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Seb-gog: Does anyone have a clue if upcoming Farthest Frontier might come to GOG?
It looks extremely promising!

It's from Crate Entertainment, the developers and publishers of Grim Dawn (which is available on GOG).

Maybe someone has accounts on Steam/Discord/Twitter or whatever and can ask the devs?
I guess I'm not the only one who would like that new title on GOG this autumn :)

https://store.steampowered.com/app/1044720/Farthest_Frontier/
Man the pics they show for the game don't show anything lol.
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As an update to INCANTAMENTUM, the folk horror pixelart adventure game:

Today it was announced, that the game is now published by Wadjet Eye Games and that it has been renamed. The game is now called: "The Excavation of Hob's Barrow".

It's still coming to GOG later this year.
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Seb-gog: Does anyone have a clue if upcoming Farthest Frontier might come to GOG?
It looks extremely promising!

It's from Crate Entertainment, the developers and publishers of Grim Dawn (which is available on GOG).

Maybe someone has accounts on Steam/Discord/Twitter or whatever and can ask the devs?
I guess I'm not the only one who would like that new title on GOG this autumn :)

https://store.steampowered.com/app/1044720/Farthest_Frontier/
I asked on the steam forum of the game. Someone passed a link to a developer's answer.

https://steamcommunity.com/app/1044720/discussions/0/3182360899407113791/?tscn=1659003739
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angelblue: I asked on the steam forum of the game. Someone passed a link to a developer's answer.

https://steamcommunity.com/app/1044720/discussions/0/3182360899407113791/?tscn=1659003739
Big thanks!
But sad answer :/
Back to waiting for Manor Lords (if ever released), or Ostriv to be finished (if ever on that one too)...
Post edited July 28, 2022 by Seb-gog
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angelblue: I asked on the steam forum of the game. Someone passed a link to a developer's answer.

https://steamcommunity.com/app/1044720/discussions/0/3182360899407113791/?tscn=1659003739
Interesting. Thanks for the link.

"Not sure I'll do GOG... I like them but it was a lot of effort to support / integrate their galaxy stuff on GD for what is a pretty small chunk of sales"

I would have thought that Grim Dawn would have done fairly well... I guess as well as a GOG release can be, but it's surprising.

I own the Definitive Edition of Grim Dawn on GOG and it really is a fantastic ARPG that many people have raved about. It had great content, mod support, multiplayer implemented the way it should be, along with everything else you'd expect like full parity with other store releases, and basically we've got confirmation that the game flopped here. Or at least the sales were disappointing enough for them that they'd rather not mess with GOG anymore.

Tough position to be in, because clearly they think it's too much work to implement Galaxy features into games for the kind of sales they get here, but if they don't then people here will complain about feature parity between stores, whine about missing achievements and that will lead to even lower sales when the sale weren't even good enough to begin with. It's probably best they don't do a GOG version, in all honesty.
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TomNuke: I would have thought that Grim Dawn would have done fairly well... I guess as well as a GOG release can be, but it's surprising.
No, it's not surprising at all.

The Grim Dawn devs spent the first several years after release not bothering to give Grim Dawn any Crossplay between GOG and Steam, which therefore made the game virtually unplayable on GOG in multiplayer, since Galaxy-only multiplayer was a mostly-uninhabited Ghost Town.

And that gimped the GOG version of the game not only by making playing coop almost impossible, but also by making trading items with other players also almost impossible too, both of which are key features of that game, which the GOG version couldn't perform properly with no Crossplay.

Apparently after many years, they did finally bother to do the work to add Crossplay, but that was long after everyone who wanted to enjoy the multiplayer aspects of the game had already been compelled to buy it on Steam so that they could do so.

Had they instead not been lazy, not slacked, and implemented Crossplay from day one, as they should have, then chances are the GOG version might have sold a lot more copies than it actually did.
Post edited July 29, 2022 by Ancient-Red-Dragon
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angelblue: I asked on the steam forum of the game. Someone passed a link to a developer's answer.

https://steamcommunity.com/app/1044720/discussions/0/3182360899407113791/?tscn=1659003739
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Seb-gog: Big thanks!
But sad answer :/
Back to waiting for Manor Lords (if ever released), or Ostriv to be finished (if ever on that one too)...
Manor Lords just recently struck a publishing deal with Hooded Horse, which should let the devs focus exclusively on actually making the game.

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angelblue: I asked on the steam forum of the game. Someone passed a link to a developer's answer.

https://steamcommunity.com/app/1044720/discussions/0/3182360899407113791/?tscn=1659003739
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TomNuke: Interesting. Thanks for the link.

"Not sure I'll do GOG... I like them but it was a lot of effort to support / integrate their galaxy stuff on GD for what is a pretty small chunk of sales"

I would have thought that Grim Dawn would have done fairly well... I guess as well as a GOG release can be, but it's surprising.

I own the Definitive Edition of Grim Dawn on GOG and it really is a fantastic ARPG that many people have raved about. It had great content, mod support, multiplayer implemented the way it should be, along with everything else you'd expect like full parity with other store releases, and basically we've got confirmation that the game flopped here. Or at least the sales were disappointing enough for them that they'd rather not mess with GOG anymore.

