Posted October 02, 2015
My quit list is to a large degree unapologetically subjective, meaning there's going to be quite a few popular and/or objectively great games on there. With several hundred games to play, my patience and stamina for how long I keep playing any one game when it's not fun to me is severely limited.
Tallima: Both of these are on my top 50-100ish games. :) They do take some getting used to, but I loved them both. I'm glad you hate them, though. It makes me feel better for hating Metro. :-P
My favorite type of games are the ones that are the "easy to learn, hard to master" types which are instantly accessible but offer interesting gameplay on all difficulty levels. Easy shouldn't be lame and hard shouldn't be tedious. The difficulty must be adjustable and increase gradually so that one can comfortably enjoy and finish the game without having to metagame the living crap out of it. I don't want to deal with min-maxing and tedious analysis during a first playthrough, I just want immersion and if the challenge increases it should do so without sudden difficulty spikes. Sudden difficulty spikes are always poor design even in otherwise excellent games, haven't encountered any exceptions in the last 25 years. Games that try to pull the dick move of tossing you an unreasonable final boss that can only be beaten via metagaming knowledge even on the lowest difficulty should get flak for doing so. It's a bad practice aimed at artificially prolonging game length without putting in more content.
Games like FTL or Frozen Synapse aim at forcing you to repeat things over and over and learn by trial and failure which excites some people but it's apparently not for me. If trial is contained to one puzzle or one short platforming sequence I can perhaps live with it but not if the whole mission or campaign has to be restarted. I dislike repetition during my initial attempt at finishing a game. It's ok with me to replay at higher difficulties but for my first playthrough I just want to dive in and make it to the end without needing to restart or look up strategies and hints.