Posted September 14, 2020
When a game has a system where you can level up by earning experience points, about what number do you prefer the level cap to be?
Furthermore, what level would you prefer a typical player to reach by end game? Or, alternatively, at what point in the game should the level cap be reached?
Before anybody suggests that the numbers don't matter, there actually is a real effect: With a low level cap, level ups are infrequent (unless the cap is hit *really* early), and each level up can have more of a drastic effect on the character's stats. With a high cap, on the other hand, growth is more smoothed out. (For example, if a game expects you to reach level 5000 by the end of the main game, you will likely see some level ups and stat growths from each fight if you play normally.)
Another related question: How much of the character's growth in power should be tied to level and how much to other factors like equipment?
Furthermore, what level would you prefer a typical player to reach by end game? Or, alternatively, at what point in the game should the level cap be reached?
Before anybody suggests that the numbers don't matter, there actually is a real effect: With a low level cap, level ups are infrequent (unless the cap is hit *really* early), and each level up can have more of a drastic effect on the character's stats. With a high cap, on the other hand, growth is more smoothed out. (For example, if a game expects you to reach level 5000 by the end of the main game, you will likely see some level ups and stat growths from each fight if you play normally.)
Another related question: How much of the character's growth in power should be tied to level and how much to other factors like equipment?