Yesterday, when reviewing for myself all the games that I'm currently playing, I decided to cut down the list by dropping the ones I either don't really like or find too difficult to continue. Most games fall into the category of
The "I'm Quitting This Game For Now But I'll Come Back To It In The Future" Thread, but there's two I just found to frustrating to continue at all:
Brothers in Arms: Road to Hill 30: I re-bought this game in 2013 when I decided story-driven fps's aren't so bad after all (I used to only like games like Bf1942, Vietnam and Bf2, fighting on maps against bots). But I get stuck in the same place I got stuck in back in 2005 or so, when I played the game on my Athlon64 machine: there's a farm where you got to deal with some krauts before you come to the difficult part of outflanking a machine gun through the backyard of some houses. But when you survive that, wounded and all, you still got to cross a schoolyard where germans rush at you, before there's any savepoint. And the succession of skirmishes you have to win all over again each time you die, is very frustrating.
Operation Flashpoint: Red River:
[spoiler warning]
The Tzadjjiki's I can handle, but the moment the game gets to the point where the Chinese get into the fight as well and you have to battle swarms of Chinese soldiers, I keep having to reload again and again for not being able to hold them at bay and dying as they get too close in too big numbers.
[end of spoiler]
The frustration in both games boils down to not being able to save when you want to, when you've past a difficult point, but having to continue and survive until the next savepoint, each time throwing you back to the same savepoint when you die.
Medal of Honor: Allied Assault and Return to Castle Wolfenstein are hard as hell as well, but you can save anytime you want. If those games had savepoints at well, they would be just as frustrating and I would have quited in the first area. It's being able to save anytime that adds so much enjoyment to a game. Savepoints are a pain in the backside.