Posted November 06, 2014
antagonist
Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2012
From Canada
PaterAlf
Cookie Monster
PaterAlf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Christmas Island
Posted November 06, 2014
Indiana Jones and the Fate of Atlantis
Completed my first playthrough in about 15 years and I still love everything about this games. Even for today's standards the graphics are beautiful (of course only if you like pixel-graphics), the voice acting is great, the dialogues and the story are well-written and there's replaybility, because of the three different paths (I chose the one with Indy and Sophia) and the possibility to solve many puzzles in different ways.
Game was shorter than I remembered, but that's probably because I still remembered the solution of some of the puzzles (especially the more obscure ones).
It's great to have the game here and I will certainly return at some point to try the two other paths as well.
Complete list of finished games in 2014
Completed my first playthrough in about 15 years and I still love everything about this games. Even for today's standards the graphics are beautiful (of course only if you like pixel-graphics), the voice acting is great, the dialogues and the story are well-written and there's replaybility, because of the three different paths (I chose the one with Indy and Sophia) and the possibility to solve many puzzles in different ways.
Game was shorter than I remembered, but that's probably because I still remembered the solution of some of the puzzles (especially the more obscure ones).
It's great to have the game here and I will certainly return at some point to try the two other paths as well.
Complete list of finished games in 2014
Post edited November 06, 2014 by PaterAlf
Klumpen0815
+91
Klumpen0815 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Germany
Posted November 06, 2014
The Secret of Monkey Island - Special Edition (WinXP)
To be honest, the new version has too many flaws for this price tag.
You still have to use the old "Look, Pick up, Push, Pull, Open etc..." control scheme but the area with those buttons (through which you can derive the keyboard shortcuts easily) isn't there anymore, neither is the inventory and you have to open the inventory with ALT, which I've never seen before. It's ignoring all standards, the old one as well as the new one. What I don't like either is Guybrush's new look. Most of the time it looks like he has a sidecut and in general he is the usualy comic like big and thin figure instead of his old self, especcially the last picture with him and Elaine looks better in the original version.
The feature to switch between versions instantly with a button press is neat though.
The content is the same as before, Monkey Island 1 is just plain weird and defies most logic, which makes it a lot of trial and error compared to modern point'n'click adventures, but it has a certain charme.
Full list:
http://www.gog.com/forum/general/games_finished_in_2014/post695
To be honest, the new version has too many flaws for this price tag.
You still have to use the old "Look, Pick up, Push, Pull, Open etc..." control scheme but the area with those buttons (through which you can derive the keyboard shortcuts easily) isn't there anymore, neither is the inventory and you have to open the inventory with ALT, which I've never seen before. It's ignoring all standards, the old one as well as the new one. What I don't like either is Guybrush's new look. Most of the time it looks like he has a sidecut and in general he is the usualy comic like big and thin figure instead of his old self, especcially the last picture with him and Elaine looks better in the original version.
The feature to switch between versions instantly with a button press is neat though.
The content is the same as before, Monkey Island 1 is just plain weird and defies most logic, which makes it a lot of trial and error compared to modern point'n'click adventures, but it has a certain charme.
Full list:
http://www.gog.com/forum/general/games_finished_in_2014/post695
Post edited November 06, 2014 by Klumpen0815
xa_chan
sushi eater
xa_chan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Japan
Posted November 06, 2014
Finished The Walking Dead Season 2
So yes, I know, it's more an interactive story than a game, I've played the first season, thank you. ^_^ But I can't help to be a little disappointed. Clementine goes through so much shit that sometimes i felt she should have had other, starker, dialogue options. Plus the side characters are incredibly underdeveloped, which means I barely related to them. Take Sarah, Mike or Luke, now that's wasted characters with potential...
Plus it's a bit of a "Game of Thrones" approach: you start to like that character? Boom! he/she dies, how unexpected! ^_^ At that rate, there will soon only be walkers in that world. Plus there are some scenario problems: in the opening, Christa is pregnant from Obed, as it is in Season 1, something happens, you're transported 16 months later and no pregnancy anymore, no baby anywhere, no story about it. WHAT !? If Christa lost it for whatever reason, it would have made an interesting side story, but no.
