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Entering a new year is like leveling up in a game – new adventures and challenges await, which you approach with all previously gained skills. This is a moment that drives us, and today we’d like to give you a general overview of what is to come this year on GOG, but without spoilers – no one likes those.

2021 went with many exciting activities on GOG as well as – let’s be open about it – with some hard knocks. All of those events allow us to gain more experience, learn from our successes and mistakes and grow in our constant pursuit of delivering you the best gamer-centric platform – with a selection of exceptional games, from timeless classics to new releases, and respect for ownership. This approach won’t change this year either, and we’d like to let you know about two areas that we’re putting in the spotlight in 2022.

Let’s start with the platform experience. This is a big one, as we want you to have the best experience when buying the game of your choosing, browsing the catalog, checking the best deals and new releases, finding hidden gems, or discovering that next game to play! There is a lot we can improve here – we know – and this year our development teams’ pipelines are full of projects we hope you’ll enjoy. While we won’t be sharing the exact features just yet, we want to highlight the few that have already been released and are available on GOG, which should give you a good sense of things to come.

First and foremost is the new and improved catalog that has recently gone live to all users. It brings you a new way to carry out more customized searches, sort and filter games by price and release date range, genres, and tags. With your help, we were able to first test the new catalog by slowly rolling it out to more users, monitoring its performance, and gathering initial feedback. Judging by some of your comments, we can already see you appreciate the ease of navigating the offer, especially during bigger sales, and how fast the catalog works – thanks! Our devs are planning further improvements like expanding the tags system – adding new ones, improving filtering, or giving an option to exclude tags from results. Oh, and one more thing – we've heard you were missing the "all-time bestsellers" sorting option. Well, it's back!



Secondly, we want to keep on improving your experience with GOG GALAXY. The client remains an important part of our platform and offers a unique way of interacting with GOG, if you decide to use it. Our approach right now focuses on making the main view in GOG GALAXY more dynamic and live – one way to do it is to show what cool stuff is happening on the platform, something you may have noticed during the Winter Sale when we highlighted the event and the giveaways. In the coming weeks, we will be testing some more changes in the client, so if you’d like to see them first, make sure to toggle the “Experimental features and updates” option in the settings.

And since we’re on the topic of testing, there are more features to come this year, and we’d like to keep you involved in the process. That’s why, before releasing improvements to all users, we will be asking some of you to test these ideas and share your feedback with us, just as we did with the new catalog. With some features, we’ll want to surprise you, so expect the unexpected improvements as well!

And what is the second area of our focus, you may ask. It’s games, of course! But not just any games – it’s about classics. While we’re years from calling ourselves Good Old Games, we remember our roots, and those games will always have a special place in our hearts and on GOG. We get that actions speak louder than words, that’s why we will increase our activities around classic games. This means a plethora of things – from preparing articles and interviews about those meaningful titles, running dedicated sales and special deals, through adding more digital goodies all the way to releasing even more classic games we all miss. As for the latter, obviously we’ll keep those surprises a secret for now, but looking at the classics we brought back in Q4 2021, like Blood Omen: Legacy of Kain or Star Trek: Armada I & II, you get what we’re aiming for.



Just like with the store experience, the same goes for classic games – you may have already seen our first activities around them. For some time now we’re cooperating with The Video Game History Foundation on the Throwback Thursday initiative. Putting a spotlight on our favorite “good old games”, and adding personal stories from the GOG Team members was a no-brainer and we don’t know why it took us so long! The formula is still evolving though, so expect some updates here as well.

During the Winter Sale, thanks to the Foundation’s huge archive of assets, we were able to add new bonus goodies to titles like Tomb Raider 1+2+3, , [url=https://www.gog.com/en/game/total_anihilation_commander_pack]Total Annihilation, Thief The Dark Project, and more. Your reception was amazing – for the very first time we’ve put on sale The Video Game History Foundation Support Pack, a bundle from which all proceeds go to the Foundation. Thanks to you, we managed to gather more than $4,000 USD that will support preserving, celebrating, and teaching the history of video games. You’re the best – thank you!



That is all for now – while we don’t want to spoil any specific features, releases, or activities, we hope you like this small heads-up from us at GOG. Let us know if this type of update is something you would like to see more often, what is missing that you would definitely want us to share (having in mind sometimes we just can’t reveal some of the stuff), and share constructive feedback about our plans for 2022!
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AstralWanderer: I'd also echo the disappointment expressed by others here regarding the "vagueness" of GOG's continued DRM-free commitment. Those games with it should be subject to review and exclusion and we should at least get an explanation of how GOG intend to avoid repeats of the Hitman GOTY debacle.

