bevinator: Honestly I don't really understand why it isn't always available, unless it's for the above-mentioned reasons of padding game length. Not having the option, frankly, is a sign of disrespect for players' time. If it's an option, the hardcore players lose nothing because they can simply opt not to use it. Everyone is happy. If it's not an option, only the hardcore players are happy.
Breja: Pretty much this. I really don't know why someone would have a problem with it. Just because you can doesn't mean you have to use it. It's just like that hotspot highlight thing in adventure games that's been discussed recently, or to give another example, fast travel in open world RPGs or the option to save whenever you like in addition to checkpoints. For some reason some people want games to only be playable the way they like it, and actively hate it when people who want to play in another, usually less time consuming way, can do so, even though it has zero impact on their playthrough. My way of thinking as well. I would like to know if the people that despise the notion of respecializing never had run into a situation where they
had to change things around in order to still enjoy a game or to advance in it.
If I only restarted a character anew because I want to play a game again anyway or the story would different enough to make up for it, I wouldn't have the feeling a respec option would be necessary, myself. And I also see the potental benefit of more intense gameplay, when you're stuck with your decisions.
Most of the times I respec my character is either because I don't know the skills I'm picking well enough and just need to try them, because the game gives too little info on them beforehand, or because skills get patched in a way that makes them useless or less optimal for the task I've picked them for originally.
I remember people complaining about... was it
Dante's Inferno? I can't remember. There was a
Light and a
Darkness skill tree of some kind and you needed a
Light skill on order to win the final battle. The game never told you, so the folks that only picked the non-
Light skills couldn't beat the final boss after putting almost 10 hours effort into getting that far.
Further, I can't name even
one RPG that tells me at the start of the game how many level ups, attribute and skill points I get, so I could plan accordingly. If I know I have only a few points left I would rather finish the skill tree branch I've started instead of mixing it up with another, new one, making the current one more efficient. But maybe having skills from another branch is also beneficial during the final battles of a game.
I can't make those decisions easily without having accurate information, I sure could read on it on the internet, but you can't always, speaking of DRM-free, and I honestly don't want to interrupt the gameplay in a critical phase.
It would be great to have more transparency provided within game, tell us what we can spend and give us the means to judge its usefulness, by showing it off in little movies or by providing test scenarios for specific skill sets, Have your level up system fair and well-designed, basically. Or you could give us the option to respec. If you think it is too powerful, put some limitations on it, regarding costs, place and time.
Also don't make the process of skill choosing overly complicated.
You have 6 attribute points and 2 skills points, In order to learn this you need atleast 4 points in that category, 3 in another one and have a minimum dexterity of 32, where you currently have only 25 points invested. But remember, you need this skill in order to be able to choose the other one that seems totally unrelated, which is one you wanted, originally. Watch the prerequisites for that, too. I would write down everything and plan the path I need to go, before I'd choose anything. (I do, really.)
Why not make it like
Civilization when picking techs to explore? Let me pick the skills I want and let the game do the math. I realize, some people like said math and I realized as well that I am not one of them.
Game, I tell you what I want and you stop telling me that it isn't possible to get anymore, 30 hours from now.
So, yeah. Until everything above mentioned is permanently fixed by developers everywhere, I still want a respec option to be available just in case.
But, a reminder: Don't go the
Dragon Age Inquisition route, give me atleast the option to pick my attribute points manually.
Options are good, people. They make sure everyone can enjoy his game the way he wants to at a given time.
Heyho.
Midoryu
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“Believe those who are seeking the truth. Doubt those who find it.” André Gide(1869-1951), French author Edited 58 minutes later: Wording. Corrected playtime of Dante's Inferno