It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I would recommend Defender's Quest or Beneath a Steel Sky. But I already chose a game for you last week, maybe someone else would like to pick something this time?
avatar
PaterAlf: I would recommend Defender's Quest or Beneath a Steel Sky. But I already chose a game for you last week, maybe someone else would like to pick something this time?
Defender's Quest was my #1 vote as well. Divinity II or Planescape: Torment as alternates.

Love the idea, but I'm on the road with a broken laptop for the next 8 days and can't really play anything, and when I get home I'll be probably picking back up with Bard's Tale: Tales of the Unknown even though I beat it many times when it came out.

PaterAlf's review has me thinking I should also replay MM3, but I should probably pick up with something I haven't finished. Never did finish Divinity II or Psychonauts, even though I love both.
Defender's Quest it is.

Update:
PaterAlf - Might and Magic III
Lionel212008 - Disciples 1 + 2
mindblast - Defender's Quest
Hunter65536 - Torchlight 2
Tannath - Sam & Max Hit the Road
Messi_is_Messiah - Thief
Random_Coffee - Commandos
avatar
mindblast: Defender's Quest it is.

Update:
PaterAlf - Might and Magic III
Lionel212008 - Disciples 1 + 2
mindblast - Defender's Quest
Hunter65536 - Torchlight 2
Tannath - Sam & Max Hit the Road
Messi_is_Messiah - Thief
Random_Coffee - Commandos
Be careful, first time I played Defender's Quest, I was hooked for like 3 days. Are you going to go for a completionist play through, finish both difficulties, or just finish the normal difficulty?
I am now on the fifth mission of Commandos. There has been blood, sweat, tears, and countless cups of coffee, but I'm finding the game pretty great so far. The difficulty is well balanced. It can seem merciless, but you need to take your time, look at the map, read the tips, study enemy patrol-patterns, and think of a clever plan. When your plans works perfectly, it feels great. Tactics is 100 % required. Can you make your troops run straight for the objective, past guards? Nope, you'll get insta-killed :P

Another thing that I find pretty nice about the game, is that all of your soldiers have different abilities, and often relies on teamwork to complete the objectives. A good example from early in the game; the marine rows the spy across the water, the marine silently kills the guards with the harpoon, the spy steals a enemy uniform, then heads into enemy base and turns off power to the electric fence, allowing the sapper to safely cut the fence. All this combines into a deep, strategic, and very fun game.
Played some more Might and Magic III yesterday. I decided to replace two of my original characters. I exchanged my elf sorceress with low endurance for a half-orc sorceress. Now she doesn't have as many spell points as before, but she has much more health points and can survive in battles. I also exchanged my archer for a ranger, because otherwise I wouldn't have had party member to cast druid spells.

After that I continued exploring, destroyed an orc outpost (which gave a lot of XP and gold) and cleared Fountain Head of monsters. All my characters are between level 4 and 6 now and I already found some nice equipment. Think I will go down to the cavern beneath the city next. Hope my party is strong enough for that.
Post edited November 29, 2015 by PaterAlf
Well, i finished Defender's Quest, i don't think that i'll go for next stars, as i didn't liked it too much.

First of all, as story goes, i did not payed too much attention at it. I tried to at the beginning, but it got boring and generic pretty fast. So, i was happy with "Skip" button.

Now, as gameplay goes, i think that the game have potential, but it's not so well done. First of all, you don't make use of all the options you have simply because you don't really need to. You have all kind of commands for each hero, but, i rarely used them. The skill tree it's nice, especially for a tower-defense game, but as the commands, it's not to well done. Especially in case of passives, you don't really get to feel them after upgrade. I feel like you can pretty much put points only in your main abilities and you should be fine.
The RPG mechanics seems there just to be there. I honestly don't see the point of buying armor and swords when they don't make such a difference and they offer only passive attributes. I don't see anything strategic into it. You gather currency, you go at next shop, upgrade all equipment and that's all. I would have liked some strategic picks for that equipment.
Then, layouts and levels are way too similar. Even in case of bosses, they follow the same path, you use same mechanics for pretty much every fight. I end up using most heroes in every fight. I would have liked either more types of heroes, where i would have to pick the best one for each fight rather than selecting the best position for them.

Anyway, i can't say that i didn't had fun with it, it was fun for few hours, then it got way too repetitive for me.

So, i'm waiting for next game. From GOG Backlog too please:
http://www.completionator.com/Collection/Index/10913?digitalFormatProviderIDs=2&isBacklog=true&isHidden=false&shouldBreakOutCompilationGames=true&sortColumn=GameName&sortDirection=ASC
Post edited November 29, 2015 by mindblast
avatar
IwubCheeze: Be careful, first time I played Defender's Quest, I was hooked for like 3 days. Are you going to go for a completionist play through, finish both difficulties, or just finish the normal difficulty?
avatar
mindblast: Hehe. It is kinda addictive, makes you go for completionist. Until now i rushed on Normal until it got harder, then went back and complete the stars on previous areas. I'll probably end up doing all of them at 4 stars.
Going for completionist on normal difficulty isn't too hard. On play+ though, some missions really rack your brain. I've finished most of them, got 195 golds stars, only 6 stars short and 2 challenge levels but I haven't been able to finish any of them.......................I sad :(
I went through and created my "Realistic Backlog", which includes the many games that are on my radar screen.

http://www.completionator.com/Collection/Index/1?siteUserViewIDs=159&isHidden=false&shouldBreakOutCompilationGames=true&sortColumn=GameName&sortDirection=ASC