Offline installers should provide the option of older versions, particularly when an update breaks a game for some users. The Galaxy.dll problem affecting many offline installers should be fixed (yes, it currently affects WinXP users, but Win7 users can expect to feel a similar pain soon), whether by removing that dll or providing a dummy file (which could then provide a generic fix). Technical solutions have been provided by others, but GOG should take responsibility for fixing its own problems here.

This forum needs fixing - it's particularly ironic that the first post is affected by one outstanding issue: the inability to handle multiple links in a line. This worked a few years ago and an update has clearly broken it. The rep system needs reform. Anti-spam measures need review. And with all due respect to Galaxy users, getting this forum sorted should take priority.
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Lukin86: Windows xp is no longer supported by microsoft for a long time. So for this problem gog will certainly do nothing. Gog will not work for each game to make it compatible with all windows, even those with more support, because it must be said with all current games they will not make it. Because they mainly focus on 1-2 windows, the main one being w10.
It’s not a problem of the installers or older games not being compatible with older operating systems. It’s a problem with Galaxy.dll, a file that should not be in the offline installers to begin with. GOG is forcing Galaxy on users that do not want or need it.
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instaboy: I just replayed Quake II and was disappointed to find that the add-on packs were unplayable on both my old Win 7 and my newer Win 10 machines. Saved games will not load, which also affects re-entering previously visited levels. Turns out to be an old and well known issue to which there unfortunately have been no fixes yet. It shows that selling fault-free retro software may not always be a walk in the park. However, with the renewed focus on older games, I hope for a quality control that will prevent similar issues from cropping up in the future.
Bethesda just pumped original launch game ISOs with DRM-free exe and stopped caring. I had problems with TES3 Morrowind on Win 7/10.
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tfishell: Populous: The Beginning - could anything else be done to improve compatibility? etc etc etc

Maybe working more with fanbases to include their custom fixes (or source ports, like you mentioned) could be enough, similar to VTMB. (also I don't know if GOG ever integrated dgVoodoo into their releases; I thought they were given permission to do so, maybe it hasn't been necessary)

Could more be done for the Metal Gear Solid 1, or are any other improvements outside of GOG's hands? That has sold very well but has a fair number of "meh" reviews. (Maybe people were expecting a straight-up port.)

I'm not a technical person, I'm just spitballing and throwing hypotheticals; my overall point is it might be good for GOG to go the extra mile, compared to the average g.o.g. release previously, and firmly resecure the "old games working well on new computers, generally straight out of the box" niche, and even center a good portion of their long-term plans around this. Honestly in theory I wouldn't have a problem GOG venturing into "porting" territory Nightdive-style, but that might be too much for now.
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Darvond: I know there's patches and collective fixes for Pop3D [url=https://www.pcgamingwiki.com/wiki/Populous:_The_Beginning]listed on PC gaming wiki[/url], but the tricky thing is the matter of licensing them or the permissiveness of using community patches in commercial products. Even for open source projects, it is important to respect the license.

Given what happened to Re-Volt when WeGo used the RVGL codebase without permission, and what Retroarch has done to be a bane to the emulation community, I'd like to reiterate the need to respect code licenses.

Metal Gear Solid 1 is kind of complicated case. Japanese games are a little complicated when it comes to modding them.
Populous The Begnning comes with the common configurable dx1-7 wrapper already bundled out of the box, it was updated time ago. This wrapper is basically the same solution Diablo or Warcraft 2 comes with.
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Lukin86: Windows xp is no longer supported by microsoft for a long time. So for this problem gog will certainly do nothing. Gog will not work for each game to make it compatible with all windows, even those with more support, because it must be said with all current games they will not make it. Because they mainly focus on 1-2 windows, the main one being w10.
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Longcat: It’s not a problem of the installers or older games not being compatible with older operating systems. It’s a problem with Galaxy.dll, a file that should not be in the offline installers to begin with. GOG is forcing Galaxy on users that do not want or need it.
Ye, came here to ask when can we expect removal of galaxy.dll from offline installers. It would be ridiculous that we'd have to apply no-DRM cracks to GOG games.
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Darvond: I know there's patches and collective fixes for Pop3D [url=https://www.pcgamingwiki.com/wiki/Populous:_The_Beginning]listed on PC gaming wiki[/url], but the tricky thing is the matter of licensing them or the permissiveness of using community patches in commercial products. Even for open source projects, it is important to respect the license.

Given what happened to Re-Volt when WeGo used the RVGL codebase without permission, and what Retroarch has done to be a bane to the emulation community, I'd like to reiterate the need to respect code licenses.

Metal Gear Solid 1 is kind of complicated case. Japanese games are a little complicated when it comes to modding them.
Good points, especially about Re-Volt. In any case, if there is more they could be doing, I would like to see GOG try to recapture their "good old games" reputation on a technical level. (Gudadantza also made a point below about them using their custom wrapper. An overview video on the creation of that wrapper might be nice.)
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SmollestLight: ...
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HunchBluntley: ...

