aren't even computer literate. It is one thing if the game is actually garbage, but another when run the thing is perchance too complex a step.
Not sure what your point is. "GOG user reviews aren't editable by their creators, and they should be" is a problem that 1) is 100% both GOG's fault and their problem, and 2) could absolutely be fixed, given sufficient inclination. "Some people complain about things they don't know the first thing about" falls into neither of the above categories, and is beyond the scope of these updates-'n'-feedback-solicitation threads.
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HunchBluntley: Not sure what your point is. "GOG user reviews aren't editable by their creators, and they should be" is a problem that 1) is 100% both GOG's fault and their problem, and 2) could absolutely be fixed, given sufficient inclination. "Some people complain about things they don't know the first thing about" falls into neither of the above categories, and is beyond the scope of these updates-'n'-feedback-solicitation threads.
It's an issue of the reviews being set in stone. I'm advocating for yet further a step; that unhelpful reviews be powerwashed off the pages. Like that one troll who keeps posting, "Game is free elsewhere" or "Game was free on Epic"; those aren't reviews.
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I'd also echo the disappointment expressed by others here regarding the "vagueness" of GOG's continued DRM-free commitment. Those games with it should be subject to review and exclusion and we should at least get an explanation of how GOG intend to avoid repeats of the Hitman GOTY debacle.

Offline installers should provide the option of older versions, particularly when an update breaks a game for some users. The Galaxy.dll problem affecting many offline installers should be fixed (yes, it currently affects WinXP users, but Win7 users can expect to feel a similar pain soon), whether by removing that dll or providing a dummy file (which could then provide a generic fix). Technical solutions have been provided by others, but GOG should take responsibility for fixing its own problems here.

This forum needs fixing - it's particularly ironic that the first post is affected by one outstanding issue: the inability to handle multiple links in a line. This worked a few years ago and an update has clearly broken it. The rep system needs reform. Anti-spam measures need review. And with all due respect to Galaxy users, getting this forum sorted should take priority.
Post edited February 03, 2022 by AstralWanderer
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Darvond: who is going to crack open the machine code of a 20 year old game?
(preface: below, I didn't mean to come across like I'm insulting the work GOG's technical staff do and have done. I recall the "blood sweat and tears" of fixing games like Carmageddon and Episode 1 Racer)

I actually think this general mentality is a good idea for GOG, to show a firm renewed commitment to Good Old Games and "old games on new machines" and perhaps rebuild their reputation in this area. "Old games working well on modern computers", preferably straight out of the box as often as possible (unrealistic at times I know), has more mainstream appeal than DRM-free (though of course I consider DRM-free important, and there's especially no reason to sacrifice it for old "formally 'abandonware'" games)

Diablo and the Warcrafts had more work done on them than the average "good old game" release, but I think maybe GOG should try to have those kinds of releases be more common. Even doing more technical work on high-selling/popular games already here.

I believe Dungeon Keeper 2 had a custom-made patch created long ago. Given how well that game has sold I wonder if it'd be worthwhile for GOG to pay someone to revisit the code for that patch, though a surprising number of recent reviews are actually quite positive so maybe it's not necessary. ("NOTE: Requires NVIDIA drivers 337.88 or OLDER to work properly on NVIDIA cards" - I assume this is straight-up outside of GOG's hands to fix?)

(It might be nice to see a link to CorsixTH on the Theme Hospital page, unless GOG is worried about Support getting extra tickets related to that)

KOTOR II is still missing "Modern resolutions and widescreen support (among other improvements)", according to a review. Is there anything GOG could do themselves?

Populous: The Beginning - could anything else be done to improve compatibility? etc etc etc

Maybe working more with fanbases to include their custom fixes (or source ports, like you mentioned) could be enough, similar to VTMB. (also I don't know if GOG ever integrated dgVoodoo into their releases; I thought they were given permission to do so, maybe it hasn't been necessary)

Could more be done for the Metal Gear Solid 1, or are any other improvements outside of GOG's hands? That has sold very well but has a fair number of "meh" reviews. (Maybe people were expecting a straight-up port.)

I'm not a technical person, I'm just spitballing and throwing hypotheticals; my overall point is it might be good for GOG to go the extra mile, compared to the average g.o.g. release previously, and firmly resecure the "old games working well on new computers, generally straight out of the box" niche, and even center a good portion of their long-term plans around this. Honestly in theory I wouldn't have a problem GOG venturing into "porting" territory Nightdive-style, but that might be too much for now.
Post edited February 03, 2022 by tfishell
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tfishell: Populous: The Beginning - could anything else be done to improve compatibility? etc etc etc

Maybe working more with fanbases to include their custom fixes (or source ports, like you mentioned) could be enough, similar to VTMB. (also I don't know if GOG ever integrated dgVoodoo into their releases; I thought they were given permission to do so, maybe it hasn't been necessary)

Could more be done for the Metal Gear Solid 1, or are any other improvements outside of GOG's hands? That has sold very well but has a fair number of "meh" reviews. (Maybe people were expecting a straight-up port.)

I'm not a technical person, I'm just spitballing and throwing hypotheticals; my overall point is it might be good for GOG to go the extra mile, compared to the average g.o.g. release previously, and firmly resecure the "old games working well on new computers, generally straight out of the box" niche, and even center a good portion of their long-term plans around this. Honestly in theory I wouldn't have a problem GOG venturing into "porting" territory Nightdive-style, but that might be too much for now.
I know there's patches and collective fixes for Pop3D [url=https://www.pcgamingwiki.com/wiki/Populous:_The_Beginning]listed on PC gaming wiki[/url], but the tricky thing is the matter of licensing them or the permissiveness of using community patches in commercial products. Even for open source projects, it is important to respect the license.

Given what happened to Re-Volt when WeGo used the RVGL codebase without permission, and what Retroarch has done to be a bane to the emulation community, I'd like to reiterate the need to respect code licenses.

Metal Gear Solid 1 is kind of complicated case. Japanese games are a little complicated when it comes to modding them.
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AstralWanderer: I'd also echo the disappointment expressed by others here regarding the "vagueness" of GOG's continued DRM-free commitment. Those games with it should be subject to review and exclusion and we should at least get an explanation of how GOG intend to avoid repeats of the Hitman GOTY debacle.

Offline installers should provide the option of older versions, particularly when an update breaks a game for some users. The Galaxy.dll problem affecting many offline installers should be fixed (yes, it currently affects WinXP users, but Win7 users can expect to feel a similar pain soon), whether by removing that dll or providing a dummy file (which could then provide a generic fix). Technical solutions have been provided by others, but GOG should take responsibility for fixing its own problems here.

This forum needs fixing - it's particularly ironic that the first post is affected by one outstanding issue: the inability to handle multiple links in a line. This worked a few years ago and an update has clearly broken it. The rep system needs reform. Anti-spam measures need review. And with all due respect to Galaxy users, getting this forum sorted should take priority.
Windows xp is no longer supported by microsoft for a long time. So for this problem gog will certainly do nothing. Gog will not work for each game to make it compatible with all windows, even those with more support, because it must be said with all current games they will not make it. Because they mainly focus on 1-2 windows, the main one being w10.