Last, I played the 400 days DLC of Season 1... and barely recognized any character from it in Season 2. What was the point...
Don't misunderstand me, I still enjoyed that game, but I hope they'll do better story wise for season 3...
So far in 2014: http://www.gog.com/forum/general/games_finished_in_2014/post132
So yes, I know, it's more an interactive story than a game, I've played the first season, thank you. ^_^ But I can't help to be a little disappointed. Clementine goes through so much shit that sometimes i felt she should have had other, starker, dialogue options. Plus the side characters are incredibly underdeveloped, which means I barely related to them. Take Sarah, Mike or Luke, now that's wasted characters with potential...
Plus it's a bit of a "Game of Thrones" approach: you start to like that character? Boom! he/she dies, how unexpected! ^_^ At that rate, there will soon only be walkers in that world. Plus there are some scenario problems: in the opening, Christa is pregnant from Obed, as it is in Season 1, something happens, you're transported 16 months later and no pregnancy anymore, no baby anywhere, no story about it. WHAT !? If Christa lost it for whatever reason, it would have made an interesting side story, but no.
Last, I played the 400 days DLC of Season 1... and barely recognized any character from it in Season 2. What was the point...
Don't misunderstand me, I still enjoyed that game, but I hope they'll do better story wise for season 3...
So far in 2014: http://www.gog.com/forum/general/games_finished_in_2014/post132
Ghorpm
Zielony Brzydal
Ghorpm Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From Poland
Posted November 06, 2014
Dracula 4: Shadow Of The Dragon
Wait a second, an adventure game that I've finished in less than one and a half hour?! WTF?! Fortunately Dracula 5 was added for free because otherwise I would be furious about the length of the game and a cliffhanger ending.
The game itself is perhaps not bad. The problem is that even though I took several months long break I'm still comparing it to Dracula 3, one of my favorite adventure games ever. The atmosphere in Dracula 3 is unmatched! Theoretically nothing really important was happening but all the time you had a fleeting feeling that something sinister was behind it. A sentient mind that was trying to lure you to follow his path, the Path of the Dragon. Nothing like this can be said about Dracula 4. You still solve some puzzles and break codes but they are clearly set up by a mere mortal. The only moment that the feeling of "something evil behind it" came back was... the aforementioned cliffhanger ending!
I'll continue with Dracula 5 and I hope it will enhance my overall experience! EDIT: and so I did:
Dracula 5: The Blood Legacy
As it could have been expected it took me only another hour or so to finish the last part. These games should have never been released separately! Two and a half hour adventure game is still short! And I didn't use any walkthroughs nor hints.
The biggest problem of those games is that you can only get stuck in logical puzzles. In Dracula 3, as I already mentioned, you were searching for something in a fog and after some time you realized that it couldn't be a coincidence, some great mind had to be behind it! Here you cannot see anything like that. Wherever you come there is a character who explains you what you should do next. Sure, then you'll face some logic puzzles, some of them challenging but that's all. In Dracula 3 I was talking a few breaks just to try to understand what was that all about. To actually follow the Path of the Dragon, not simply solve puzzles (I guess it would be possible to beat the game this way too but it would be just not entertaining). In Dracula 4+5 there is basically nothing to think about. It's a shame that this series finishes this way...
Full list
Wait a second, an adventure game that I've finished in less than one and a half hour?! WTF?! Fortunately Dracula 5 was added for free because otherwise I would be furious about the length of the game and a cliffhanger ending.
The game itself is perhaps not bad. The problem is that even though I took several months long break I'm still comparing it to Dracula 3, one of my favorite adventure games ever. The atmosphere in Dracula 3 is unmatched! Theoretically nothing really important was happening but all the time you had a fleeting feeling that something sinister was behind it. A sentient mind that was trying to lure you to follow his path, the Path of the Dragon. Nothing like this can be said about Dracula 4. You still solve some puzzles and break codes but they are clearly set up by a mere mortal. The only moment that the feeling of "something evil behind it" came back was... the aforementioned cliffhanger ending!
I'll continue with Dracula 5 and I hope it will enhance my overall experience! EDIT: and so I did:
Dracula 5: The Blood Legacy
As it could have been expected it took me only another hour or so to finish the last part. These games should have never been released separately! Two and a half hour adventure game is still short! And I didn't use any walkthroughs nor hints.