I'm currently playing Toejam and Earl 3 and might be able to wrap it up today, we'll see. I've started quite a few games on this list (I have a bad habit of doing that and not finishing games, that's why I love this idea!) and I've updated the progress bar accordingly. There are a few games that I've completed previously, in some capacity (in case that affects the selection process):

- Grandia II Anniversary Edition - I finished the Dreamcast version when it first came out.
- Grim Fandango Remastered - I have a boxed copy that I finished many years ago.
- Mega Man 3 and Mega Man 5 - I beat both of these on the NES.
- Metal Slug...something - I've finished some of these with friends, no idea which ones!
Post edited November 29, 2015 by moho_00
oh for crying out loud i thought this was a Tupperware party. just kidding .
I know I'm not officially in yet, but since I finished ToeJam and Earl III today, I figured I'd share my thoughts. If anyone wants to assign me a game, let me know (see the link in my previous post)!

Rating: 8 / 10
Difficulty: Just Right
Completion Time: 13h:07m
Playthrough Note: Finished with 97% completion, spent about 20 minutes after the final boss collecting keys.

ToeJam and Earl III is a weird game. And I don't just mean the story, characters, setting, etc. I mean the gameplay is weird too. I had no idea what to expect from this game and went in completely blind. I was pleasantly surprised and enjoyed the game quite a bit, but by the end I started to see why others may have given it poor reviews.

First off, I should say that this is the first ToeJam and Earl game I've ever played. Well, unless you want to count the minigame they had on the Menacer game pack for the Sega Genesis (I don't count that one). I knew about the two games on the Genesis, but aside from knowing what the characters / boxes looked like, I couldn't describe anything about them to you. Thinking back, I'm surprised it took me this long to finally experience the franchise and I'm surprised they haven't been included in the countless compilations that Sega has released over the years.

So I came in with no nostalic ties to the original games nor any idea what the game should be like. For the first 5-6 hours, I was blown away. This game is kind of like an N64-era platformer, but with some roguelike elements to keep you on your toes. I'm not an experienced roguelike gamer by any means and they often frustrate me, but for the most part, they worked well in this game. The game is actually really simple, now that I think about it. All you do is go through the 30-ish levels and collect vinyl albums, microphones, and keys. Keys let you open new levels. Microphones open boss-type levels. And you need all 12 vinyl albums to unlock the final boss. There's all sorts of other stuff to collect and do, but what you see in the first level is exactly what you have in the last. I made the mistake of thoroughly searching through the first 4 or 5 levels and I had a blast. This was a mistake because I soon realized that's all the game had to offer. You have a ton of special abilities, which are provided by presents. And here's where those roguelike elements come into play. Presents can be good or bad. And even the good ones can be "risky", which means they have a (very good) chance of backfiring and doing something bad to you. This is all fine and actually adds a nice element to the game. My problem is that as the game throws new abilities at you, it can be difficult to find the old ones that were extremely useful, like wings so you can fly and get balloons (which have presents). As far as I could tell, most of the presents are randomly generated, including the ones you can buy in the shops, which seemed to be placed very randomly as well. On the flip-side, the game forces you to make do with your current situation and think on your feet, which was pretty cool. There's actually a lot of elements in play here, including a (linear) pseudo-RPG upgrade path for your characters, but I guess I'll stop there :p

Despite all these roguelike elements, the game wasn't too hard or frustrating...for the most part. Some of the enemies were cheap and tornadoes were really dumb, but overall it wasn't too bad. I ran out of lives once, but it just respawned me outside the level, so not a huge deal.

Technically, the game ran really well, but with a few glitches. The controller constantly aimed down if I would play for a while and it's definitely not my controller. I had some random screen tearing and glitchy graphics on one part of a later level. Load times were meh, but the levels were big enough that you didn't see them TOO often. The framerate was silky smooth and the camera very good for a 3D platformer.

I blasted through this game in less than 3 days, which is amazing for me. It had me hooked from the beginning all the way to the end. The last few hours turned into a bit of a slog since they were exactly the same as the first few (amazing) hours, but with more presents that could be randomly found. Overall, if you like old-school platformers, (light) roguelikes, and / or bizarre games, I would highly recommend tracking down a copy.
Post edited November 30, 2015 by moho_00
avatar
moho_00: I know I'm not officially in yet, but since I finished ToeJam and Earl III today, I figured I'd share my thoughts. If anyone wants to assign me a game, let me know (see the link in my previous post)!
Welcome to our little club. I would like to assign you Silver if that's ok with you.

If you would like, go ahead and assign me a game too please:
http://www.completionator.com/Collection/Index/10913?digitalFormatProviderIDs=2&isBacklog=true&isHidden=false&shouldBreakOutCompilationGames=true&sortColumn=GameName&sortDirection=ASC

Update:
PaterAlf - Might and Magic III
Lionel212008 - Disciples 1 + 2
mindblast - Thief Gold
Hunter65536 - Torchlight 2
Tannath - Sam & Max Hit the Road
Messi_is_Messiah - Thief
Random_Coffee - Commandos
moho_00 - Silver
Post edited November 30, 2015 by mindblast
avatar
mindblast: Welcome to our little club. I would like to assign you Silver if that's ok with you.
Cool, Silver definitely works and I'm looking forward to starting it tonight! For your list, I vote for Thief Gold since it's one of my all time favorites.
Thief it is. This will be fun. I remember that i started it few months back, but didn't go past first level.
avatar
mindblast: Thief it is. This will be fun. I remember that i started it few months back, but didn't go past first level.
You finished with Defender's Quest rather quickly........