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Cyraxpt: I'm curious (and sorry if i'm confusing with someone else) do you have a publisher for your games or do they get approved by greenlight?
Well, technically I'm the publisher for them. So I went through Greenlight for The Moon Sliver, but was able to deal directly with Steam for The Music Machine. Not sure if I'll have to go through Greenlight for my next game or not.

Hopefully not. Greenlight is... weird. And kind of annoying.
Post edited June 15, 2015 by jefequeso
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DCT:
http://darkbase01.com/

even the site is gone! O___k
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DCT:
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Sachys: http://darkbase01.com/

even the site is gone! O___k
Good lord... he took ALL the balls!
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Cyraxpt: I'm curious (and sorry if i'm confusing with someone else) do you have a publisher for your games or do they get approved by greenlight?
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jefequeso: Well, technically I'm the publisher for them. So I went through Greenlight for The Moon Sliver, but was able to deal directly with Steam for The Music Machine. Not sure if I'll have to go through Greenlight for my next game or not.

Hopefully not. Greenlight is... weird. And kind of annoying.
Do you know (and can you disclose) how many votes are required to pass Greenlight? Because i find it weird that Steam promised an end to Greenlight and yet you continue to see games being released that makes you wonder how did they get approved.

Its like instead of closing the "service" they made it easier to get approved.
Post edited June 15, 2015 by Cyraxpt
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Sachys: http://darkbase01.com/

even the site is gone! O___k
"nothing to see here, go away"

LOL
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DCT: Granted the Steam community has had more then it's share of asshats, any place that is as big as Steam is are going to have that problem even GOG is going to have that, if it already hasn't started already. But in a sense I don't blame a good chunk of the community over there for getting hostile at devs of shitty, half assed games like this(seriously it looks like a bad newgrounds version of Alien Breed) since thanks to Valves lack of curation the store has become a breed ground of shitty games with even shitter devs.

So people are going to be alot more hostile when they see crap like this. Makes me glad shit is curated over here since this is the kind of shit we can look forward to if they opened the door so to speak, sure I may not always agree with GOG's decisions and will happily call bullshit when they reject certain games like when they Rejected Xenonauts, Avernum Escape from the pit, Unepic, Cat Lady, ect. granted those games did eventually come here but my point still stands.
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Cyraxpt: Oh, trust me, i'm well aware of the garbage that greenlight releases and i'm not trying to defend the developer but stuff like Steam reviews is pointless because of:

a) Fanboys
b) "Lulz made a joke out of 10"
c) Steam curators and bandwagon mentality.

Besides, the problem is that this new "developers" need to develop (no pun intended) thick skin, you get alot of stupidity in their forums like people asking for the game to be free...
Yeah I forget about A,B, and C since I rarely search Steam to buy anything anymore unless I know what I am looking for by name first. Since I don't have time to search though the shit pile to find something that I may actually want but never heard of before thanks to the flooded market that is there now. So because of that I also don't check the reviews.

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jefequeso: Yeah, people seem to be getting really upset about the quality of games making their way through Greenlight. Which probably isn't a bad thing. Between refunds and negative reviews, the curation probablem is probably going to be solved (or at least improved) by players. At this point there's not really any way to dupe people into paying for garbage.
True, I know that many are having high hopes that this will help put a end to scummy assest flipping devs like Digital Homicide who quickly slap together a sloppy "game" using store bought unity assests which many of these types don't even buy but pirate off torrent sites to make a quick buck or devs who slap something together really quickly and put it up as a early access title to make a few easy bucks and then abandon it.

Since now that Steam offers refunds it will clear up some of the scammers like those I mentioned and others. But sadly where their is a will, there is a way and it's always possible that enterprising scammers will find loopholes to exploit. I hope not but it's possible.
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Impaler26: And if anyone wants to find out if DarkBase 01 is really as bad as most people think - I have a Desura Key for it to give away. Just reply if you want it.
...complete with DRM-free download of the game from Groupees. Now I want to play it. His reverse psychology has worked!
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jefequeso: Well, technically I'm the publisher for them. So I went through Greenlight for The Moon Sliver, but was able to deal directly with Steam for The Music Machine. Not sure if I'll have to go through Greenlight for my next game or not.

Hopefully not. Greenlight is... weird. And kind of annoying.
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Cyraxpt: Do you know (and can you disclose) how many votes are required to pass Greenlight? Because i find it weird that Steam promised an end to Greenlight and yet you continue to see games being released that makes you wonder how did they get approved.

Its like instead of closing the "service" they made it easier to get approved.
It's not actually a number of votes, you simply have to be in the top... umm, 75 I think? In theory. In practice, Greenlight is just a suggestion for Valve, and in the past they've been happy to ignore games in the top 75 for several Greenlight rounds, and pass games through that aren't in the top 75.

I don't actually know anything more about Greenlight as a dev than you guys. It's more of a suggestion than a rule, and publishers seem to be able to bypass it.
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Cyraxpt: I'm curious (and sorry if i'm confusing with someone else) do you have a publisher for your games or do they get approved by greenlight?
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jefequeso: Well, technically I'm the publisher for them. So I went through Greenlight for The Moon Sliver, but was able to deal directly with Steam for The Music Machine. Not sure if I'll have to go through Greenlight for my next game or not.

