Posted June 16, 2015

Grargar
You stare at me human, I'll stare back at you
Registered: Aug 2012
From Greece

fronzelneekburm
Gazes into the abyss . . . and laughs!
Registered: Apr 2012
From China, People's Republic of
Posted June 16, 2015
Good, good! Let the hate flow through you!
Too bad Steam already pulled the game, they should've left it up a little longer for lulz and drama.
Too bad Steam already pulled the game, they should've left it up a little longer for lulz and drama.

MaximumBunny
(/(⌐■‿■)
Registered: Apr 2012
From United States
Posted June 16, 2015
While this has all been very amusing, the sad part is that he's in his 40's according to the thread he made at the time. This was not a game made by an aspiring teen programmer. :P
While there are more idiot devs like him there are also good ones. The ORION Dino Beatdown (also called Dino Horde and Prelude) developer took all of the negative reviews and turned his game into something pretty decent. So not all indie devs are crybabies with tantrums. ^^
While there are more idiot devs like him there are also good ones. The ORION Dino Beatdown (also called Dino Horde and Prelude) developer took all of the negative reviews and turned his game into something pretty decent. So not all indie devs are crybabies with tantrums. ^^

cogadh
Banned? Never.
Registered: Oct 2008
From United States
Posted June 16, 2015
You sure about that? I've seen a recent thread on the Steam forums claiming that he was in his 40's, but it was actually a parody account that posted that and not the real dev.

MaximumBunny
(/(⌐■‿■)
Registered: Apr 2012
From United States

Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden

Cyraxpt
ZzZzZz
Registered: Feb 2011
From Portugal

Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
Posted June 16, 2015
Ehhh It just looks like an unfinished game. Maybe it would've been ok with some more polish. Not that I don't understand the developer's frustration. Criticizing games is easy. Developing games on the other hand; even a well-polished Tetris clone, is a colossal amount of work. Still though. I'm surprised this developer couldn't see that his work needs more finishing before release.

jefequeso
New User
Registered: Dec 2010
From United States
Posted June 16, 2015
It's actually not too big a deal. He made a video about my game The Moon Sliver and didn't like it. I said he could have at least put a link to the game in his video description. You know, just as a common courtesy, in case a few out of his vitriol-laden viewers actually wanted to check it out. And he just fluffed me off. I believe his exact words were "Yeah. Didn't though."
Maybe "asshole" is a bit of a strong word, but it's a surprisingly sore spot for me. Yeah, it's all well and good to go on about "that's what comes from charging money for something" and "you need a thick skin to be a game developer," but at the end of the day, no matter how prepared you are it's incredibly disheartening for someone with that much power and clout to treat your hard work like a joke, and you like an inconsequential piece of garbage. And for thousands of that person's peons to all be trying to out-hyperbole each other about what sort of horrible diseases your game inflicted upon them. Especially since that most draining, frustrating part of being an indie developer is already trying to convince people that you're more than an inconsequential piece of garbage.
The store page is extremely clear about what the game is, precisely because I didn't want to deal with people who hate "walking simulators" purchasing it and hating it simply because they aren't in tune with the sort of experience it's supposed to provide. You know, live and let live.
Maybe "asshole" is a bit of a strong word, but it's a surprisingly sore spot for me. Yeah, it's all well and good to go on about "that's what comes from charging money for something" and "you need a thick skin to be a game developer," but at the end of the day, no matter how prepared you are it's incredibly disheartening for someone with that much power and clout to treat your hard work like a joke, and you like an inconsequential piece of garbage. And for thousands of that person's peons to all be trying to out-hyperbole each other about what sort of horrible diseases your game inflicted upon them. Especially since that most draining, frustrating part of being an indie developer is already trying to convince people that you're more than an inconsequential piece of garbage.
The store page is extremely clear about what the game is, precisely because I didn't want to deal with people who hate "walking simulators" purchasing it and hating it simply because they aren't in tune with the sort of experience it's supposed to provide. You know, live and let live.

Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
Posted June 16, 2015

But yeah, with any creative work, you hang yourself out there. And, as I said above, it's easier to consume or criticize than create. The 1% rule.
Edmund Mcmillen used to have a rant up titled "teh internets", but it's apparently down. He counter-criticizes internet culture and people trolling developers. It's too bad it's not still up. It was pretty apt for any developer or creative person who's undergone excessive criticism.
Post edited June 16, 2015 by Firebrand9

jefequeso
New User
Registered: Dec 2010
From United States
Posted June 16, 2015


But yeah, with any creative work, you hang yourself out there. And, as I said above, it's easier to consume or criticize than create. The 1% rule.

Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
Posted June 16, 2015

Some douchey developer who throws hissy fits when an unfinished game gets correspondingly criticized criticizes your game. That's about the time I'd throw up my "this all makes sense" verdict. At least your game states what it intends to be be directly and actually looks "finished", despite not being my personal cup of tea.
This is how I look at it, having met many famous band members, game developers, and a few actors. At the end of the day, they're just people. So long as they're not wielding any influence in some stupid zero-sum-game tactic, if I'm unfairly criticized, I just write it and them off. If they are abusing influence, and you can maintain being professional (again, easier said than done), they come off looking ridiculous. After all, what they say reflects them more than you.

jefequeso
New User
Registered: Dec 2010
From United States
Posted June 16, 2015


Some douchey developer who throws hissy fits when an unfinished game gets correspondingly criticized criticizes your game. That's about the time I'd throw up my "this all makes sense" verdict. At least your game states what it intends to be be directly and actually looks "finished", despite not being my personal cup of tea.
This is how I look at it, having met many famous band members, game developers, and a few actors. At the end of the day, they're just people. So long as they're not wielding any influence in some stupid zero-sum-game tactic, if I'm unfairly criticized, I just write it and them off. If they are abusing influence, and you can maintain being professional (again, easier said than done), they come off looking ridiculous. After all, what they say reflects them more than you.

Firebrand9
The Red Blaze
Registered: Jul 2012
From United States
Posted June 16, 2015

But, back to my point, it sounds like this guy caught backlash he at least in part deserved. Not that I support anything from Jim Sterling at all. That guy is his own brand of douche. If you release a game that's pretty obviously unpolished, you can expect to be criticized on that front.
In short, I can understand both sides of the equation.
Post edited June 16, 2015 by Firebrand9

jefequeso
New User
Registered: Dec 2010
From United States
Posted June 16, 2015


In short, I can understand both sides of the equation.