One more thing that's unrelated to the search page, but that has bugged me ever since I started to use this site: Why are user reviews not editable by their creators? I doubt I'm the only GOG user in the know who has simply declined to review anything because of the fact that I would have no way to correct or delete a review once posted, except by contacting Support. (These days especially, they would seem to have better things to do.) And I have read countless reviews by users who don't understand how GOG works (or doesn't, as the case may be) who write things like, "I'm only four hours in, so this is just a first impression. I'll edit the review later on once I've seen more of the game." [sad, weary head shake] Ha, nope. That "first impression" might as well be engraved in stone.
I will forward your description of the issue to the appropriate team! As for the reviews, we know that the current review system is not perfect, and we are currently looking into ways of improving it :)

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TheEndedSkull: ...
https://www.gog.com/forum/general/games_that_gog_has_left_the_offline_installers_outdated_for

The thing about the installers is especially bothersome since supposedly GOG is the one responsible for those and it feels like the staff is just ignoring the problem instead of fixing it.
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While all GOG GALAXY updates are applied automatically by the developers, some offline installers still require GOG's assistance. We may miss that a certain title's offline installers are not up to date on an occasion - it's something we're continuously working on improving so it doesn't happen in the future. Your reports are of great help to us and we greatly appreciate such support!

As for the thread you linked, the airtable in question shows quite a lot of titles as outdated when they aren't. This can be caused due to a difference in patch names, or it shows a patch in GOG GALAXY but it's actually on the Beta Branch. Beta Branch patches for example won't be released as offline installers, as they are (as the name states) being tested by developers before they release it officially. Sometimes those might be locked by a password, since the developers only want a certain group of people to test their builds, other times they are available for the public to gather feedback.
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HunchBluntley: ...

One more thing that's unrelated to the search page, but that has bugged me ever since I started to use this site: Why are user reviews not editable by their creators? I doubt I'm the only GOG user in the know who has simply declined to review anything because of the fact that I would have no way to correct or delete a review once posted, except by contacting Support. (These days especially, they would seem to have better things to do.) And I have read countless reviews by users who don't understand how GOG works (or doesn't, as the case may be) who write things like, "I'm only four hours in, so this is just a first impression. I'll edit the review later on once I've seen more of the game." [sad, weary head shake] Ha, nope. That "first impression" might as well be engraved in stone.
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SmollestLight: I will forward your description of the issue to the appropriate team! As for the reviews, we know that the current review system is not perfect, and we are currently looking into ways of improving it :)

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TheEndedSkull: ...
https://www.gog.com/forum/general/games_that_gog_has_left_the_offline_installers_outdated_for

The thing about the installers is especially bothersome since supposedly GOG is the one responsible for those and it feels like the staff is just ignoring the problem instead of fixing it.
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SmollestLight: While all GOG GALAXY updates are applied automatically by the developers, some offline installers still require GOG's assistance. We may miss that a certain title's offline installers are not up to date on an occasion - it's something we're continuously working on improving so it doesn't happen in the future. Your reports are of great help to us and we greatly appreciate such support!

As for the thread you linked, the airtable in question shows quite a lot of titles as outdated when they aren't. This can be caused due to a difference in patch names, or it shows a patch in GOG GALAXY but it's actually on the Beta Branch. Beta Branch patches for example won't be released as offline installers, as they are (as the name states) being tested by developers before they release it officially. Sometimes those might be locked by a password, since the developers only want a certain group of people to test their builds, other times they are available for the public to gather feedback.
Still blatantly ignoring any mention of DRM.
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Alexim: Search bar in the top right corner:
1. If you are in the forum and search for a keyword with many results, a bug prevents you from scrolling to see them. The search is actually rendered useless by the bug.
Example: search for the word Shadow.
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shmerl: I'm kind of surprised about all these search bugs. Feels like the site is in some beta mode or QA didn't work enough on it yet.
Yeah, I too don't understand how there are still so many search bugs, as it should be one of the most important features that allows customers to search and actually buy a game.
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SmollestLight: ...
How is GOG going to tackle such issues moving forward?
https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm
As far as I can tell, you are the only blue that chimed in and that happened after 4 months and 422 posts.

Also, what can be done about spam? Is there a plan in place?
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SmollestLight: ...
Thank you for your non-reply to my previous post and for confirming my suspicion that GOG wants to open their store to more DRM-ed games.
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Lifthrasil: Thank you for your non-reply to my previous post and for confirming my suspicion that GOG wants to open their store to more DRM-ed games.
They've not confirmed it, thought they are definitely walking on a blurry line here.