The biggest problem of those games is that you can only get stuck in logical puzzles. In Dracula 3, as I already mentioned, you were searching for something in a fog and after some time you realized that it couldn't be a coincidence, some great mind had to be behind it! Here you cannot see anything like that. Wherever you come there is a character who explains you what you should do next. Sure, then you'll face some logic puzzles, some of them challenging but that's all. In Dracula 3 I was talking a few breaks just to try to understand what was that all about. To actually follow the Path of the Dragon, not simply solve puzzles (I guess it would be possible to beat the game this way too but it would be just not entertaining). In Dracula 4+5 there is basically nothing to think about. It's a shame that this series finishes this way...
Full list
Post edited November 06, 2014 by Ghorpm
Ragnarblackmane
MTFBWY
Ragnarblackmane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2009
From United States
Posted November 06, 2014
I don't play a lot of games with a standard "beginning, middle, end" at least not lately. I've mostly played open-ended rpgs, strategy games like EU 3 and CK2, or skirmishing with friends in Dawn of War.
However, recently I got Bastion...
It's rare for me to play games of this type (2D, "cutesy" animated, action-rpgs) but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
However, recently I got Bastion...
It's rare for me to play games of this type (2D, "cutesy" animated, action-rpgs) but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
toxicTom
Big Daddy
toxicTom Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2009
From Germany
adambiser
fascimania.com
adambiser Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From United States
Posted November 07, 2014
Nov 6 - Dark Ages (all three parts on easy)
Gameplay is decent and can be pretty difficult at times. Infinite lives and save/restore help with that, but restoring a game with only 1 health can be very tricky depending on the level, especially because health powerups are very scarce. Part 3 seemed the easiest of them all with only 1 or 2 tough areas. Controls are OK, though I wish you could crouch. Hit detection is good, but I did get stuck in a wall in the last level of part 3 (only time it happened). DOSBox rate needs to be low to run.
Gameplay is decent and can be pretty difficult at times. Infinite lives and save/restore help with that, but restoring a game with only 1 health can be very tricky depending on the level, especially because health powerups are very scarce. Part 3 seemed the easiest of them all with only 1 or 2 tough areas. Controls are OK, though I wish you could crouch. Hit detection is good, but I did get stuck in a wall in the last level of part 3 (only time it happened). DOSBox rate needs to be low to run.
LuckyWriter
A fake GOG User
LuckyWriter Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2011
From Jamaica
Posted November 08, 2014
A Bird Story (8th November 9:20am)
I liked it, I have thoughts on what To The moon 2 is going to be about. The boy wants to fly again or something like that.
I totally recommend people to play it even if it is a bit on the short side. No words but it tells a good story
I liked it, I have thoughts on what To The moon 2 is going to be about. The boy wants to fly again or something like that.
I totally recommend people to play it even if it is a bit on the short side. No words but it tells a good story
Enebias
0451
Enebias Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2013
From Italy
Posted November 08, 2014
</span><span class="bold">Sam & Max Hit The Road</span>
This is the first Lucas Arts game I have played, and I must say it definitely made a good impression!
Let me start from a technical standopint: considering that the game has been released in 1993, the detailed, colourful and cartoonish graphics are impressive to say the least, combined with smooth and varied animations still capable to command respect in the entire genere.
Also, the excellent sountrack and the appropriate and convincing voice acting really give a boost to the overall quality, producing imo one among the very best point and click adentures ever made.
The story follows the two main characters, Sam the dog and Max the -ultraviolent- rabbit, freelance policemen, in a "bigfoot chase" throughout the weirdest places in the United States; the whacky narrative will bring them in several "tourist traps", each one more absurd than the other, forcing the two to find even more ridiculous methods to accomplish their mission.
What I really loved about this game is the extravagant -and sometimes a bit black- humor, a crazy irony capable of holding toghether several nonsensical episodes to craft some of the funniest scenes I ever saw in a videogame: it is clear that the developers never cared about giving a sense to the plot or to tie places and actions with logic, opting instead for a wild comedy that concentrates on the single events and often breaks the fourth wall.
