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I've noticed this thing with bad console ports that unfortunately can't get solved with just remappable keys (and that reminded me of this thread).

It seems like the developers of these bad console ports have never used a computer before in their life. It is very bizarre.
I start up a game, and it has a couple of intro videos, and none of them are skippable with the same button.

Then I come to a screen with literally nothing else on it, except "Press [x} key to continue". No other purpose, no menu, just that message, and no other key will let you continue. A bit weird that I can't press the continue button with my mouse, or even just tap my mouse, but OK, I press that key.

Next I get a message "When the 'blah' symbol is on screen, the game is saving, please don't turn off your machine when it shows. Press [y] ley to continue. Ok, again, a bit weird that I can tap it as a button with my mouse, but OK, again I press that (different from the last time) key.

Now I come to the menu screen, and not just the main menu screen, but even menus you open from within the game. Very often, even though there's a mouse cursor on screen, I cannot go through this menu with the mouse, rather I have to use whatever key I've been dictated. Even if I *CAN* use the mouse, as I go deeper in the menu, to go back to the higher level, instead of using the mouse to click back, often I have to tap some other random key (sometimes ESCAPE, sometimes BACKSPACE, almost never a key that is regularly going to be used in the game).

Or if it's a menu screen with several sections (many modern games have you pause the game to open a menu screen where you can access your inventory, the map, your quest log, your stats, etc.), moving between the sections isn't as simple as clicking a button to the left or the right, or clicking a tab. You have different keys to go between tabs, and then different keys to traverse within a single tab. I remember one of the Darsiders games where again, there were two separate (un-twinned/un-paired) buttons to go between different menu sections, a different set of buttons to go between tabs of a section on the screen, and even more different buttons to traverse WITHIN a section (and those weren't WASD/arrow keys).

And all this for games that require you to use a mouse in gameplay!
https://www.gog.com/game/hidden_dangerous_2_courage_under_fire

Hidden & Dangerous 2 has this nasty thing that it has a lot of bindings, and you might not need them all, but the game absolutely doesn't let you leave the settings menu unless every possible action is bound to some key/button. And of course it's easy to run into a situation where binding a thing to one key unbinds something else that used the same key because there are so many things bound... and of course it does not support binding to function keys.
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babark: I've noticed this thing with bad console ports that unfortunately can't get solved with just remappable keys (and that reminded me of this thread).

It seems like the developers of these bad console ports have never used a computer before in their life. It is very bizarre.
I start up a game, and it has a couple of intro videos, and none of them are skippable with the same button.

Then I come to a screen with literally nothing else on it, except "Press [x} key to continue". No other purpose, no menu, just that message, and no other key will let you continue. A bit weird that I can't press the continue button with my mouse, or even just tap my mouse, but OK, I press that key.

Next I get a message "When the 'blah' symbol is on screen, the game is saving, please don't turn off your machine when it shows. Press [y] ley to continue. Ok, again, a bit weird that I can tap it as a button with my mouse, but OK, again I press that (different from the last time) key.

Now I come to the menu screen, and not just the main menu screen, but even menus you open from within the game. Very often, even though there's a mouse cursor on screen, I cannot go through this menu with the mouse, rather I have to use whatever key I've been dictated. Even if I *CAN* use the mouse, as I go deeper in the menu, to go back to the higher level, instead of using the mouse to click back, often I have to tap some other random key (sometimes ESCAPE, sometimes BACKSPACE, almost never a key that is regularly going to be used in the game).

Or if it's a menu screen with several sections (many modern games have you pause the game to open a menu screen where you can access your inventory, the map, your quest log, your stats, etc.), moving between the sections isn't as simple as clicking a button to the left or the right, or clicking a tab. You have different keys to go between tabs, and then different keys to traverse within a single tab. I remember one of the Darsiders games where again, there were two separate (un-twinned/un-paired) buttons to go between different menu sections, a different set of buttons to go between tabs of a section on the screen, and even more different buttons to traverse WITHIN a section (and those weren't WASD/arrow keys).

And all this for games that require you to use a mouse in gameplay!
There's also the reverse problem; when a game that doesn't require the mouse for gameplay requires it in menus.

I also wish games would also provide mouseless control schemes for situations like gaming on a laptop without a flat surface. Games like Morrowind and Oblivion are unplayable this way, and while The Quest is playable (it helps that the game is turn based), you still need to use the mouse to navigate menus and sometimes (it's inconsistent) to pick up items.

(Also, why don't PC versions of Morrowind and Oblivion allow the use of the Xbox (360) control scheme for those who'd rather play with a gamepad?)
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clarry: Another thing re. bindings that irritates me is games that think some keys are Very Special and thus don't allow you to bind anything to that key. IIRC quake engine (for instance) doesn't allow you to bind to semicolon (unless you do it manually via config file?). Many games don't allow binding to apostrophe. Many games don't allow you to bind to backspace. Many games don't allow you to bind to function keys. Many games don't alow you to bind to mouse thumb buttons..
So painfully true.

I was extremelly annoyed with the fact that PC version of Sonic Heroes doesn't allow to change binding of keyboard. You can change binding for gamepad, or even for... mouse (yes, I'm not kidding), but you can't do this for keyboard.

Icing on the cake - local multiplayer. By some reason numpad keys are constantly binded to 1st player, repeating the move keys already situated on the left side of the keyboard. Only way for second player to play on keyboard as well is to use arrow keys and... insert/home/delete/end/pgup/pgdown keys, which makes it virtually impossible to use. Mouse is also always attached to player 1.

Oh, and if you add gamepad... It's always attached to player one, so to make things possible to play by player 2, you need to attach TWO GAMEPADS.

I don't remember any other Sonic game on PC which didn't allow to change key binding (even released 2 years later Sonic Riders port has it).

P.S. If someone is wondering - game doesn't cooperate with any emulator of gamepad etc, which would allow to overcome this issue.
Post edited March 31, 2020 by MartiusR