It's not actually a number of votes, you simply have to be in the top... umm, 75 I think? In theory. In practice, Greenlight is just a suggestion for Valve, and in the past they've been happy to ignore games in the top 75 for several Greenlight rounds, and pass games through that aren't in the top 75.
I don't actually know anything more about Greenlight as a dev than you guys. It's more of a suggestion than a rule, and publishers seem to be able to bypass it.
same here.... i did read that every game has to have greenlight again....it was posted by an alawar dev.
alawar been around a while, i have a number of games of them (the drm free versions ofcourse)on retail cd/dvd or online.
i already posted that you cant prevent users buying possible crapgamesy buy having the devs to get a greenlight for every game they want to release on steam, once a while even the big gaming devs and /or distributors create/release a bunch of crappygames, its inevitable.
People should be smart enough to make sure they dont buy shittygames.
You can only protect younger customers by adding labels like contains violence, 16plus and more like that same goes for tvshows and movies, other then that its up to the parents to make sure their little kids (>16 or 18) dont buy crappy movies or games or play/watch crappy movies.
Same goes for kids health and change of getting to 'fat', governent cant and should not make laws that forces kids that might grow to fat , need extra excersises, that is up to the parents/caretakers of those minors :D
Its theire kids and they are the ones responsible for them aslong as they are under age.
The thing about Greenlight, though, is that it's just a popularity contest, not a "quality contest." That's why you see stuff like Grass Simulator reaching #1 on Greenlight, getting through, and then getting butchered in reviews. The problem here isn't that devs can bypass Greenlight, the problem is the nature of Greenlight itself. If you force devs to go through Greenlight every time, you're just going to have that many more games tailored to be "Greenlight fodder" (ironic simulators, one-joke ideas, etc).
Really, despite my (thankfully starting to be disproven) misgivings with the refund system, it's really the best way to improve the quality of games on Steam. Being successful on Greenlight means having good marketing, it doesn't mean actually having a good product. Being successful with the new refund system means actually making a good game.
I've always liked Jim Sterling and his (written) reviews, but nearly all his videos seem to be clickbait affairs. Doesn't stop them being entertaining, which I guess is ultimately the point for us, but I'm also cynical (and bitter) and which he'd stop near-exclusively chasing the views on the Tube of You, because I know he could put out some real quality.
I haven't really watched any of his videos, but it seems like the only time I hear of him is when he's dragging some indie dev into the spotlight and going "look, everyone, let's point and laugh at the idiot." Take this instance. You've got some unknown guy who just had their creation smashed apart by Steam reviews, and made the unfortunate decision to lash out in an immature way. And you have Jim Sterling, one of the biggest players in new games media, jeering at them in front of his hundreds of thousands of fans, and making money off of it. That's bullying, pure and simple. That's picking on the mentally retarded kid in elementary school.
For all I know, most of his videos are good useful content, but stuff like this leaves a bad taste in my mouth. There's a difference between going after big publishers or larger indies who should know better, and picking on the little guy who happens to have made a less-than-stellar game and/or doesn't deal with negative feedback well.
EDIT: Granted I'm not an unbiased source, since he's been an asshole to me personally.