Under the gameplay point of view, there is really nothing particular to say: this is a great expression of the standard point'n'click game, focusing on a few basic actions (walk, look, talk, use, pick up) and combining them with a proper use of items. If you have ever played one, you know what to expect.
The puzzles are never too hard, but I warn you: if you don't want to remain stuck for minutes and minutes, remember to pillage every zone as soon as you reach it! Sometimes, the obvious solution of a problem was made more difficult by an object I accidentally ignored but I could have easily obtained before having the necessity to use it.
If you need both a good game and a few genuine LOLs, Sam & Max Hit The Road is the game for you!
The charismatic duo, the brilliant (if not eve genial, sometimes) comedy, the excellent technical quality and the will to see what absurd stunt the characters will do next make this game a must-buy for every esteemer of the genre.
Warmly recommended!
Enebias' official Seal of Approval™
This is the first Lucas Arts game I have played, and I must say it definitely made a good impression!
Let me start from a technical standopint: considering that the game has been released in 1993, the detailed, colourful and cartoonish graphics are impressive to say the least, combined with smooth and varied animations still capable to command respect in the entire genere.
Also, the excellent sountrack and the appropriate and convincing voice acting really give a boost to the overall quality, producing imo one among the very best point and click adentures ever made.
The story follows the two main characters, Sam the dog and Max the -ultraviolent- rabbit, freelance policemen, in a "bigfoot chase" throughout the weirdest places in the United States; the whacky narrative will bring them in several "tourist traps", each one more absurd than the other, forcing the two to find even more ridiculous methods to accomplish their mission.
What I really loved about this game is the extravagant -and sometimes a bit black- humor, a crazy irony capable of holding toghether several nonsensical episodes to craft some of the funniest scenes I ever saw in a videogame: it is clear that the developers never cared about giving a sense to the plot or to tie places and actions with logic, opting instead for a wild comedy that concentrates on the single events and often breaks the fourth wall.
Under the gameplay point of view, there is really nothing particular to say: this is a great expression of the standard point'n'click game, focusing on a few basic actions (walk, look, talk, use, pick up) and combining them with a proper use of items. If you have ever played one, you know what to expect.
The puzzles are never too hard, but I warn you: if you don't want to remain stuck for minutes and minutes, remember to pillage every zone as soon as you reach it! Sometimes, the obvious solution of a problem was made more difficult by an object I accidentally ignored but I could have easily obtained before having the necessity to use it.
If you need both a good game and a few genuine LOLs, Sam & Max Hit The Road is the game for you!
The charismatic duo, the brilliant (if not eve genial, sometimes) comedy, the excellent technical quality and the will to see what absurd stunt the characters will do next make this game a must-buy for every esteemer of the genre.
Warmly recommended!
Enebias' official Seal of Approval™
Post edited November 08, 2014 by Enebias
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted November 08, 2014
Enebias: This is the first Lucas Arts game I have played, and I must say it definitely made a good impression!
I envy you! All the great adventure games you can still discover ... I've heard that it's short, but seeing that you've played through it now, can you tell us how short "short" is? I think To the Moon was about four hours, so is this two hours? One hour? Less?
Post edited November 08, 2014 by Leroux
OvaltineJenkins
Registered: Jun 2012
From United States
Posted November 08, 2014
Post edited November 08, 2014 by OvaltineJenkins
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted November 08, 2014
toxicTom
Big Daddy
toxicTom Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2009
From Germany
Posted November 08, 2014
Enebias: <span class="bold">Sam & Max Hit The Road</span>
This is the first Lucas Arts game I have played, and I must say it definitely made a good impression!
...
Warmly recommended!
Enebias' official Seal of Approval™
If you loved Sam & Max HtR, keep your fingers crossed that Day of the Tentacle will make its appearance here soon. You will love it, I think.This is the first Lucas Arts game I have played, and I must say it definitely made a good impression!
...
Warmly recommended!
Enebias' official Seal of Approval™
Oriza-Triznyák
sleep sleep sleep
Oriza-Triznyák Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Other
Posted November 08, 2014
Updated list :
Chaser
Painkiller : Black Edition
Chaser
Painkiller : Black Edition