spoderman: Sent, there's 1 key left. Foxhack already owned the game
Thanks! +1s all around.
Err, I'd like to reciprocate - what program (or programs) do you use to keep track of all your bundles? Right now I'm using Excel (LO Calc) and its getting a bit unwieldy. Might be easier if VBA wasn't so ghastly compared to .NET or well, anything. I know, there's folks at work that swear by it, but, for me, it is 10x easier to set up VSTO (Visual Studio Tools for Office) than to code *anything* in VBA. NetOffice looks pretty nice, but, unless office gets something like NuGet, not something share-able.
OT programmer ranting:
I'll probably end up using a database, not because I want to, but because I've been on projects involving Access that made me violently ill.
Access Propaganda:
- Access 2010 is SQL '92 compliant (HTF is SQL '92 compliant without INNER JOINs and no AS clause! Don't get me started on the missing 'IN' functionality. You can emulate JOIN functionality with nested SELECTs, but its very ugly and S L O W)
- Access 2010 is just like using a database (Yes, just like riding a bicycle is the same as driving an 18-wheeler. Why create an auto-index column on a two column table if you're just going to use the text item in the table as the selector key. This great design means a change to a text field, all related tables have to change that field as well -OR- you have to hack the crap out of accesses select statements
- Access 2010 can easily link to MS-SQL databases. (Partially true. What they don't tell you is they're going to stick a dbo_ prefix on every table, so none of your stored procedures will work properly! Brilliant!)
Sorry if I'm offending any Access programmers out there.
Last OT MS rant:
Why the heck did Visio 2013 kill off reverse engineering of databases (via ODBC)? That's Visio 2010s killer feature, why kill that?
Rant off,
back to the game deals:
New store, Retroism is selling Darklands for 82c
1992, DOS / DOS4GW, semi-static text adventure with small team RTS elements.
Requires 640 kB of RAM with 598 kB available in the lower memory area. As I recall, I used a 4K mouse driver (or maybe none at all) and Quarterdeck's QEMM for a bit of help. Final version, was v7 / build 483 or so. I think the disk version was v1.1 (build 391), and came on a whopping 7 3.5" floppies. Which was huge at the time. CD ROMs were extremely uncommon and hard to get working. Even if you could the driver would take up 35k.. Well, with QEMM you *might* be able to map it to the UMA (that wonderful no man's land between 640kB and 1MB).
I hope they've included the manual so that you can save your game :) Its a bit of a demo without one. Answer it wrong three times, and poof, no saving.
*sigh* good times, but much better today. It's so much easier to game than it was 30 years ago. Cheaper, too, hardware-wise.