My educated guess is that they themselves don't know to what degree they want games in the store to remain drm-free. I think they remain committed to providing an offline version of games, but what is acceptable in terms of features to lock online seems to be an evolving concept (atm, multiplayer and a little bit of content, like an extra weapon, special outfit or bonus level seems to be the bar concerning what is acceptable to lock online).

Years ago, I recall them throwing the question at the community concerning online-only multiplayer features. The recent Hitman fiasco could be interpreted as another example of them gauging how the community reacts to online-only feature creep.

My guess: If the community was a wall and online-only features were a ball, they are bouncing it against the wall and seeing what makes it wobble.

One thing is for sure, if I'm right in my guess and I think I am, they'd be painting themselves in a corner by talking about being 100% drm-free right now (which I recall they did back in the day).
Post edited February 03, 2022 by Magnitus
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Lifthrasil: Thank you for your non-reply to my previous post and for confirming my suspicion that GOG wants to open their store to more DRM-ed games.
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Magnitus: They've not confirmed it, thought they are definitely walking on a blurry line here.

My educated guess is that they themselves don't know to what degree they want games in the store to remain drm-free. I think they remain committed to providing an offline version of games, but what is acceptable in terms of features to lock online seems to be an evolving concept (atm, multiplayer and a little bit of content, like an extra weapon, special outfit or bonus level seems to be the bar concerning what is acceptable to lock online).

Years ago, I recall them throwing the question at the community concerning online-only multiplayer features. The recent Hitman fiasco could be interpreted as another example of them gauging how the community reacts to online-only feature creep.

My guess: If the community was a wall and online-only features were a ball, they are bouncing it against the wall and seeing what makes it wobble.

One thing is for sure, if I'm right in my guess and I think I am, they'd be painting themselves in a corner by talking about being 100% drm-free right now (which I recall they did back in the day).
No DRM and old games were the sole purpose of GOG's existence. And the only reason many, if not most, of their users are even here.

Silence is consent.

[url=]https://en.wikipedia.org/wiki/Wikipedia:Silence_and_consensus[/url]

I see the downvoting bots are back on. I'm almost starting to think they are owned by GOG and administered by the blues.
Post edited February 03, 2022 by Longcat
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Narakir: If GOG is commiting back to older games, then you need to fix some games that have stopped working and that work on other platforms. Among these I'll mention :

The Great Battles Collection, Chaos Overlords, Incoming and a few others
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SmollestLight: The games you mentioned aren't working on Windows 10+ which might be the case why there are issues with them. However, I will forward these titles in question and please if you have technical problems reach out to our Support team, as they will be able to pinpoint if there is a problem with the games itself or if it's something else :)
Thank you for adressing this. I know Chaos Overlords has been an extremely difficult game to run in any case, but I'm going to be blunt and say that one of your competitor does sell a working version of the two previously mentioned game that sucessfull work flawlessly on windows 10.
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Garbage website.

Can't even search your store, nor can I even report it because of your fucking bots.

What a joke, this is why I gave you all that money? I can't believe I wasted so much time trying to help you people.

Gallery since your boomer website can't upload more than 5 pictures or 2MB.

https://postimg.cc/gallery/wmfZyBy
Attachments:
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Longcat: No DRM and old games were the sole purpose of GOG's existence. And the only reason many, if not most, of their users are even here.
Honestly, I don't think they'd be anywhere close to the size they are now if they had stuck to a 100% drm-free catalog.

I think there are probably too much pre-existing market pressures from Steam which kind of set the tone for what developers and many users (those who kind of want an offline installer, but they also want to have cloud saves and to brag to their friends about their game accomplishment and not to have to download and double-click on the installers they kinda vaguely wanted as a security concept though in very abstract way since they are not really backing them up or even validating that those offline installers really work... people are weird) expect in terms of platform integration.

So yes, while I'd really love for them to be the vanguard pushing for a more drm-free industry and settling for nothing less, realistically given the current landscape, I'd personally be okay with them making a strong effort about it (starting with their own games) and being extremely transparent when things are not 100% drm-free (especially for the multiplayer part which currently requires needless research to determine if you can play it offline in many cases).

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Longcat: I see the downvoting bots are back on. I'm almost starting to think they are owned by GOG and administered by the blues.
While its always nice to post things that are popular, posting truth (or truth as you see it which is as close you can get to it) is what really matters. Well, that and making a reasonable effort to evolve your point of view to make sure you don't get stuck on the wrong track, but lets not go too much on a tangent here.

That doesn't people have to be rude (there is usually a more diplomatic way to frame truthful things), but you should never sacrifice your integrity for popularity.
Post edited February 03, 2022 by Magnitus