Posted December 21, 2016
************************** RULES OVERVIEW **************************
1. The roles pool consists of possible 9 roles. Some roles may apply to more than one player. To make things easier we’ll refer to them as “role cards” so it’s clear when we talk about a role in general or a role that has been dealt to a specific player.
2. The game will target 10 players.
3. Each player will be dealt a random starting role card.
4. The remaining 3 role cards will held aside but will still be part of the game in a sense. We’ll refer to those as the “3 secret role cards” from now on.
5. The game consists of a Night Phase and a Day Phase.
6. Before the Night Phase starts each player will get a random role card and will be informed of it.
7. The Night Phase start will be announced in this thread. Each player will be asked to send in their night action if applicable to their role.
8. The night actions will be resolved in the proper sequence and all results will be PMed back to the players before the Night Phase concludes.
9. The players will only know their starting role cards and will have to figure out what their final card is and try to work to a corresponding win condition.
10. The Night Phase duration will be roughly 48. If someone fails to respond with their night action within that period it will be considered as skipping it.
11. After all night actions are in and resolved the respective results will be PMed to the players.
12. The Day Phase will begin and will have a duration of roughly 6 RL days.
13. When the Day Phase is over (because the deadline was reached or ALL players agree it's time to vote) a hidden vote will occur.
14. Each player has to cast a vote. All votes will be final. "No-lynch" is allowed and potentially game-winning option.
15. In case of ties all tied players will be killed. Scoring will resolve as normal.
16. No-lynch will always lose ties.
17. If no player has more than 1 vote automatic No-lynch will occur.
18. The end score and winning conditions are resolved in the context of the FINAL role cards of the players rather than the starting ones or the ones they may think they have.
************************** SOME NOTES AND COMMENTS **************************
- The host of this game is me, dedoporno. If you have any questions or comments about the game, please send them via PM rather than publicly posting them in the game thread. I will decide whether or not the response has to reach a broader audience.
- There won’t be any communication channel for any faction outside of the actual game thread. (Just in case I will setup an observer thread for non-players, though).
- Players are not allowed to discuss this game outside of the game thread before it's officially over.
- There will be no flavor and PMs will most likely not follow any established pattern, so I wouldn't count on that if I were you.
- The nature of the game doesn't really suffer from post updates, so post merges (consequent posting in less than 10 minutes without a post from another person in between) will not be punished, but please, try to not do it too much to make the thread more readable.
- Even though I won't disallow editing of old posts, I don't encourage them either. Please, refrain to do so.
- Be nice to the other players and myself. The game is meant to be crazier and more random than normal mafia games and by entering you acknowledged that.
- There isn't any real way of punishing ungentlemanly behavior but I will call you a dickhead and publicly strip you of any potential win if your actions are calling for it.
- HAVE FUN!!
************************** ROLES LIST (in order of waking up): **************************
1. 2x Werewolf
During the Night phase all Werewolves will be notified of their kin. If there is just one Werewolf, they may check one of the 3 hidden role cards. It’s possible they see the other Werewolf role, which is a bummer :P
Win condition: All Werewolves have to survive. The Tanner must not die.
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2. Minion
After the Werewolf step has been resolved the Minion will be notified of who the Werewolves are. They don’t know who the Minion is. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win. If no players are Werewolves, the Minion wins as long as another player (not the Minion but also not the Tanner) dies. This Minion is on the Werewolf team.
Win condition: If there are Werewolves all of them have to survive. If there are Werewolves in play and they survice but the Minion dies he still wins along with the Werewolves. If there are no Werewolves in play a non-Werewolf player who is not the Tanner has to die.
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3. 2x Masons
After the Minion step the Masons will be notified of their buddy. If there is just one Mason they’ll know the other one is among the 3 hidden role cards. Masons are on the village team.
Win condition: A Werewolf has to die.
-----
4. Seer
After the Masons phase the Seer may look at another player’s role card or at two of the 3 hidden role cards. The Seer is on the village team.
Win condition: A Werewolf has to die.
-----
5. Robber
After the Seer phase the Robber may choose to steal the role from another player and replace it with his own. The ex-Robber will be informed of their new role. The player who receives the Robber role is on the village team. The ex-Robber is on the team of the role they take, however, they will not do the action of the new role at night.
Example: The Robber steals and becomes the Troublemaker. On the Troublemaker step the ex-Robber will not act, but the original Troublemaker will since as far as they know they are still the Troublemaker.
If the Robber chooses not to rob a role from another player, they remain the Robber and are on the village team.
Win condition: Same as the new role that was picked.
-----
6. Troublemaker
After the Robber phase the Troublemaker may switch the roles of two other players without knowing what they are. The players who receive a different role are now the role (and team) of their new card, even though they don’t know what role that is until the end of the game. The Troublemaker is on the village team.
Win condition: A Werewolf has to die.
-----
7. 3x Villager (no Night phase)
The Villagers have no special powers. They are obviously on the village team.
Win condition: A Werewolf has to die.
-----
8. Hunter (no Night phase)
If the Hunter gets lynched they automatically shoot who they voted for. If they vote "No-Lynch" no one else dies. The Hunter is on the village team.
Win condition: A Werewolf has to die.
-----
9. Tanner (no Night phase)
The Tanner hates his job so much that he wants to die.
The Tanner only win if they die.
If the Tanner dies the Werewolves do not win.
The Tanner is considered a member of the village (but is not on their team), so if the Tanner dies the village team loses. The Tanner is not on the werewolf or the village team.
Win condition: The Tanner has to die.
