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I've been thinking of re-playing Saviors of Sapphire Wings lately, and one thing I've noticed is that the game allows you to respec your companions.

Each companion has their own story and dialog, and has a specific default class, which the dialog often refers to. (For example, Rorone is a healer as far as the plot is concerned, and healer is her default class, but once she joins you can choose to make her, say, a samurai.) The game even allows you to set the shape of the character's soul, which has the gameplay function that race normally has. (So Eltha might be an elf, but you can give her the stats and gameplay traits that would normally be associated with a dwarf if you want.)

So, what other RPGs allow you to do this sort of thing?

Edit: Why the low rating?
Post edited June 10, 2022 by dtgreene
Fell Seal: Arbiter's Mark.
I don't really respec so not sure, but I know Pillars 2 lets you pick your companions classes and start leveling from level one, so I would assume a respec would do the same.

Also most CRPGs allow you to use mercenaries you create yourself.
Mount & Blade: Warband allows you to do that, where you can customize the stats of your companions as well as the weapons they get to carry (which I guess is similar to changing their class). Moreover, your companions also have their own stories to share, as reflected in your very first encounter with them where they will introduce themselves to you about their backgrounds and how they ended up the way they are right now looking for a mercenary commander to follow, as well as the fact that your companions will try to strike a conversation with you whenever your party passes a location in the world map which holds some significance to your companions. That said, you can't customize your companions' physical appearance as they're already preset by the game itself (you can change their armors tho, just like their weapons, and you can also make them ride a horse).
Post edited June 10, 2022 by MovingArtillery
I wish more RPGs are like that. I remember having to use Shadowkeeper (a savegame editor) to alter some companion's stats in Baldur's Gate 2. Just to trim some superflous stats and reallocate the points to somewhere else more useful, but that fault's also partly because of how D&D stats work.
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Catshade: ... I remember having to use Shadowkeeper (a savegame editor) to alter some companion's stats in Baldur's Gate 2. Just to trim some superflous stats and reallocate the points to somewhere else more useful...
You should feel ashamed of yourself! Cheating in a singleplayer game... ;)
Post edited June 10, 2022 by MadalinStroe
All Larian games (Divinity series) have a very "let the player enjoy himself" approach and allow respecs AFAIK, be it through some potion, quest, or outright.
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MadalinStroe: You should feel ashamed of yourself! Cheating in a singleplayer game... ;)
All the NPCs are gonna be like this when they see you :P.
Post edited June 10, 2022 by WinterSnowfall
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StingingVelvet: Also most CRPGs allow you to use mercenaries you create yourself.
Not in my experience. Most JRPGs, which are a significant portion of all CRPGs, don't allow this. Even some famous WRPGs, like the Baldur's Gate games and Planescape Torment, don't let you do this, either. (Do Fallout 1 & 2?)

(The situation gets even worse if you count CRPGs where you don't even get a party, making the whole discussion meaningless.)

Also, that sort of thing isn't what I'm looking for in this topic.
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StingingVelvet: I don't really respec so not sure, but I know Pillars 2 lets you pick your companions classes and start leveling from level one, so I would assume a respec would do the same.
This is more or less what I'm looking for, and is how SoSW works (except that new companions start at higher levels, and the ability to respect after character creation).
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WinterSnowfall: All Larian games (Divinity series) have a very "let the player enjoy himself" approach and allow respecs AFAIK, be it through some potion, quest, or outright.
Does this include the earlier games, like Divine Divinity and the likes?

