Afterfall: Insanity - quit at about 90 minutes. Slog, slog, slog. I'm crazy, you're crazy, everybody is crazy. Is this happening? Is it all in my head? Am I murdering people I love? Am I already locked up in a padded room and imagining all this?
Who cares?
Dead Island - quit at about 90 minutes. Slog, slog, slog. Everybody's sexy. Everybody's bloody. All the people have the same bodies. Plastic breasts, plastic hips, plastic arms and legs and abs. Horrible menu system. How did that get equipped? Wait, now nothing is equipped? How many clicks does it take to equip this? Not playing multiplayer, but visiting "other players" appear, hop about like baboons, try to trade with me. No sympathy for the survivors. Clunky movement and fighting. How did this all happen?
Who cares?
Hotline: Miami - quit after about 25 minutes. Mean, mean, mean. Sordid, dirty, drab, violent. LIke walking down Hollywood Boulevard at 2am in the early 90s. I don't like games that make me feel like shooting heroin. Add to this do-over-until-you-don't-die game mechanics and I'm back at 8 years old playing crappy Atari 2600 games until my fingers bleed. It had a sort of surreal bad dream drug reverie vibe to it, which I suppose is some kind of artistic achievement. But, I don't want to feel that way. So, definitely not the game for me.
Post edited February 08, 2014 by misteryo