1. The roles pool consists of possible 9 roles. Some roles may apply to more than one player. To make things easier we’ll refer to them as “role cards” so it’s clear when we talk about a role in general or a role that has been dealt to a specific player.
2. The game will target 10 players.
3. Each player will be dealt a random starting role card.
4. The remaining 3 role cards will held aside but will still be part of the game in a sense. We’ll refer to those as the “3 secret role cards” from now on.
5. The game consists of a Night Phase and a Day Phase.
6. Before the Night Phase starts each player will get a random role card and will be informed of it.
7. The Night Phase start will be announced in this thread. Each player will be asked to send in their night action if applicable to their role.
8. The night actions will be resolved in the proper sequence and all results will be PMed back to the players before the Night Phase concludes.
9. The players will only know their starting role cards and will have to figure out what their final card is and try to work to a corresponding win condition.
10. The Night Phase duration will be roughly 48. If someone fails to respond with their night action within that period it will be considered as skipping it.
11. After all night actions are in and resolved the respective results will be PMed to the players.
12. The Day Phase will begin and will have a duration of roughly 6 RL days.
13. When the Day Phase is over (because the deadline was reached or ALL players agree it's time to vote) a hidden vote will occur.
14. Each player has to cast a vote. All votes will be final. "No-lynch" is allowed and potentially game-winning option.
15. In case of ties all tied players will be killed. Scoring will resolve as normal.
16. No-lynch will always lose ties.
17. If no player has more than 1 vote automatic No-lynch will occur.
18. The end score and winning conditions are resolved in the context of the FINAL role cards of the players rather than the starting ones or the ones they may think they have.
************************** SOME NOTES AND COMMENTS **************************
- The host of this game is me, dedoporno. If you have any questions or comments about the game, please send them via PM rather than publicly posting them in the game thread. I will decide whether or not the response has to reach a broader audience.
- There won’t be any communication channel for any faction outside of the actual game thread. (Just in case I will setup an observer thread for non-players, though).
- Players are not allowed to discuss this game outside of the game thread before it's officially over.
- There will be no flavor and PMs will most likely not follow any established pattern, so I wouldn't count on that if I were you.
- The nature of the game doesn't really suffer from post updates, so post merges (consequent posting in less than 10 minutes without a post from another person in between) will not be punished, but please, try to not do it too much to make the thread more readable.
- Even though I won't disallow editing of old posts, I don't encourage them either. Please, refrain to do so.
- Be nice to the other players and myself. The game is meant to be crazier and more random than normal mafia games and by entering you acknowledged that.
- There isn't any real way of punishing ungentlemanly behavior but I will call you a dickhead and publicly strip you of any potential win if your actions are calling for it.
- HAVE FUN!!
************************** ROLES LIST (in order of waking up): **************************
1. 2x Werewolf
During the Night phase all Werewolves will be notified of their kin. If there is just one Werewolf, they may check one of the 3 hidden role cards. It’s possible they see the other Werewolf role, which is a bummer :P
Win condition: All Werewolves have to survive. The Tanner must not die.
-----
2. Minion
After the Werewolf step has been resolved the Minion will be notified of who the Werewolves are. They don’t know who the Minion is. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win. If no players are Werewolves, the Minion wins as long as another player (not the Minion but also not the Tanner) dies. This Minion is on the Werewolf team.
Win condition: If there are Werewolves all of them have to survive. If there are Werewolves in play and they survice but the Minion dies he still wins along with the Werewolves. If there are no Werewolves in play a non-Werewolf player who is not the Tanner has to die.
-----
3. 2x Masons
After the Minion step the Masons will be notified of their buddy. If there is just one Mason they’ll know the other one is among the 3 hidden role cards. Masons are on the village team.
Win condition: A Werewolf has to die.
-----
4. Seer
After the Masons phase the Seer may look at another player’s role card or at two of the 3 hidden role cards. The Seer is on the village team.
Win condition: A Werewolf has to die.
-----
5. Robber
After the Seer phase the Robber may choose to steal the role from another player and replace it with his own. The ex-Robber will be informed of their new role. The player who receives the Robber role is on the village team. The ex-Robber is on the team of the role they take, however, they will not do the action of the new role at night.
Example: The Robber steals and becomes the Troublemaker. On the Troublemaker step the ex-Robber will not act, but the original Troublemaker will since as far as they know they are still the Troublemaker.
If the Robber chooses not to rob a role from another player, they remain the Robber and are on the village team.
Win condition: Same as the new role that was picked.
-----
6. Troublemaker
After the Robber phase the Troublemaker may switch the roles of two other players without knowing what they are. The players who receive a different role are now the role (and team) of their new card, even though they don’t know what role that is until the end of the game. The Troublemaker is on the village team.
Win condition: A Werewolf has to die.
-----
7. 3x Villager (no Night phase)
The Villagers have no special powers. They are obviously on the village team.
Win condition: A Werewolf has to die.
-----
8. Hunter (no Night phase)
If the Hunter gets lynched they automatically shoot who they voted for. If they vote "No-Lynch" no one else dies. The Hunter is on the village team.
Win condition: A Werewolf has to die.
-----
9. Tanner (no Night phase)
The Tanner hates his job so much that he wants to die.
The Tanner only win if they die.
If the Tanner dies the Werewolves do not win.
The Tanner is considered a member of the village (but is not on their team), so if the Tanner dies the village team loses. The Tanner is not on the werewolf or the village team.
Win condition: The Tanner has to die.
Post edited December 22, 2016 by dedoporno