Posted February 08, 2017
Look, like I said, we already ask developers for 64 bit binary. Yes, in every case. We also explain why is that needed, and the list of reasons is long. But it's always up to developer to decide.
ssokolow: Not to mention that it's only going to become a bigger issue with time and, by the time hard drives have grown enough for it to start being common, some developers may have never provided a 64-bit build and yet moved on to new projects, so they're not providing new 32-bit builds either.
shmerl: Indeed. Who said EXT4 is immune to it at even larger partition sizes? Violating the spec relying on undefined behavior is a bad idea, and GOG clearly can do something to make sure developers are aware of this issue.
The games that cannot get a 64 bit update are usually either:
- old and not updated anymore
- using a legacy codebase
- using a popular engine like Unity, in this case it's the engine developers you want to contact
I don't discard the LFS issue. But it's just one of many issues related to 32 bit builds and trust me, far from being the most common one.
Post edited February 08, 2017 by linuxvangog