(That one incomplete game that's included as an extra (labeled as a tech demo) doesn't count, as it's in way too early of a state of development for the developers to have considered implementing this mechanic.)
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MovingArtillery: That said, you can't customize your companions' physical appearance as they're already preset by the game itself (you can change their armors tho, just like their weapons, and you can also make them ride a horse).
Saviors of Sapphire Wings takes an interesting approach here. Each character has 3 portraits (except the protagonist, who has more). These typically consist of a default portrait for that character, a portrait that seems to have been taking from the original Students of Round (of which SoSW is a remake), and one that casts the character into a different role. For example, Saul has a portrait that shows him as a mage, while Eltha has one with her wielding a sword, neither of which would fit their default classes.
Post edited June 10, 2022 by dtgreene
There are tons of games where you can respec your character, but companions? I can't really think of any (from those I played).
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dtgreene: Does this include the earlier games, like Divine Divinity and the likes?
In Divine, there is no respec. In Beyond, you can respec skills (not attributes), but the price is quite steep (scales with character level. And given how needlessly complicated the skill system is in Beyond Divinity, it kinda sucks.
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dtgreene: Does this include the earlier games, like Divine Divinity and the likes?
Divinity II has a respec option later in the game, but I'm not sure about the first 2 isometric titles in the series. But yes, it also costs a fortune from what I remember.
Post edited June 12, 2022 by WinterSnowfall
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MovingArtillery: That said, you can't customize your companions' physical appearance as they're already preset by the game itself (you can change their armors tho, just like their weapons, and you can also make them ride a horse).
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dtgreene: Saviors of Sapphire Wings takes an interesting approach here. Each character has 3 portraits (except the protagonist, who has more). These typically consist of a default portrait for that character, a portrait that seems to have been taking from the original Students of Round (of which SoSW is a remake), and one that casts the character into a different role. For example, Saul has a portrait that shows him as a mage, while Eltha has one with her wielding a sword, neither of which would fit their default classes.
Ah I see. I never knew about the game, let alone knowing that the game you're talking about is actually a remake. But judging by what you said, then I guess the extent to which you can alter the class of your companions is limited to their third portrait (?).

One last thing that I'd like to add is that apart from what I've talked about regarding the companions in Mount & Blade: Warband, your companions will also, from time to time, condemn whatever recent actions that you've made (and this is related to the companion's personality as well). For example, Lezalit, being one of the companions in the game who's always strict when it comes to disciplining soldiers, will express his disapproval towards your decision of fleeing from a recent battle, telling you that a commander who decides to pull back their army from a battle will consequently result in the loss of respect from their soldiers. And again, the companion will tell you this directly by bringing the conversation to you, and not through some statistics to help you imply the current state of your companions or things like that.
Post edited June 10, 2022 by MovingArtillery
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dtgreene: Saviors of Sapphire Wings takes an interesting approach here. Each character has 3 portraits (except the protagonist, who has more). These typically consist of a default portrait for that character, a portrait that seems to have been taking from the original Students of Round (of which SoSW is a remake), and one that casts the character into a different role. For example, Saul has a portrait that shows him as a mage, while Eltha has one with her wielding a sword, neither of which would fit their default classes.
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MovingArtillery: Ah I see. I never knew about the game, let alone knowing that the game you're talking about is actually a remake. But judging by what you said, then I guess the extent to which you can alter the class of your companions is limited to their third portrait (?).
No, the respec isn't limited to the class represented in the third portrait. You can choose any class except Valiant as the main class for anyone except the main character. Saul is a fighter and his third portrait depicts him as a wizard, but there's nothing preventing you from making him, say, an alchemist.

You also get the ability to set sub-classes early on.

(The main character's main class is always Valiant and can't be changed, but you can at least customize their gender (but note that "Unknown" is, rather disappointingly, treated as male in the dialog) and set a subclass as soon as you get access to reincarnation.)

In case you're wondering, Stranger of Sword City Revisited, which is an enhanced version of a game called Stranger of Sword City, is different; instead of a cast of pre-made characters, you create your party much like in classic games like Wizardry and Bard's Tale, and there's no respec feature; on the other hand, there is a class change feature. (The only hard restriction is that the main character, who must always be in the party, can't be a Freeman, which is a class that's not allowed to be in the party.)
Baldurs Gate 3?
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dtgreene: Does this include the earlier games, like Divine Divinity and the likes?
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WinterSnowfall: Divinity II has a respect option later in the game, but I'm not sure about the first 2 isometric titles in the series. But yes, it also costs a fortune from what I remember.
I can respect that option. :)
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Operencia: The Stolen Sun allows full respecs at any time (although character classes are fixed and define which abilities are available to each character)

A lot of the negative reviews complain that the first companion you get starts with poision abilities and almost every enemy in the first dungeon is resistant or immune to poison, and a lot of positive reviews point out that you can immediately change his skills to something more useful. Then change them back when you meet something you can poison.
Post edited June 12, 2022 by BlackMageJ