Tough position to be in, because clearly they think it's too much work to implement Galaxy features into games for the kind of sales they get here, but if they don't then people here will complain about feature parity between stores, whine about missing achievements and that will lead to even lower sales when the sale weren't even good enough to begin with. It's probably best they don't do a GOG version, in all honesty.
The Galaxy SDK surely must have come a long way since 2014/2015 though? One would think that by now it shouldn't require any more effort to integrate than the other platform's SDK, and especially if it's not about rather complex things like netcode for multiplayer and such. Farthest Frontier is just a singleplayer experience after all.

Alternatively, as is the case with other games as well - it just could be released without Galaxy integration?
The few people complaining about missing achievements and other such nonsense do not represent the vast majority of GoG's user base anyway.
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Ancient-Red-Dragon: No, it's not surprising at all.

The Grim Dawn devs spent the first several years after release not bothering to give Grim Dawn any Crossplay between GOG and Steam, which therefore made the game virtually unplayable on GOG in multiplayer, since Galaxy-only multiplayer was a mostly-uninhabited Ghost Town.

And that gimped the GOG version of the game not only by making playing coop almost impossible, but also by making trading items with other players also almost impossible too, both of which are key features of that game, which the GOG version couldn't perform properly with no Crossplay.

Apparently after many years, they did finally bother to do the work to add Crossplay, but that was long after everyone who wanted to enjoy the multiplayer aspects of the game had already been compelled to buy it on Steam so that they could do so.

Had they instead not been lazy, not slacked, and implemented Crossplay from day one, as they should have, then chances are the GOG version might have sold a lot more copies than it actually did.
Honestly, all I see is blame deflection for why a game performed poorly on GOG. If the GOG community is reliant on Steam to make a game "playable" then there's something wrong here.

Your whole post just kind of reaffirms the developers position that a GOG version is probably not worth doing.

It took a lot of effort to support and intergrate Galaxy stuff into Grim Dawn. That's the developers own words, and if the sales are pitiful and reliant on the Steam community then you kind of need to ask why even do a GOG version in the first place, right?

Would suddenly having cross play with Steam make the game generate a lot more sales on GOG? We both know that wouldn't happen, and anyone thinking so is just kidding themselves.

The game did what it could on GOG. It had Galaxy features fully implemented, and full parity with other stores. It had multiplayer for people who didn't want to use Galaxy and so on, but let's blame them for the horrible sales because they didn't have crossplay with Steam.

Again, if GOG is so reliant on Steam for even minor success on title releases, then there's a big problem here.

Well, it doesn't matter and debating about it is pointless, because we already know what the developers position is right now. A GOG version is not something they want to do because of the poor sales games get on this store, and the effort it takes to implement and support Galaxy features.
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Swedrami: The Galaxy SDK surely must have come a long way since 2014/2015 though? One would think that by now it shouldn't require any more effort to integrate than the other platform's SDK, and especially if it's not about rather complex things like netcode for multiplayer and such. Farthest Frontier is just a singleplayer experience after all.

Alternatively, as is the case with other games as well - it just could be released without Galaxy integration?
The few people complaining about missing achievements and other such nonsense do not represent the vast majority of GoG's user base anyway.
You'd think. I have no idea if it has or not. I'm just repeating the developers own words. I think the whole issue is the amount of work it is for the low number of sales they get on this platform. I think that's a feeling shared by many developers who've supported GOG in the past. The game "Hades" being just one popular example.

And yea, I totally agree with you. Just release it without Galaxy integration, which is something I'd be okay with and likely many others. You'd then have people like Ancient-Red-Dragon throwing a tantrum in release threads because the game doesn't have feature parity with other stores, and I'm sure others would feel the same way. I don't blame A-R-D or anyone else for feeling that way either, but it's a tough position for a developer to be in.

Edit - I see the downvote abuse is back. I haven't been on the forum in a few days, but I thought that was solved. Bravo GOG, one of the few times I've been able to give you some kudos as of late, and it seems that praise was misplaced because the low rating abuse is still here.

Edit 2 - Now I don't see the low ratings on my posts and A-R-D's anymore. This forum must be a mess...
Post edited July 29, 2022 by TomNuke
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Ancient-Red-Dragon: No, it's not surprising at all.

The Grim Dawn devs spent the first several years after release not bothering to give Grim Dawn any Crossplay between GOG and Steam, which therefore made the game virtually unplayable on GOG in multiplayer, since Galaxy-only multiplayer was a mostly-uninhabited Ghost Town.

And that gimped the GOG version of the game not only by making playing coop almost impossible, but also by making trading items with other players also almost impossible too, both of which are key features of that game, which the GOG version couldn't perform properly with no Crossplay.

Apparently after many years, they did finally bother to do the work to add Crossplay, but that was long after everyone who wanted to enjoy the multiplayer aspects of the game had already been compelled to buy it on Steam so that they could do so.

