Posted June 08, 2017
************************************************************
And here's cristi's role PM:
You are Christa Galena, a thief and mercenary. You have been hired to retrieve that artifact everyone talks about. And the reward will be enough to buy your own island. You have infiltrated the Clear Sky initiative in an attempt to steal the heart. Unfortunately they moved out before you could get your hands on that thing. But at least you managed to be on that strike team. But now in the Zone stealing is out of the question. The active artifact is far too easy to locate, so all of the others have to be dead before you can escape. You will be able to overpower any one of those others with a surprise attack, but not more. Fortunately the Heart has given you some powers. Perhaps it wants to be stolen? Perhaps you’ll even keep it instead of giving it to your employer. But first you’ll have to have it.
Win condition: You win when you survive until only one other player is left in the game. (You’ll kill that last player and escape with the artefact)
****************************************************************
Her powers (only one of them usable per night) were: innocence (protects from gunsmith), one shot bulletproof (never used) and roleblocker (never used)
Plus two special powers: sacrifice one power to read the remaining faction strength (without role or person information, just relative strength, used once) or sacrifice all powers to commute for one Night (never used)
Perhaps a bit overpowered ... but cristi didn't use most of these powers and still we have a neutral party win for the first time, as far as I know!
And here's cristi's role PM:
You are Christa Galena, a thief and mercenary. You have been hired to retrieve that artifact everyone talks about. And the reward will be enough to buy your own island. You have infiltrated the Clear Sky initiative in an attempt to steal the heart. Unfortunately they moved out before you could get your hands on that thing. But at least you managed to be on that strike team. But now in the Zone stealing is out of the question. The active artifact is far too easy to locate, so all of the others have to be dead before you can escape. You will be able to overpower any one of those others with a surprise attack, but not more. Fortunately the Heart has given you some powers. Perhaps it wants to be stolen? Perhaps you’ll even keep it instead of giving it to your employer. But first you’ll have to have it.
Win condition: You win when you survive until only one other player is left in the game. (You’ll kill that last player and escape with the artefact)
****************************************************************
Her powers (only one of them usable per night) were: innocence (protects from gunsmith), one shot bulletproof (never used) and roleblocker (never used)
Plus two special powers: sacrifice one power to read the remaining faction strength (without role or person information, just relative strength, used once) or sacrifice all powers to commute for one Night (never used)
Perhaps a bit overpowered ... but cristi didn't use most of these powers and still we have a neutral party win for the first time, as far as I know!