Posted March 31, 2016
Following the announcement of the release date, a CG movie and an anime series based on Final Fantasy XV, in an interview with Engadget, the director has said he was "aware of the big call for a PC version."
"Unfortunately we weren't able to do simultaneous development on a PC and console version for XV," he said. "We had to focus on the console version and our goal was to maximize, optimize everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."
I think most of us expected the game to be ported to PC at a later date, and while this isn't a confirmation, it certainly lends credence to that belief. We all have games we wish were ported to PC, like Red Dead Redemption, Okami, Persona, etc. So despite ports being more common recently, we can never know for sure until it has been properly announced.
Personally, I think I'll stick with the console version. SE's ports aren't all that great, and I rely on SLI for new releases, so the console is a safer bet. For those who can run it though, I'm sure this is great news.
"Unfortunately we weren't able to do simultaneous development on a PC and console version for XV," he said. "We had to focus on the console version and our goal was to maximize, optimize everything for the HD consoles. Once that's done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren't decided, we're still considering a lot of things."
I think most of us expected the game to be ported to PC at a later date, and while this isn't a confirmation, it certainly lends credence to that belief. We all have games we wish were ported to PC, like Red Dead Redemption, Okami, Persona, etc. So despite ports being more common recently, we can never know for sure until it has been properly announced.
Personally, I think I'll stick with the console version. SE's ports aren't all that great, and I rely on SLI for new releases, so the console is a safer bet. For those who can run it though, I'm sure this is great news.
Post edited March 31, 2016 by DaCostaBR