RWarehall: What makes you worth sparing?
I have been active and pushing since the cultist crap got started. I have been open about answering questions and responding to people. I have been placing out reads on multiple players, and I've been backing those reads up with examples from posts.
RWarehall: Now, JMich has provided something substantial. Granted, it pretty cheesy and somewhat game-breaking talking about PMs and their existence and timing. It tarnishes our win if we do, but I also understand about noticing things based on them too. It's not like one could keep that thought out of one's head, nor dismiss the conclusion about Drealmer that it led to.
What JMich did was more than just guesswork. I did not have a role day 1. I did not receive a PM at the beginning of night phase, so his supposition about Drealmer seems to be likely true. And we are at MyLo and no one has come out to counter-claim. I do not see what you are complaining about. If he were guessing and scum, there was no certainty that PRs would be sent a PM, plus he went a 2nd step. What kind of scum can make a splash play guess about something like PMs AND then continue the logic as if that were absolutely true and notice what that might imply about Drealmer and his night kill? I don't buy that this can be a scam.
By your own admission, you can only verify that those without a power role during N1 did not get a PM on N1. You can't be certain that those with a PR did get a PM about taking their night action. You can't even be certain that Drealmer didn't just post in the thread about catching up when he first got to him computer, possibly ignoring any chat message he may have had before he posted, assuming (as you admit) that the site was even displaying he had a chat message.
"No one has come out to counter claim": What would they be counter claiming? JMich and Trent both having a PR does NOT preclude anyone else from having a PR.
Starting from "if you had a PR, then you got a PM at nightfall" (which is a very, very reasonable assumption to make; it happens most of the time among our group!) and going to "Well, Drealmer might have been vanilla because he posted 8 hrs after nightfall so he probably didn't get a PM" is easy. It is also unhelpful, because it doesn't actually help identify who is scum, or town, among the living players.
We're
possibly at Mylo (how can you be sure we're at Mylo, RW?), and JMich isn't working with the rest of us on solving the game except in a superficial way, when poked into doing so. If he were the cop, then he wouldn't have made a statement like "
Which means that verifying someone as town would really help. Giving extra info to scum is irrelevant if we do mislynch today." If he had an investigate role, his results would help (except Parity Cop, which I just don't see being a factor in this game (more on that in a moment)). If he had a vig shot, I expect someone, quite possibly me, would be dead. A roleblocker/jailer would tell us something, and maybe a RB reveal would help any tracker/watcher that might have happened last night know to go ahead and claim. Doctor is about the only role that springs to mind that wouldn't give any direct information, and yet it would still be useful to town to know.
Sage103082: First I think your banking way to much on this game being so similar to last stalker game.
I've been assuming how the PRs are distributed because Lift indicated that was the sort of game we were looking at playing (jumping PRs, like last time).
With that in mind, a role claim from JMich doesn't actually endanger him or the use of it, because he (probably) no longer has it! If JMich was the doctor, he can indicate what he did with the role (passed it to someone or returned it to the pool), and if he passed it, then we can get verification from a second player that it arrived at its location. If that is denied, we know that we've got a 50% of hitting scum just by choosing randomly between JMich and whoever he claims received the power.
With powers bouncing around, Parity Cop would be a worse-than-useless without some significant mod-work.