shmerl: Other than that, it's pretty easy to figure out by looking at game files.
I would like to know beforehand so I can skip downloading the Linux versions of games that are mere WINE-wrapped games.
shmerl: In practice, you don't need to worry about that in general, there are very few games that use this Wine wrapping and you probably already know about them.
I don't. So far I've been mostly just downloading and running Windows versions in WINE, but recently when I noticed that the Linux version of Firewatch did give me somewhat better performance on a low-spec laptop than the Windows version running in WINE, I became interested in downloading and using also the Linux versions of games.
I kinda wish GOG would simply remove the Linux versions of those games where it is merely the Windows-version wrapped into WINE. Linux-users can already install and run the Windows versions with a modern version of WINE quite easily, e.g. in Lutris it is just a couple of clicks away.
shmerl: Personally, I don't see much use in Wine wrapped games, because if they ship Wine - it's very old and stale. Just take the Windows version and run it in recent Wine yourself instead for better experience.
Exactly. To me the wake-up call was trying to run Two Worlds in Linux, that was already many years ago (and Linux/WINE has already come a long way since then).
I first tried the "Linux-version" which was the Windows version wrapped in WINE, and it wouldn't launch at all, there was some mussing dependency. I used lots of time trying to resolve that issue and asking also here about it, but at some point I came into a conclusion that it just couldn't be done, I couldn't get the missing dependency to that Linux distro because it was not supported anymore, the name had changed etc. etc.
Then I tried the Windows version in WINE, and that at least ran. (Back then it had some graphical issues and there was no audio IIRC, but as said that was years ago and it has come a long way, and recently when I tried it again, TW worked just great in Linux/WINE).
That kinda killed my interest in even trying the Linux versions of GOG games, even if they were native Linux games. I thought they'd always have some dependency issues and whatnot, and quite often be lagging behind with the Windows version, ie. missing updates.
But recently I decided to try
Firewatch and
The Great Rebellion through Lutris, installing the Linux native versions (since WINE offered the option to either install the GOG Linux or Windows/WINE version of the games), and was pleasantly surprised. They installed easily, work great and apparently are even as up-to-date as the Windows version, and as said. Linux-native Firewatch also ran smoother on a low-spec laptop than the Windows version in WINE.
So now I feel I want to download and archive also Linux versions of my GOG games... but only if they are native Linux versions, and not seriously lagging behind the Windows version, ie. missing some critical updates. I guess I just need to start going through them, first checking which of my GOG games even list a Linux version, and go forth from that.
Maybe they worked so great because both are Unity games? I got an impression somewhere that is is quite easy for developers to create and ship both Windows and Linux versions of their games with Unity, and based on those two examples, they also work great out of the box