Hopefully not. Greenlight is... weird. And kind of annoying.
Yeah, from what I gathered you shouldn't have to much to worry about unless Valve get's a bug up their ass and single you out to "make a example off" like they seemed to have done to Wadjet Eye in the past when Greenlight first came about. Since Valve does love to make these "examples" to show that they can and will do something and then never actually act on it after example has been given. Again like making Wadjet eye go through Greenlight with Primordia to show "hey just because you are established with us doesn't mean you will get a pass" and then never make anyone else who is established go through Greenlight..

Or Paranautical Activity when they denied them the ability to bypass greenlight by getting a publisher claiming "that getting a publisher doesn't mean you are guaranteed to bypass greenlight" and then letting 15 or so games do just that the same day they laid the smackdown on Paranautical and Adult swim(who were going to publish it).. yeah Valve's a bit bi-polar I think it's due to the whole flat corporate structure approach they have..
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Impaler26: And if anyone wants to find out if DarkBase 01 is really as bad as most people think - I have a Desura Key for it to give away. Just reply if you want it.
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yogsloth: ...complete with DRM-free download of the game from Groupees. Now I want to play it. His reverse psychology has worked!
*lol*

It worked for me too. I downloaded the Desura version yesterday and will try it later this evening. I had to backup this "gem" before it vanishes from every store.
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DCT: True, I know that many are having high hopes that this will help put a end to scummy assest flipping devs like Digital Homicide who quickly slap together a sloppy "game" using store bought unity assests which many of these types don't even buy but pirate off torrent sites to make a quick buck or devs who slap something together really quickly and put it up as a early access title to make a few easy bucks and then abandon it.

Since now that Steam offers refunds it will clear up some of the scammers like those I mentioned and others. But sadly where their is a will, there is a way and it's always possible that enterprising scammers will find loopholes to exploit. I hope not but it's possible.
It's probably still possible, but especially now that there are refunds, I don't think it's anywhere near practical. Maybe they'll be able to scam people out of a few dollars--some might buy it and never play it, before the negative reviews come out, some might never bother refunding it. But before you could release crap, get money beforet the negative reviews hit, and make off clean. Not now.
Overall this is a big problem in the artistic community, the inability to handle criticism.

Not everybody is going to love your creations, regardless of how much work you put it into it or even how good they actually are. You can make a great game that a lot of people enjoy but there will be at least one person out there who thinks your game sucks.

This is my advice as a creator: It's okay to pull your game/album/book/whatever if it's getting hammered to the point where 99% of the reviews are negative, but for the love of whatever deity you like this week, stay away from anything that allows you to log in and send a message out into the world. You will never win that war, no matter how much you love your creation. Not only will you never win that war, but such a meltdown can end your career permanently, not just as a solo creator, but in the entire industry that you're in.
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Cyraxpt: Do you know (and can you disclose) how many votes are required to pass Greenlight? Because i find it weird that Steam promised an end to Greenlight and yet you continue to see games being released that makes you wonder how did they get approved.

Its like instead of closing the "service" they made it easier to get approved.
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jefequeso: It's not actually a number of votes, you simply have to be in the top... umm, 75 I think? In theory. In practice, Greenlight is just a suggestion for Valve, and in the past they've been happy to ignore games in the top 75 for several Greenlight rounds, and pass games through that aren't in the top 75.

I don't actually know anything more about Greenlight as a dev than you guys. It's more of a suggestion than a rule, and publishers seem to be able to bypass it.
So basically Greenlight is the same as the Wishlist here? Nice to know. Still doesn't explain how some of the crap that gets through via Greenlight actually get's through if Valve can and will ignore games in that top 75.
Of course very little of what Valve does really makes much sense.
Post edited June 15, 2015 by DCT
Game devs are people too...... just
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jefequeso: Well, technically I'm the publisher for them. So I went through Greenlight for The Moon Sliver, but was able to deal directly with Steam for The Music Machine. Not sure if I'll have to go through Greenlight for my next game or not.

Hopefully not. Greenlight is... weird. And kind of annoying.
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DCT: Yeah, from what I gathered you shouldn't have to much to worry about unless Valve get's a bug up their ass and single you out to "make a example off" like they seemed to have done to Wadjet Eye in the past when Greenlight first came about. Since Valve does love to make these "examples" to show that they can and will do something and then never actually act on it after example has been given. Again like making Wadjet eye go through Greenlight with Primordia to show "hey just because you are established with us doesn't mean you will get a pass" and then never make anyone else who is established go through Greenlight..

Or Paranautical Activity when they denied them the ability to bypass greenlight by getting a publisher claiming "that getting a publisher doesn't mean you are guaranteed to bypass greenlight" and then letting 15 or so games do just that the same day they laid the smackdown on Paranautical and Adult swim(who were going to publish it).. yeah Valve's a bit bi-polar I think it's due to the whole flat corporate structure approach they have..
Yeah, Valve's weird. And they don't get any less weird when you're a dev. For instance, I heard about the refund system on Twitter before they ever let us know about it. It launched literally about an hour after they announced it to devs... which was after journalists learned about it.

I guess it just makes life more exciting :P