Posted March 31, 2020
I've noticed this thing with bad console ports that unfortunately can't get solved with just remappable keys (and that reminded me of this thread).
It seems like the developers of these bad console ports have never used a computer before in their life. It is very bizarre.
I start up a game, and it has a couple of intro videos, and none of them are skippable with the same button.
Then I come to a screen with literally nothing else on it, except "Press [x} key to continue". No other purpose, no menu, just that message, and no other key will let you continue. A bit weird that I can't press the continue button with my mouse, or even just tap my mouse, but OK, I press that key.
Next I get a message "When the 'blah' symbol is on screen, the game is saving, please don't turn off your machine when it shows. Press [y] ley to continue. Ok, again, a bit weird that I can tap it as a button with my mouse, but OK, again I press that (different from the last time) key.
Now I come to the menu screen, and not just the main menu screen, but even menus you open from within the game. Very often, even though there's a mouse cursor on screen, I cannot go through this menu with the mouse, rather I have to use whatever key I've been dictated. Even if I *CAN* use the mouse, as I go deeper in the menu, to go back to the higher level, instead of using the mouse to click back, often I have to tap some other random key (sometimes ESCAPE, sometimes BACKSPACE, almost never a key that is regularly going to be used in the game).
Or if it's a menu screen with several sections (many modern games have you pause the game to open a menu screen where you can access your inventory, the map, your quest log, your stats, etc.), moving between the sections isn't as simple as clicking a button to the left or the right, or clicking a tab. You have different keys to go between tabs, and then different keys to traverse within a single tab. I remember one of the Darsiders games where again, there were two separate (un-twinned/un-paired) buttons to go between different menu sections, a different set of buttons to go between tabs of a section on the screen, and even more different buttons to traverse WITHIN a section (and those weren't WASD/arrow keys).
And all this for games that require you to use a mouse in gameplay!
It seems like the developers of these bad console ports have never used a computer before in their life. It is very bizarre.
I start up a game, and it has a couple of intro videos, and none of them are skippable with the same button.
Then I come to a screen with literally nothing else on it, except "Press [x} key to continue". No other purpose, no menu, just that message, and no other key will let you continue. A bit weird that I can't press the continue button with my mouse, or even just tap my mouse, but OK, I press that key.
Next I get a message "When the 'blah' symbol is on screen, the game is saving, please don't turn off your machine when it shows. Press [y] ley to continue. Ok, again, a bit weird that I can tap it as a button with my mouse, but OK, again I press that (different from the last time) key.
Now I come to the menu screen, and not just the main menu screen, but even menus you open from within the game. Very often, even though there's a mouse cursor on screen, I cannot go through this menu with the mouse, rather I have to use whatever key I've been dictated. Even if I *CAN* use the mouse, as I go deeper in the menu, to go back to the higher level, instead of using the mouse to click back, often I have to tap some other random key (sometimes ESCAPE, sometimes BACKSPACE, almost never a key that is regularly going to be used in the game).
Or if it's a menu screen with several sections (many modern games have you pause the game to open a menu screen where you can access your inventory, the map, your quest log, your stats, etc.), moving between the sections isn't as simple as clicking a button to the left or the right, or clicking a tab. You have different keys to go between tabs, and then different keys to traverse within a single tab. I remember one of the Darsiders games where again, there were two separate (un-twinned/un-paired) buttons to go between different menu sections, a different set of buttons to go between tabs of a section on the screen, and even more different buttons to traverse WITHIN a section (and those weren't WASD/arrow keys).
And all this for games that require you to use a mouse in gameplay!