Had they instead not been lazy, not slacked, and implemented Crossplay from day one, as they should have, then chances are the GOG version might have sold a lot more copies than it actually did.
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TomNuke: Honestly, all I see is blame deflection for why a game performed poorly on GOG. If the GOG community is reliant on Steam to make a game "playable" then there's something wrong here.

Your whole post just kind of reaffirms the developers position that a GOG version is probably not worth doing.

It took a lot of effort to support and intergrate Galaxy stuff into Grim Dawn. That's the developers own words, and if the sales are pitiful and reliant on the Steam community then you kind of need to ask why even do a GOG version in the first place, right?

Would suddenly having cross play with Steam make the game generate a lot more sales on GOG? We both know that wouldn't happen, and anyone thinking so is just kidding themselves.

The game did what it could on GOG. It had Galaxy features fully implemented, and full parity with other stores. It had multiplayer for people who didn't want to use Galaxy and so on, but let's blame them for the horrible sales because they didn't have crossplay with Steam.

Again, if GOG is so reliant on Steam for even minor success on title releases, then there's a big problem here.

Well, it doesn't matter and debating about it is pointless, because we already know what the developers position is right now. A GOG version is not something they want to do because of the poor sales games get on this store, and the effort it takes to implement and support Galaxy features.
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Swedrami: The Galaxy SDK surely must have come a long way since 2014/2015 though? One would think that by now it shouldn't require any more effort to integrate than the other platform's SDK, and especially if it's not about rather complex things like netcode for multiplayer and such. Farthest Frontier is just a singleplayer experience after all.

Alternatively, as is the case with other games as well - it just could be released without Galaxy integration?
The few people complaining about missing achievements and other such nonsense do not represent the vast majority of GoG's user base anyway.
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TomNuke: You'd think. I have no idea if it has or not. I'm just repeating the developers own words. I think the whole issue is the amount of work it is for the low number of sales they get on this platform. I think that's a feeling shared by many developers who've supported GOG in the past. The game "Hades" being just one popular example.

And yea, I totally agree with you. Just release it without Galaxy integration, which is something I'd be okay with and likely many others. You'd then have people like Ancient-Red-Dragon throwing a tantrum in release threads because the game doesn't have feature parity with other stores, and I'm sure others would feel the same way. I don't blame A-R-D or anyone else for feeling that way either, but it's a tough position for a developer to be in.

Edit - I see the downvote abuse is back. I haven't been on the forum in a few days, but I thought that was solved. Bravo GOG, one of the few times I've been able to give you some kudos as of late, and it seems that praise was misplaced because the low rating abuse is still here.

Edit 2 - Now I don't see the low ratings on my posts and A-R-D's anymore. This forum must be a mess...
I think all of the video games that have multiplayer that are sold on gog.com and sold on Steam and require GOG Galaxy between the gog.com and the Steam versions I am going to purchase them on both gog.com and on Steam and write a negative review for both of the gog.com versions and the Steam versiosn.
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Johnathanamz: I think all of the video games that have multiplayer that are sold on gog.com and sold on Steam and require GOG Galaxy between the gog.com and the Steam versions I am going to purchase them on both gog.com and on Steam and write a negative review for both of the gog.com versions and the Steam versiosn.
I think I understand what you're trying to say there... Good for you, though. You should do whatever you feel you need to do, and I'm sure CD Projekt, Valve, and each of those studios will appreciate your patronage regardless of whatever you decide to leave in a review.

Some games I even purchased on both stores. I have all the Witcher games on GOG and Steam. Only have Cyberpunk 2077 on GOG though at the moment. I don't ever bother leaving reviews, however.
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bluethief: So Chasm: The Rift just got a Steam page, with a release date of October 2022, courtesy of SNEG.

Since this publisher also releases its games on GOG, I think it's safe to assume that it'll also get released here.
Thanks for sharing mate! I had absolutely no idea about this, nor would I... ever (really) expect something like this to ever happen. Especially after ALL these years.
I've been hoping to see this bloody game here on GOG ever since I first learned of GOG's existence really. Chasm: The Rift along with Wreckin' Crew: Drive Dangerously and Dominant Species were the very first games I looked up on GOG's All Games page, only to see that not even one was available (and still aren't T_T).
But alas, to think that after all these years we might FINALLY be able to play this (sadly, I'd say) forgotten classic... well, that's a dream come true for me that's for sure. And on top of that it seems higher resolutions will be supported!

:D

(I'm just wondering now, will the Level Editor be included as well? Or am I asking too much already, hehe. It's just that I've always had a thing for level editors.)
Post edited July 30, 2022 by Waganari
Hello. The studio that makes the game "Chromosome Evil" has applied to gog to release their game. But they never got an answer for the moment...

https://steamcommunity.com/app/1035660/discussions/0/3457093950221778925/?tscn=1659294141
Any news on King's Bounty II or Star Command? Both were announced more than a year ago by their devs and have been all silent since.
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JAST USA will be bringing visual novel Tokyo Necro to GOG, according to this tweet
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Lost in Play will be released on GOG this wednesday, among Steam and Switch versions.