Just before midnight beat Uncharted: Drake's Fortune. It was... okay. I though that the level design was meh, the gameplay lacked direction, gunplay was weak, exploration was bad, controls were flimsy, and that the game felt like a shooter with other elements rather than an action adventure. Drake controlled loosely which was fine at first kinda but at more points than I could count I died because I got close to an edge and Drake kept going or the jump didn't take effect. The platforming felt really bad and outta place a lot of the time and was completely devoid of continuity. For instance, sometimes Drake can reach a ledge that is about eight feet away and other times he can't reach one five and then he's back to leaping ten feet between hanging ledges. This inconsistency made me think that, "Okay, that means that this jump is safe, right?" And the fact that the controls were touchy meant that sometimes the oddly impossible ledge actually was the right one or worse I was wasting my time on a ledge that looked totally possible. Another problem was that guns were constantly being swapped out. This wasn't so bad and was probably intentional, but I had a hard time buying that Drake's only going to carry three mags at any given time for the different guns. Oh, and MP 40s carry 32 rounds not 35, M4 mags may carry 32 since they could have been custom civilian magazines I suppose but MP 40 mags would have carried 32.
Overall, it was okay. I found I had no fun in the exploration/platforming areas, had some fun in the shooting areas (when they weren't just plain frustrating and poorly done, and that the game looks alright. I thought it looked great when I was younger and even thought that it was one of the best looking games of its year, but now games like Assassin's Creed and Resistance look better to me (AC mostly because it doesn't show off how less than stellar the character models have aged).